Page MenuHomeFeedback Tracker

Renz
User

Projects

User does not belong to any projects.

User Details

User Since
Jun 30 2014, 6:06 PM (508 w, 3 d)

Recent Activity

Jan 26 2017

Renz created T123046: Easy to produce infinite animation loop V1.66.
Jan 26 2017, 7:47 PM · Arma 3

Dec 6 2016

Renz created T121879: Broken animations for BI Revive after 1.66.
Dec 6 2016, 6:51 PM · Arma 3

Nov 11 2016

Renz created T121217: Friendly Fire Bug with Zeus Controlled Unit since 1.64.
Nov 11 2016, 6:26 PM · Arma 3

Sep 1 2016

Renz created T120149: RC V1.64 Feedback on Search Tab in Zeus.
Sep 1 2016, 1:31 PM · Arma 3
Renz created T120148: Zeus - Players unable to join or kicked a few moments after placing APEX structures on Altis or Stratis.
Sep 1 2016, 1:03 PM · Arma 3
Renz created T120147: Game Master - CAS Modules spawn multiple jets during high player counts.
Sep 1 2016, 12:30 PM · Arma 3
Renz created T120145: RC 1.64 Structures missing from Game Master.
Sep 1 2016, 12:17 PM · Arma 3
Renz created T120144: v1.64 RC Zeus Game Master Ctrl +V makes faction buttons disappear.
Sep 1 2016, 12:12 PM · Arma 3

Jun 25 2016

Renz created T118753: Official BIS End game servers should have consistent max player count.
Jun 25 2016, 8:58 PM · Arma 3
Renz created T118749: Object Friction inconsistent with setMass physics between host and rest of clients .
Jun 25 2016, 7:03 PM · Arma 3

May 31 2016

Renz created T116868: Re-enable traditional voting in official servers.
May 31 2016, 12:57 AM · Arma 3

May 10 2016

Renz added a comment to T82113: Sort player list by team/faction then alphabetically.

A chat command would be nice, similar to #vote kick
Something like:
#mute playerName -> to mute a player from chat
Or...
#muteTeam west -> to mute everyone in NATO

May 10 2016, 10:52 AM · Arma 3
Renz set Category to category:visualcharacters on T81988: Arma 3 degrades enemy to a blurry dot, unlike Arma 2.
May 10 2016, 10:48 AM · Arma 3
Renz added a comment to T81636: 3rd person & 1st person servers for End Game.

RESOLVED
Bis added an end game veteran server
http://forums.bistudio.com/showthread.php?190722-BIS-Endgame-server-with-3rd-person-off

May 10 2016, 10:37 AM · Arma 3
Renz added a comment to T81636: 3rd person & 1st person servers for End Game.

Official BIS servers are more popular, especially for Zeus servers.
Also my poor Internet and computer prevents me from hosting a server with decent FPS.

May 10 2016, 10:37 AM · Arma 3
Renz added a comment to T81636: 3rd person & 1st person servers for End Game.

For less confusion, I'm was assuming BIS will implement dedicated servers for End Game gamemode in the final release, as this happened when Zeus gamemode came out.

If they're not providing dedicated servers for End Game, this ticket is redundant.

May 10 2016, 10:37 AM · Arma 3
Renz edited Additional Information on T81636: 3rd person & 1st person servers for End Game.
May 10 2016, 10:37 AM · Arma 3
Renz added a comment to T81444: Allow option for self healing to 100% via FAK (Single Player Campaign).

Ticket has 9 dislikes and 0 likes as of writing this note

May 10 2016, 10:31 AM · Arma 3
Renz edited Steps To Reproduce on T81415: Place all offical Zeus Modes under one filter setting.
May 10 2016, 10:30 AM · Arma 3
Renz added a comment to T81388: vehicle freeze in water.

No

May 10 2016, 10:29 AM · Arma 3
Renz added a comment to T81301: v1.40 new weapon sounds sound horrible to me.

Voted down

May 10 2016, 10:26 AM · Arma 3
Renz added a comment to T78434: Fences producing heat - Highlighted in thermals.

Maybe they emit heat from being under the sun too long

May 10 2016, 8:51 AM · Arma 3
Renz added a comment to T78085: Fatique is unrealistic.

Fatigue should now be even more managable with the new weapon deployment (ie. bipods) and weapon resting BIS is introducing to vanilla.

May 10 2016, 8:42 AM · Arma 3
Renz added a comment to T78085: Fatique is unrealistic.

(*Grabs popcorn*)

May 10 2016, 8:42 AM · Arma 3
Renz added a comment to T78085: Fatique is unrealistic.

I download my scripts from the internet. Most come with clear instructions to implement so It's not too hard.

Skill level idea seems like a good idea

May 10 2016, 8:42 AM · Arma 3
Renz added a comment to T78085: Fatique is unrealistic.

Lots of Customisability can be done through scripts

May 10 2016, 8:42 AM · Arma 3
Renz added a comment to T78085: Fatique is unrealistic.

