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The 1rst Person Breathing noises way too loud and unrealistic
Assigned, WishlistPublic


When a person breathes from jogging or physical exertion yes the decibels of panting /breathing goes up. • The thing is the sound emits out and away from your own mouth so there so in reality you don't hear it very much. Don't believe me? Go for jog and work up a sweat you will hardly hear the actual noise of your own breath because it is exiting out of your own mouth away from your ears. Also the sound source is muffed by the bone and flesh material in your skull.

So the way you hear it now is as if you were recording into a mic a few inches from your mouth then playing it back into your ears.

When I'm in first person it sounds like someone is breathing heavily in my ear and far too loud and distracting compared how the experience would play out in real life. Not saying remove just turn wayyy down. or else have it at the level form 3rd person, that seems normal.

It's at a 10 it needs to be at a 2


Legacy ID
Steps To Reproduce

Go into 1rst person. Sprint for 30 seconds.

Event Timeline

Big_T edited Steps To Reproduce. (Show Details)Jul 27 2013, 11:25 PM
Big_T edited Additional Information. (Show Details)
Big_T set Category to Sound.
Big_T set Reproducibility to Always.
Big_T set Severity to None.
Big_T set Resolution to Open.
Big_T set Legacy ID to 3568384833.May 7 2016, 3:42 PM
AJsarge added a subscriber: AJsarge.May 7 2016, 3:42 PM

In a "realism" aspect, I would agree that the breathing seems louder than "real".

FROM A GAMEPLAY ASPECT the breathing sound is used as a measure of how fatigued your character is. Having it at the current volume lets you hear how fatigued you are or if you've "caught your breath" even when heavy fire is going on around you. It's a replacement for the physical feeling of breathing that is not capable of being passed to gamers (without doing something like camera-bob that can cause negative side effects in players).

IMO, keep it as-is.

Agree with AJSarge here. I used to hate the ridiculousness of the breathing sounds utility I realised it was intended more as a situational awareness tool than as a realistic feature (if they were intending it to be immersive, the devs may have tried to blur or dim the screen in addition to the heavy breathing).

Icchan added a subscriber: Icchan.May 7 2016, 3:42 PM

Breathing sound is not actually muffled by your bones, it is carried by your bones through resonance to your ear.
If anything, the breathing is not heavy enough.
Keep it as it is.

Big_T added a subscriber: Big_T.May 7 2016, 3:42 PM
Big_T added a comment.Aug 6 2013, 1:39 AM

Icchan, this is just not true and a common misconception. If you clasps your teeth or make tounge noises in your mouth then yes those are transmitting though your jaw bone and into your ear. Your breath however is vocalized though your lungs and mainly mouth and is thus muffled by your bones and flesh.

Just plug your ears: the noise that you hear with ears plugged is the resonance though your bones. The rest is though your ears. Try talking at a normal level, then plug ears and talk at the same level. The plugged is much lower and muffled.

If you actually put a mic and recorded your voice / breath at normal levels then played back at normal levels you would see the difference. The recorded is much louder than you perceive.

I posted this as ticket 12881 before I found this, so perhaps someone could mark it as a dupe.

"When I jog/run even a short distance, my character starts wheezing like he has Emphysema or something, which sounds disgusting and puts me off playing the game completely.

I don't care if you want to make me weak/slow after jogging a short distance but please do something about these sounds or give us an option to disable them and have an on-screen indicator of our fatigue state instead."

it really makes me ill listening to this, so I hope it can be changed.

KilrBe3 added a subscriber: KilrBe3.May 7 2016, 3:42 PM

It does get annoying when going for a long patrol. constantly hearing the "heavy breathing". Very noticeable and annoying compared to A2. Very. Makes me want to play in 3rd person more to avoid the sound.

Someone made said this above,

"FROM A GAMEPLAY ASPECT the breathing sound is used as a measure of how fatigued your character is"

We don´t want to abolish it, just TONE IT DOWN A BIT. Unless you have hearing problems you will hear the guy being tired just fine.

It doesn´t have to be louder then gunshots.

StJimmy added a subscriber: StJimmy.May 7 2016, 3:42 PM

I agree those sounds could be bit lower but not from 10 to 2. Maybe 10 to 6.

I wear a headset while playing ArmA 3.

My primary issue is that if your moving at "Normal" pace that isn't a turtle walk, your character quickly becomes fatigued... and the issue is the sound of my character literally breathing in my right ear . It's "nails on chalkboard" irritating much of the time. I have to switch to 3rd Person Cam just to deaden the sound of the huffing, puffing, wheezing and choking on spit noises.

Imagine me, standing next to you, while your playing your game and I'm breathing heavily into your right ear the whole time. How long before that becomes unbearable and you punch me in the mouth?

That's what annoys me. I don't want to have to disable the game mechanic itself just to get rid of the sound of it.

Breathing sounds as an indicator of stamina loss is fine, but currently it's simply overdone.

Big_Oso added a subscriber: Big_Oso.May 7 2016, 3:42 PM

I can't stand playing in first person because of the breathing. My unit is a first person unit too. I have broken my headphones from the rage the noise gives me. Misophonia look it up. Give on option to tone down, or turn off the breathing. I still know whats going on when the screen edge blurs. I don't need this infuriating noise to go with it. I will continue to look for a MP mod that shuts my character up. If I can't, I don't think I will be able to play ARMA 3. Can't enjoy it if my blood is boiling.

