- User Since
- Nov 24 2013, 7:03 PM (470 w, 5 d)
May 10 2016
To you maybe
These tickets aren't academic texts. ;)
Whether I put any smileys in of my choice has no bearing on whether the developers will even bother looking at it. If it gets upvotes that's enough for it to get recognition.
I will not entertain further discussion about this. Upvote if you want VTOLs, nuff said.
Blufor stinks, CSAT gets all the cool stuff, yet people insist on playing blufor more often than not on pub servers xD
Anyway I think this is coming, but you'll get an upvote anyway.
Yes, you don't experience twitching like you did in arma 2 unless you're drugged and your central nervous system is fooked.
And you use the word arcade to describe the new system. I don't get it, what's "arcade" about it and why is it a bad thing?
Yes, put more stuff in!
Also I think we can ask for more, doesn't mean we will get it, but if we tell them we want it, they might make it!
Might just be my own impression but the overly anal OCD-realism crowd seems to have quieted down lately so we just might get what we ask for :)
I kind of agree with you that towing would be nice. But only if we get some kind of extra towing specific truck to go with it for logical reasons(the suspension of disbelief gap is a bit too wide otherwise). You know those towing booms that AAA services use that hoist the front of the towed vehicle up and such.
I'm thinking that if you tow someone around with just a winch you will end up with two dinged up vehicles, one in the front and one in the back becuse there is nobody in the rear vehicle to engage the brakes. :3
I love the idea with transporting stuff like boxes by truck though, and I deffo think it should be implemented. I also hope they add sling loading functionality to ammoboxes and crates.
There is though. 50% of collective should=neutral.
It does not matter if things change in flight as that can be adjusted for with some wiggling.. the main issue I'm having is that you cannot use your wigglesticks to control collective in an intuitive way -- That is to have the throttle return to 50% or neutral lift as you release your stick in order to correspond with the neutral axis of the stick. It lets you know where it is without looking.
That way you don't have to constantly keep check on "how much is my throttle!?" during critical moments, you can just feel by the way you're moving if you're vectoring up or down too fast and adjust accordingly.
If you use a HOTAS setup or have a throttle device that doesn't reset to a neutral position automaticly you will not suffer this issue because you can feel where along the axis your throttle is. For Mouse and keyboard pilots there isn't much help to begin with.
I feel that analog pad users are crippled as it stands right now, and they don't have to be.
I feel that this is CRITICAL for anyone that flies with a 360pad or similar.
When you're seasoned enough you DO stop looking at your gauges much and fly "by the seat of your pants" so to speak, gauges are essentially a learning tool for how the aircraft handles.
I'd like you to consider that I want this to be an OPTION, not a replacement.
I would also ask you to consider how on earth this would decrease YOUR enjoyment of the game in any way, shape or form since you have the OPTION OF NOT BEING AFFECTED by it.
Does it bother you that other people have a nicer flying experience? Are you a jealous pilot? Is good piloting a prestige thing for you? Do you feel that your pride has been hurt if you accidentally crash?
Shouldn't be that way. Not at all.
I guess that's a "fuck you, we don't want you to be able to interface with the game".
I'd like to know the reasons behind the downvotes on this.
They make no sense.
Are you downvoting it because I play with a 360-pad or is it something else about my personality you don't like?
Because I have a hard time seeing why you wouldn't want the OPTION of a setting that makes things more intuitive. With emphasis on OPTION.
This is a feature, stop complaining.
Doesn't matter if it's arcade or not. This is obviously an unwanted little glitch.
I know it's not hard to guess in a broad sense how long travel time will take but there is something strangely fascinating about getting an accurate time quote and see it tick down in steady intervals.
The reason this is a feature request in the first place is because I am not looking for this as a script but as a global feature that is available to everyone including people who play on public servers.
As far as I know, running custom scripts gets you kicked and or banned or wont let you play on a server in the first place. Correct me if I'm wrong.
Wait. So let me get this right. You're against it...because CoD has it? :S
At the same time you're telling us how easy it is to do.
