After walking afew seconds the player starting to breath like a cow and they are soldiers, trained one. and they dont have any stamina at all.
- Legacy ID
But it isnt real atleast for a real soldier. and if to make it realsitic the crouch walking should waste more stamina but not like this. you'r walking 10 sec you'r breathing like a cow and cant aim normaly for a ten sec
Explains why current fatigue system is realistic
I like that there is a penalty for heavy loads in the game. I think this is important. However, the animation slow-down is exaggerated at the moment. Soldiers look like they're running in slow-motion or in a reduced gravity environment.
Soldiers in real life carry massive amounts of gear. weapons are heavy, ammunition is *extremely* heavy (it's full of lead), helmets are heavy, they are wearing plate carrier rigs (their vests have one of these in the front and back: http://www.slickguns.com/sites/default/files/AR500_body_armor_Trauma_plate_ASC_BansheeMCcarrier_2.jpg (it's a massive armor plate).
Nobody could sprint long carrying this gear. All of you who say the soldiers are 'out of shape' and 'couch potatoes' need to strap on 45+ kilos of gear and see how you like running.
I think they need separate animations for that. But I don't think that will happen. Because then they will basically be saying that they have the time and resources for that, and that means they can't use that excuse for not putting women in the game any more (which is a separate hot topic) :3
@ Demongod - They're not carrying "extremely heavy stuff" they're polygon men, they're carrying math formulas.
Also you can never be more than 100% sure, but that still doesn't mean you're right.
If you want to be that way, they are carrying math formulas designed to replicate the stress that would be caused in real life by carrying around 1/2 of your body weight all the time. I don't understand how that changes my argument at all.
No, I am fully aware that it is not a simulator. It is a video game that strives to be much closer to reality than most other video games do, and part of that is having a fatigue model that accurately represents the consequences of carrying heavy loads. I don't understand why you guys complain, it's not that big a deal. It's hardly any different from the previous versions, you just can't carry a Titan MPRL *and* a Zafir 7.62, you gotta manage your load as you would in real life, and if you hold down your weapon and jog instead of run, you hardly get tired at all.
Good video Renz. The fatigue is punishing when you don't take it in account BUT when you take it in account it is very manageable. I played 2h of domination and I didn't even get over 60% fatigue on that session.
^ This is exactly what I mean. As long as you are conscious of your load, movement speed, stances, terrain, etc, it is not at all difficult to stay below 60%. It's just a new system you guys need to get used to, it actually works great.