Current fatigue and sway is ok

I hated it at first, but I got used to it.
For some strange reason it makes killing people more intense. It's exciting this way.
Now when I switch back to mods which reverts the original fatigue, it feels uncomfortable :(

Settings for fatigue seems unnecessary though.
Admins can use scripts in their missions to reduce fatigue if desired.
I currently have a script for one of my missions which caps fatigue to 50%. Works great

May 10 2016, 8:42 AM · Arma 3
Renz added a comment to T78085: Fatique is unrealistic.

XD

May 10 2016, 8:42 AM · Arma 3
Renz added a comment to T78085: Fatique is unrealistic.

Yes please close. This ticket isn't very helpful. It's even tagged as pointless lol

May 10 2016, 8:42 AM · Arma 3
Renz added a comment to T78085: Fatique is unrealistic.

If people hate fatigue that much, you can always disable it :/
Create a trigger

Condition: true
Init: player enablefatigue false

This will disable fatigue for all players. Simple!

May 10 2016, 8:42 AM · Arma 3
Renz added a comment to T78085: Fatique is unrealistic.

Bohamia is taking the right direction by revamping fatigue.
@armauser99 please check the video posted above, and see if you agree. I didn't believe fatigue was realistic until this video explained why.

Fatigue is punishing, but i believe fair. Once you take it into account it becomes easily manageable. Resting when you can, using transport as much as possible and other factors to manage fatigue makes Arma more immersive than it already is. This is why I find it very easy to keep my fatigue below 70% in 2 hour coops.

Also, it doesn't hurt to check your shoes for crap after walking countryside. I would ;)

Moreover this ticket is crashing to the ground with dislikes because your pointing out 10 different problems with one ticket. It would help everyone if you made one ticket per problem please

May 10 2016, 8:42 AM · Arma 3
Renz added a comment to T78085: Fatique is unrealistic.

Review of new fatigue system

http://youtu.be/nYpruCFZNAo [^]

May 10 2016, 8:42 AM · Arma 3
Renz added a comment to T78085: Fatique is unrealistic.

/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\

/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\

/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\

Explains why current fatigue system is realistic

May 10 2016, 8:42 AM · Arma 3
Renz added a comment to T77950: Add rare carbines АЕК-971 (5,45×39 мм), АЕК-972 (5,56×45 мм NАТО), АЕК-973 (7,62×39 мм).

CSAT is mainly Iranian

May 10 2016, 8:39 AM · Arma 3
Renz edited Steps To Reproduce on T77937: Missing VR Training Mission?.
May 10 2016, 8:39 AM · Arma 3
Renz added a comment to T77906: Make doors in all vehicles real!.

Your asking for 2 different things since you've edited the post :S
You should make new tickets for each one.
The devs prefer if you have one problem per ticket

May 10 2016, 8:38 AM · Arma 3
Renz added a comment to T77906: Make doors in all vehicles real!.

The video does showcase most of what you ask for. The doors open and close when you get out and get in the vehicle; you can open the door manually to use for cover and you can interact with the trunk for vehicles which allow it.

You don't lose doors on impact, but you do lose windscreen and wheels, which feels satisfactory enough.

May 10 2016, 8:38 AM · Arma 3
Renz added a comment to T77906: Make doors in all vehicles real!.

I believe up can open vehicle doors and trunks via scripting
http://m.youtube.com/watch?v=ENPsaOT5IlY

May 10 2016, 8:38 AM · Arma 3
Renz added a comment to T77905: [removed] Reason, unified with other ticket --> #0003265.

Stick to the road

May 10 2016, 8:38 AM · Arma 3
Renz added a comment to T77905: [removed] Reason, unified with other ticket --> #0003265.

What makes arma 3 so enjoyable is that fact that one bullet could end your life, not because wheels the wheels "disappear" on impact. That should be the least of your worries.

FYI T-bone, Bohamia Interactive Studios has never classed Arma 3 as a "simulater". They classed it as an "open world tactical shooter".

Want a real simulator? Get a Virtual battlespace ...
Its made by Bohamia Interactive SIMULATIONS. This is classed as a "simulater", NOT arma 3.

BIS describes Arma 3 as "authentic". IT IS.
The MEDIA thinks its a "simulater". It's not!!!!

Proof:
Arma 3 description- BIS does not say its a simulater. It's "authentic"
http://www.bistudio.com/english/games/arma3

Arma 3 wiki- tactical shooter
http://en.m.wikipedia.org/wiki/ARMA_3

Virtual Battlespace wiki- THIS is a simulater.
http://en.m.wikipedia.org/wiki/VBS1

May 10 2016, 8:38 AM · Arma 3
Renz added a comment to T77905: [removed] Reason, unified with other ticket --> #0003265.

What joostsidy said :)

May 10 2016, 8:38 AM · Arma 3
Renz added a comment to T77893: Do not allow a head of the player to get inside objects. (12 video!).

^^

May 10 2016, 8:37 AM · Arma 3
Renz added a comment to T77893: Do not allow a head of the player to get inside objects. (12 video!).