So what, a developer spends whatever an "easy" amount of time scripting it, and a modeller takes an already existing model and adds a gun to it. Mind you the designs already exist and they don't have to come up with their own.
Add to that the fact that it's a resource that would be available to mission makers, and not an obligatory unit. Basicly if you don't like them, don't use them.
It should also be noted that bohemia put an armed UAV in one of the arma 2
expansions, which was a neat concept even if it was a bit crappy both in the model design and gun accuracy departments.
I'm a bit stumped by the initial response negativity of this feature request. As it would fit in perfectly with the game world and the time period it is set in. It is as if some people just don't want cool stuff because cool stuff is unrealistic, even when it isn't.
Okay, I did not know that.
I'd still like to have some sort of markings to help counter the staring-into-the-void feeling which in itself is a result of "unrealism" when it comes to peripheral vision which in itself is completely understandable because it's a game, not reality.
It wouldn't subtract anything from the experience unless you have some kind of OCD I'd think.
But I mean it doesn't have to be one of those specifically, anything will do really. Could be a picture of a potato for all I care as long as it's functional :)
Do you mean 'fences' or 'stone walls'?
I made a thread similar to this issue that was closed, this was the "duplicate of" issue referenced.
However the sound happens every time and all the time with hand thrown grenades whether in the editor or anywhere else, but does not affect launcher grenades.
I want the good old 2000 and 4000 rpm modes of arma 2 including the spread/no spread that came with those modes, it worked really well and I'm confused why they changed it.
Why? For those of us that don't really understand this kind of thing.
You're silly. I mean really xD
Upvoted anyway because why not.
Bunnies are magical creatures. Working as intended.
I've experienced this too. It's confusing and obviously a bug.
I support this. Now that driving on the ground has been improved to an enjoyable level, I see no reason why they shouldn't invest a bit more resources to make it even more fun.
Realism sucks butt. It's just a model that is inherently complex and that you can use to model your complexity from.
Complexity is fun. Realism is not. The latter simply makes things easier to relate to in some circumstances.
Just like real ones, just like real ones, just like real ones, just like real ones.
What. Is there an echo in here?
Seriously? Go away, this is not the DayZ feedback tracker!
Maybe they should focus on fixing the in-game radio so it doesn't glitch out first. Just a thought.
+1 because opflash/arma has always been set slightly in the future with next generation vehicles and weapons available.
It actually is pretty weak. Gun lights are suposed to be high lumen lights wich means that they can send beams quite a bit further than they do currently.
A 180 lumen flashlight can send a beam 100m no problem. Military "tactical" lights are rated at 220 lumen and up, the light is blinding. Though some may possibly have multiple settings...
The point is that it's very realistic to increase the light output but it's more a matter of gameplay balance wether or not to do so.
This has been fixed now
Frankly I don't think it matters as much that diff rifles have diff bullet trajectories, make it work with holdoffs so that you can actually choose to use it. The fun factor is more important.
But I get that this is one of those "oops I painted myself into a corner" situations. It could be tricky to solve or do anything about. I don't know.
I'd like to see a DMS scope with no zeroing too, making you use holdoffs. The fact that you can zero it at various ranges just confuses me because there's nothing you can use in the scope view to reference the ranges of the chevrons beyond the scale provided.
I just want some helium balloons attached to my character for extra style points.
implementing various skyhook-like situations could be fun, doesn't have to be a plane that picks you up, can be a helicopter too. also zeppelins and uav's.
and to the person who whined about people claiming things are good for civilians: what makes you so damn entitled? arma can be played in many different ways, just because predominately favor guns and pewpew and military tacticoolness doesn't mean you deserve special treatment.
I have had the same issue
This has happened on two separate occations.
The steps to reproduce are as listed but the additional situations are as follows.
- Landing on a building.
- Landing on slightly sloped ground.
Darter takes damage for a few moments going from orange to red to destroyed.
To the 33% : There goes your frontline troops argument.
@Dr_Death - Go back and read that again before you start superimposing your own preconceptions.
