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- User Since
- Jun 30 2014, 6:06 PM (530 w, 5 d)
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May 10 2016
A chat command would be nice, similar to #vote kick
Something like:
#mute playerName -> to mute a player from chat
Or...
#muteTeam west -> to mute everyone in NATO
RESOLVED
Bis added an end game veteran server
http://forums.bistudio.com/showthread.php?190722-BIS-Endgame-server-with-3rd-person-off
Official BIS servers are more popular, especially for Zeus servers.
Also my poor Internet and computer prevents me from hosting a server with decent FPS.
For less confusion, I'm was assuming BIS will implement dedicated servers for End Game gamemode in the final release, as this happened when Zeus gamemode came out.
If they're not providing dedicated servers for End Game, this ticket is redundant.
Ticket has 9 dislikes and 0 likes as of writing this note
Voted down
Maybe they emit heat from being under the sun too long
Fatigue should now be even more managable with the new weapon deployment (ie. bipods) and weapon resting BIS is introducing to vanilla.
(*Grabs popcorn*)
I download my scripts from the internet. Most come with clear instructions to implement so It's not too hard.
Skill level idea seems like a good idea
Lots of Customisability can be done through scripts
Current fatigue and sway is ok
I hated it at first, but I got used to it.
For some strange reason it makes killing people more intense. It's exciting this way.
Now when I switch back to mods which reverts the original fatigue, it feels uncomfortable :(
Settings for fatigue seems unnecessary though.
Admins can use scripts in their missions to reduce fatigue if desired.
I currently have a script for one of my missions which caps fatigue to 50%. Works great
Yes please close. This ticket isn't very helpful. It's even tagged as pointless lol
If people hate fatigue that much, you can always disable it :/
Create a trigger
Condition: true
Init: player enablefatigue false
This will disable fatigue for all players. Simple!
Bohamia is taking the right direction by revamping fatigue.
@armauser99 please check the video posted above, and see if you agree. I didn't believe fatigue was realistic until this video explained why.
Fatigue is punishing, but i believe fair. Once you take it into account it becomes easily manageable. Resting when you can, using transport as much as possible and other factors to manage fatigue makes Arma more immersive than it already is. This is why I find it very easy to keep my fatigue below 70% in 2 hour coops.
Also, it doesn't hurt to check your shoes for crap after walking countryside. I would ;)
Moreover this ticket is crashing to the ground with dislikes because your pointing out 10 different problems with one ticket. It would help everyone if you made one ticket per problem please
Review of new fatigue system
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Explains why current fatigue system is realistic
CSAT is mainly Iranian
Your asking for 2 different things since you've edited the post :S
You should make new tickets for each one.
The devs prefer if you have one problem per ticket
The video does showcase most of what you ask for. The doors open and close when you get out and get in the vehicle; you can open the door manually to use for cover and you can interact with the trunk for vehicles which allow it.
You don't lose doors on impact, but you do lose windscreen and wheels, which feels satisfactory enough.
I believe up can open vehicle doors and trunks via scripting
http://m.youtube.com/watch?v=ENPsaOT5IlY
Stick to the road
What makes arma 3 so enjoyable is that fact that one bullet could end your life, not because wheels the wheels "disappear" on impact. That should be the least of your worries.
FYI T-bone, Bohamia Interactive Studios has never classed Arma 3 as a "simulater". They classed it as an "open world tactical shooter".
Want a real simulator? Get a Virtual battlespace ...
Its made by Bohamia Interactive SIMULATIONS. This is classed as a "simulater", NOT arma 3.
BIS describes Arma 3 as "authentic". IT IS.
The MEDIA thinks its a "simulater". It's not!!!!
Proof:
Arma 3 description- BIS does not say its a simulater. It's "authentic"
http://www.bistudio.com/english/games/arma3
Arma 3 wiki- tactical shooter
http://en.m.wikipedia.org/wiki/ARMA_3
Virtual Battlespace wiki- THIS is a simulater.
http://en.m.wikipedia.org/wiki/VBS1
What joostsidy said :)
^^
I wrote "This isn't an issue BIS can't fix completly"
....Not "This isn't an issue"
You've quoted part of my post to make it mean something else :(
Maybe it would be clearer if I wrote "BIS can't fix this issue completly"
Anyway,
I believe BIS can't provide a complete solution. However, they have mitigated it for other forms. For example, trying to lean past a wall will cause you to slide away from it, preventing you from seeing past. Maybe this "sliding" could be applied for healing animations too. It won't a complete solution, but it would be mitigated and makes looking past walls harder to achieve.
I think this isn't an issue BIS can't fix completely :S
I believe it is mitigated as you do slide away from the wall when attempting to see past it. Though you do see past it for a second
By posting this, your introducing this "exploit" to even more people XD
AD2001 I use ' [ ' and ' ] ' keys!
But some of us use touchpad :(
What Chairborne said XD
I agree. The black compass face has little contrast with the black number bearings, making it difficult to read.
The compass before the update had a white compass face with black number bearings. This made the old compass was alot easier to read because there was a lot of colour contrast between the numbers and the compass face.
New Arma 3 Compass:
http://i.imgur.com/j2am88v.jpg
Old Arma 3 Compass:
https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn1/893966_10200318846446822_82791917_o.jpg
Thanks for a quick reply :)
Awesome video :)
Down voted
I can confirm. This happens sometimes when I press shift alone. It only started last week for me.
Could be my computer, but I have left changed my Arma 3 controls and steam controls untouched since May. Possibly a bug? It's a small nuisance when I'm editing :)
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Explains why current fatigue system is realistic
Review of new fatigue system
May 9 2016
NO SURRENDER!!!!
(Charges into battle)
BI has never said Arma 3 was a "military simulator".
If you check out any of the official BI websites and game description, they do not mention Arma 3 being a "simulator". Instead they mention it being "authentic".
Virtual Battlespace genre is "Military Simulator", which is a true simulator made by BI specifically for military simulation.
Arma 3 genre is "tactical shooter". Not "simulator"
BIS says its "authentic".
IT IS.
The MEDIA says its "Simulator".
It's not.
The media can be misleading.
Arma 3 genre- "tactical shooter". Does not say its "Simulator" genre.
http://en.m.wikipedia.org/wiki/ARMA_3
Arma 3 description- does not say Arma 3 is "simulator". They say its "authentic".
http://www.bistudio.com/english/games/arma3
Virtual Battlespace Genre- "Military Simulater". This is a simulater by BI, not Arma
http://en.m.wikipedia.org/wiki/VBS1
Correct me if I'm wrong ^^
- Renz
Thanks ^^
what is QED :S