@big Oso I thought I was the only one. The sound of a grown man panting in my ear is very creepy and uncomfortable. I didn't notice it until today when I loaded my character up with a ton of gear and he started breathing super heavy after 15 seconds.

It should be reduced if only for the sake of me not needing to repeatedly hearing people complain on teampspeak that their soldier is about to black out and they need to rest. Or complain that their soldier is asthmatic. I mean, you can't even black out in this game right now...

A 50% reduction in volume should be fine, still audible but quiet enough not to be screaming into my headphones like a pack a day smoker running an iron man marathon.

Set it to whatever is most realistic (which is definitely not as loud as it is now).

axRhino added a subscriber: axRhino.May 7 2016, 3:42 PM

To me its so annoying I can't stand to play in first person anymore.

A server option to set / override default would be nice if possible.

Perhaps a server side HUD indicator option for fatique would be a good addition also.

I'd prefer if it was applied to everyone. Maybe a volume control for it would be nice, but I'm not sure if it would work better than if it was adjusted for everyone.

ceeeb added a subscriber: ceeeb.May 7 2016, 3:42 PM
ceeeb added a comment.Oct 2 2013, 2:24 AM

Related to #6917

Flaky added a subscriber: Flaky.May 7 2016, 3:42 PM
Flaky added a comment.Oct 3 2013, 12:24 PM

Also, it seems that you cannot hear the breathing sounds of AI squadmates.

MadDogX added a subscriber: MadDogX.May 7 2016, 3:42 PM

Inheriting status and assignment from closed duplicate.

Piru added a subscriber: Piru.May 7 2016, 3:42 PM
Piru added a comment.Oct 13 2013, 9:11 PM

Down toning would be more than in place and very easily done as it can get very annoying and discourage the use of 1st person mode.

Perhaps there should be an option in the menu to tone down the breathing noises,as this "issue" has more to do with personal taste. Different options for indicating stamina should do. (An indicator icon or something of that nature)

Tachi added a subscriber: Tachi.May 7 2016, 3:42 PM

One of the first things i remember being taught when running is to control one's breath. You don't simply open up your troath to dust and cold/hot air coming in, you breathe through your nose in a regular fashion with increasing intensity.

The current effect reflects someone absolutely exhausted as soon as is started (troath breathing) and it only gets worse towards the last stage.

Please remove tong clicks and pharinx air ressonations altogether, they actually run against "suspension of disbelief" of the player (and aggravate misophony as someone well put it). We're very close to the uncanny valey here, resulting disconfort must be considered.

It's overdone, allow us to separatly adjust this effect's volume or, at the minimum, reduce it significantly (-1Db/-2Db).

USAgent added a subscriber: USAgent.May 7 2016, 3:42 PM

Its annoying as hell, if you want realism join the Army. So many things about this game are way out of bounds and the breathing makes it worse.

Surfer added a subscriber: Surfer.May 7 2016, 3:42 PM

Good feature but way too early and way too loud. Agree, tongue clicks are totally exaggerated like from the above mentioned fat slobs.

Strangly I've found that when playing some SP missions, the breathing doesn't seem to be a problem and I can run (or at least jog) for ages but whenever I play MP, it starts very quickly after a short jog.

I'm not sure if it's affected by weight (the Inventory screen doesn't seem to actually show weight, which is a shame) but I tried dropping most of my extra gear in MP and it didn't make any difference.

Some multiplayer servers adjust the fatigue setting to their liking.

OK, so can I adjust it when playing SP to prevent the heavy breathing after a short jog?

PLEASE add a sound slider in the options for breathing noises! I really like the sound as an indicator of stamina, but the current level makes it sound like someone is licking my ear. It irks me so much I am forced to play in third person.

A sound slider would allow people to tailor the volume to personal taste, which for me would be a 2 instead of a 10 like the OP.

Jeeeesus it's LOUD as HELL sometimes! INSANELY annoying.

Just shoot me in the head to make it stop already!!!

I don't give two craps about how "realistic" or not it is. But yeah, the breathing is too loud, it's obnoxious rather than just indicative.

B00tsy added a subscriber: B00tsy.May 7 2016, 3:42 PM

I listened to the heavy breathing for the first time through a headset and notice now that some of the breating sounds are cut off before the sound actualy ends, sounds very abrubt. Maybe add a fade to the individual sounds?

After 360 hours played, I would at least like an option to disable them. When I'm running and trying to focus on combat and all I can hear is the same *gag* *gargle* *harlg* *bargleble* that I've listened to for literally hours, I want to strangle someone with my bare hands.

It may be unrealistic but I think it substitutes the actual state of being exhausted where your temples are kind of pounding - it gives the illusion of the same kind of stress.

PiepMGI added a subscriber: PiepMGI.May 7 2016, 3:42 PM
adb223 added a subscriber: adb223.May 7 2016, 3:42 PM

The breathing is way too loud, extremely annoying, and not realistic. I'm in decent shape, walk through the city with a heavy backpack and jog on a daily basis and never once am I panting and weezing like this. There are definitely times when I'm out of breath, but the way it is in game is overdone and takes away from the experience.

StJimmy removed a subscriber: StJimmy.Apr 3 2017, 3:21 PM