Why wouldn't CSAT have women in their forces?
They're led by Iran which has around 3 million combat capable women even today.
They're volunteers, but they're there!
@Kelvara: No, it's not the sims. What's your point?
@rogerx: I guess you just really like men then huh?
@Anyone in general. This is not an issue of getting some kind of sexual fantasies fulfilled. And if that's the only perspective you can see for yourself then you're nothing if not a sexist pig.
Put them in because
*Variety is nice and wether or not women serve in the military in certain branches and/or roles and not others IRL is completely irrelevant since this is a game.
*All men do not automatically have an innate desire to play as a male character and all women do not have an innate desire to play as a woman. This is all individual choice and tastes.
So I think bohemia should get off their lazy butts and stop making excuses and put them in, or at least make steps to do so. Starting with some simple remeshing and retexturing. If you want, you can do mocap for a new skeleton at a later date for "genuine femaleness".
AI cant fly well. #opflash2001
Upvote for HEMTT justice. Tired of helicopter hype, lets make HEMTT tip the scale!
Are you implying that Arma is a simulator? Because it isn't
I think they need separate animations for that. But I don't think that will happen. Because then they will basically be saying that they have the time and resources for that, and that means they can't use that excuse for not putting women in the game any more (which is a separate hot topic) :3
@ Demongod - They're not carrying "extremely heavy stuff" they're polygon men, they're carrying math formulas.
Also you can never be more than 100% sure, but that still doesn't mean you're right.
Couch potato soldiers with bad lungs.
Yes. I'm confused about that. Why put that in at all. What purpose does it serve?
honesty...what the fudge!? who cares!
I find it overly complicated that you have to assign faction based UAV terminals instead of having a single terminal that automatically recognizes what UAV's you should be able to connect to.
But that's just me.
Windmill Simulator 2014?
I don't see the point of this. It doesn't make things realistic, we don't know what happened to the geneva convention in the future so anything goes.
Personally I like the one logo they have. I don't actually WANT any flags beside it.
Downvoted because that's my personal taste. Your mileage may vary.
Downvoted due to poster's attitude towards other people.
It's not a bug, it's a feature.
Modern gas stations all have battery chargers.
Helicopters usually don't refuel at gas stations either but they can, also a feature.
If you don't like it, don't use it.
I suggest any modders try to make their own night sky and we'll see what kind of results we can get. See if it actually works aesthetically and in practice.
But stars are not a lightsource in any impactful manner right?
The moon however is a different story, it reflects a lot of light from the sun.
Sure the possibility exists, and if someone does indeed claim to be from greece it's POSSIBLE that they are. It's just that we won't know that unless they prove it. They may just be using it as leverage to push their own agenda about how they want the night sky to look.
Personally though I think that the night sky does look a little bleak, but I think it's also kind of okay. I mean we're not after a night sky that looks like it does in skyrim with aurora borealis and such.
I live in Sweden in a city somewhere 2/3 down if you go from the north end. It's not northward enough for an aurora borealis. My impression of the night sky from the city is that you don't really see much of anything, that much is true. However my girlfriend used to live out in the countryside with her parents, a house in the middle of nowhere pretty much. And there was much less light pollution going on at night, and the difference between those nights and the ones from a city were basicly that you could see the stars without a problem, and not just a few bright ones, but a lot of them. There was no backglow of any colors however, those are things that just don't exist outside photos and aurora borealis.
I don't imagine it's any different anywhere else. Night is black and white.
Frankly I don't put any credit to anyone here claiming to be from Greece since there's no ip and everyone who wants to argue a point is a chronic liar on the internet ;)
Ivan and Martin went to the isles. So instead of theorycrafting why don't we just consult them about what it "should look like"? :)
Upvote, I want this as a trackIR user. I don't mind the challenge of aiming while flying and I don't want a gunner to help me because it detracts from the challenge aspect. I think it would still be simpler than doing what I do currently which is funnel maneuvering things with the gun.
Since we don't seem to have any actual demolitions experts here I'd just mention that C4 while stable is as far as I've learned detonated by compression. a charge set onto (or for game purposes next to) another charge should set both off.