I wrote "This isn't an issue BIS can't fix completly"
....Not "This isn't an issue"

You've quoted part of my post to make it mean something else :(
Maybe it would be clearer if I wrote "BIS can't fix this issue completly"

Anyway,
I believe BIS can't provide a complete solution. However, they have mitigated it for other forms. For example, trying to lean past a wall will cause you to slide away from it, preventing you from seeing past. Maybe this "sliding" could be applied for healing animations too. It won't a complete solution, but it would be mitigated and makes looking past walls harder to achieve.

May 10 2016, 8:37 AM · Arma 3
Renz added a comment to T77893: Do not allow a head of the player to get inside objects. (12 video!).

I think this isn't an issue BIS can't fix completely :S
I believe it is mitigated as you do slide away from the wall when attempting to see past it. Though you do see past it for a second
By posting this, your introducing this "exploit" to even more people XD

May 10 2016, 8:37 AM · Arma 3
Renz added a comment to T77874: Extend the possibilitys for the use of the Mousewheel.

AD2001 I use ' [ ' and ' ] ' keys!

May 10 2016, 8:37 AM · Arma 3
Renz added a comment to T77874: Extend the possibilitys for the use of the Mousewheel.

But some of us use touchpad :(

May 10 2016, 8:37 AM · Arma 3
Renz added a comment to T77851: Inability to remove NVGoogles in Editor.

What Chairborne said XD

May 10 2016, 8:36 AM · Arma 3
Renz added a comment to T77822: Virtual Arsenal improvements.

Push!

May 10 2016, 8:35 AM · Arma 3
Renz added a comment to T77796: Compass face is black, rendering bearings unreadable.

I agree. The black compass face has little contrast with the black number bearings, making it difficult to read.

The compass before the update had a white compass face with black number bearings. This made the old compass was alot easier to read because there was a lot of colour contrast between the numbers and the compass face.

New Arma 3 Compass:
http://i.imgur.com/j2am88v.jpg

Old Arma 3 Compass:
https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn1/893966_10200318846446822_82791917_o.jpg

May 10 2016, 8:35 AM · Arma 3
Renz added a comment to T77789: Higher Action Priorities for "Open Door".

Thanks for a quick reply :)

May 10 2016, 8:34 AM · Arma 3
Renz edited Steps To Reproduce on T77789: Higher Action Priorities for "Open Door".
May 10 2016, 8:34 AM · Arma 3
Renz added a comment to T77702: UH-80 door gunner too powerful against buildings.

Awesome video :)

Down voted

May 10 2016, 8:32 AM · Arma 3
Renz added a comment to T77627: Keys pressed during Alt-Tab or Steam Overlay Opening are locked in.

I can confirm. This happens sometimes when I press shift alone. It only started last week for me.

Could be my computer, but I have left changed my Arma 3 controls and steam controls untouched since May. Possibly a bug? It's a small nuisance when I'm editing :)

May 10 2016, 8:31 AM · Arma 3
Renz added a comment to T73179: Character get too tired(stamina).

/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\

/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\

/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\

Explains why current fatigue system is realistic

May 10 2016, 6:31 AM · Arma 3
Renz added a comment to T73179: Character get too tired(stamina).

Review of new fatigue system

http://youtu.be/nYpruCFZNAo

May 10 2016, 6:31 AM · Arma 3

May 9 2016

Renz added a comment to T62030: Terrible sound immersion.

<3

May 9 2016, 11:42 PM · Arma 3
Renz added a comment to T59005: No Surrender Key.

NO SURRENDER!!!!
(Charges into battle)

May 9 2016, 4:15 PM · Arma 3
Renz added a comment to T58799: Deploying a weapon / proper use of bipods.

BI has never said Arma 3 was a "military simulator".
If you check out any of the official BI websites and game description, they do not mention Arma 3 being a "simulator". Instead they mention it being "authentic".

Virtual Battlespace genre is "Military Simulator", which is a true simulator made by BI specifically for military simulation.

Arma 3 genre is "tactical shooter". Not "simulator"

BIS says its "authentic".
IT IS.

The MEDIA says its "Simulator".
It's not.
The media can be misleading.

Arma 3 genre- "tactical shooter". Does not say its "Simulator" genre.
http://en.m.wikipedia.org/wiki/ARMA_3

Arma 3 description- does not say Arma 3 is "simulator". They say its "authentic".
http://www.bistudio.com/english/games/arma3

Virtual Battlespace Genre- "Military Simulater". This is a simulater by BI, not Arma
http://en.m.wikipedia.org/wiki/VBS1

Correct me if I'm wrong ^^

  • Renz
May 9 2016, 3:56 PM · Arma 3
Renz added a comment to T58799: Deploying a weapon / proper use of bipods.

Thanks ^^

May 9 2016, 3:56 PM · Arma 3
Renz added a comment to T58799: Deploying a weapon / proper use of bipods.

what is QED :S

May 9 2016, 3:56 PM · Arma 3