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Arma engine doesn't allow you to take out AI units silently if they are grouped to other AI units.
Closed, ResolvedPublic


The second you kill an AI unit the others in the group are immediately alerted even if they are on the other side of the island.

This is true for arma 2 and 3 (so far).


Legacy ID
AI Issues

Event Timeline

medusacadenza edited Additional Information. (Show Details)
medusacadenza set Category to AI Issues.
medusacadenza set Reproducibility to Always.
medusacadenza set Severity to None.
medusacadenza set Resolution to Open.
medusacadenza set Legacy ID to 1457907171.May 7 2016, 3:50 PM
tyl3r99 added a subscriber: tyl3r99.May 7 2016, 3:50 PM

this annoys me also

Surfer added a subscriber: Surfer.May 7 2016, 3:50 PM

I've just done some testing and "alerted" describes it quite well. Teammates are set from safe to aware. They do NOT instantly know where you are and triggers don't activate on "detected by opfor" automatically. So in your missions you should put the enemy back to "save" regularly i.e. at waypoints.

Anyways the change in awareness should be removed.

tarciop added a subscriber: tarciop.May 7 2016, 3:50 PM

Duplicate of #10143 or #11865

Thanks for explaining how it currently works Surfer.

MadDogX added a subscriber: MadDogX.May 7 2016, 3:50 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.