I don't give two craps about how "realistic" or not it is. But yeah, the breathing is too loud, it's obnoxious rather than just indicative.
Is it? IS IT!? What technology hides around the corner when we've already put computers into glasses. You don't know. So why not magic radar? :)
The real question is if YOU know how the radar operates and how it gathers information in the context of ARMA.
Maybe it has FLIR that scans the environment for thermal signatures and visual imagery, lasers it and puts a blip on your "radar" ingame.
Not plausible? It's the future!
I think this is a stupid post.
It's the future, all vehicles have radar, get with the times!
The important question is when are we getting tractors and Mountainbikes?
Put females in. What's the damn problem? Too lazy to do it? Hate women? :S
Many small creeks make a big river.
And it already has accurate ammo capacity because it's not a real gun no matter how much it may look like one or coincidentally have the same name as one.
@DemonMustang: I don't think it means what you think it means.
Balancing does not mean that you homogenize things, it simply means that in the big picture you make sure one faction for example does not have an unfair advantage over the other in the bigger picture. This means changing things on a smaller scale with individual guns in this case. Balancing is not about small scale equilibrium although that's where the changes are made.
This is a game, I don't care about "ultra-realism". As long as the game itself is balanced in a way that makes it fun to play. And setting the game it in the future really lends itself to that end.
Also to any buttclenching going on after reading that. Yes, arma is a game. It's not a simulator. It simulates certain aspects "in a way", such as ballistics, but it is not an actual simulator. For a simulator only experience have a look at VBS. Simulators are made to simulate things accurately, arma has never strived for that, it has always been pseudo-realism(wich is not to say that it is not advanced). And thank goodness for that.
If you obsess over realism you're missing out.
Enjoy your 9-round pistol.
increase RPM, also increase spread so you can actually hit something.
A well written ticket is no more valid than the point it makes.
Personally this is not a bug to me, it's a feature that doesn't offer any unfair advantages, only more chances for dynamic use of the weapon.
Even with today's technology you could sit in a helicopter and not even hear it. It's called active noise cancelling(do your own research). And yes, helicopter crews do use an intercom to communicate with each other, and there are often extra headsets for some of the passengers to jack into. The age of shouting really loud to communicate inside aircraft is gone and has been gone for ages now, save a few exceptions.
Making it so that you have to speak up to communicate with a pilot via radio is not realistic, it's stupid.
Reading how a lot of you are concerned about "realism" it's worthy of a sigh how uneducated some of you are on the subject of realism in the first place, or so it would appear.
Blah blah blah realism realism blah blah blah.
Just add an accuracy penalty to the AI when they're shot and be done with it.
This is not a "realistic wounds simulator". It's a milsim, it simulates "military things" in a broader sense and nothing in specific, that's what lets it be a well rounded GAME.
please no, too anal, leave it to ACEmod to be inefficient and "realistic".
This would require a new UI indicator so you could keep track of what order they're in and such, as well as a new mechanic for combining the different rounds.
This would be a significant undertaking to implement, I'm not voting up or down on this, but I think it's not a priority feature at all, back of the line.
The misconception here is that arma is a simulator when it is not. It's a pseudo realistic "mil-sim". But it is also a game, and as with any game there are going to have to be balancing. If you want to be detected less easily you are going to have to sacrifice something else. Likewise if an enemy is shooting at you and you can't hear them you want some extra time as a player to try to locate them.
I think this is something that the ACE community can work on. But for us normal players it's fine as it is. The only beef I have is that muzzle flash isn't removed on silenced guns, your gun still makes this glowy effect when you fire. But frankly I don't know if that's something that's realistic or not, just something I imagine isn't. Less of a balance issue, more of an aesthetics issue.
We don't need working parachutes, you can just land your wingsuit in a big pile of cardboard boxes like that guy on youtube did!
Also while not nessecarily commonplace for IRL applications, who cares. Wingsuits are awesome, and I'm a big advocate of awesome as well as fun.