- User Since
- Mar 8 2013, 9:33 AM (417 w, 1 h)
May 11 2016
Really sucks how the online maps really make the in game useless.
Really wish Dayz had procedural maps making meta gaming impossible.
May 10 2016
the new more realistic movement is far better.
The redicoulus movement before was unrealistic and detrimental to gameplay.
Why do some people want to see dayz turn into just another arcade twitch shooter ?
Slower more natural and realistic movement + the new dexterity mechanic will make the gunplay more tight and realistic.
Huge bug. The faster it is fixed the better.
Yea currently player rendering distance is extremely low.
Huge downgrade from Arma 2 and arma 3.
Unless this gets fixed and gamma and brightness can no longer be abused servers will continue to have 24/7 daylight settings.
This is true for the other settings. Raising the object details to normal = players rendering at a like 500m.
Yea how about we keep mods exactly how they have always been in the past.
Throwing money into modding just mucks things up.
No the donation option would be perfect.
It would remove any competition between modders and eliminate issues with dependencies. Currently due to the new workshop modders within the skyrim community are at each others throat.
The idea and the implementation are both flawed.
Throwing money into what has long been a free venture only leads to problems.
Modding being free has for the most part lead to collaborative ventures and free sharing and co operation amongst the community.
Add money into this and you throw a wrench into it all and you have the skyrim situation.
where dependencies are broken, people are stealing content from each other left and right in order to make a few pennies.
I don't think Bohemia is Stupid enough to go after Paid mods after the crapstorm that happened with Skyrim.
valve is already walking backwards on this new approach.
Steamworks marketplace has been removed from the front page, valve employees are suggesting it was a mistake, and Gabe felt the fury of the pc community last night.
Valve will probably scrap this whole venture soon if not they are idiots and will suffer financially in the long term.
I could have swore I seen this ticket before ?
The shift is as much as 12 minutes on some guns.
I can't remember which one but the sr25 or the m110 one of them is notorious for its poi shift when mounting a silencer its upwards of 12 moa.
It has less to do with the increase in muzzle velocity as much as the barrel harmonics changing.
They actually do. Suppressors are known to shift the point of impact on a rifle by a ton.
Mil turrets the ultimate solution.
I say its time they stop the silly 100m elevation zeroing.
I have managed to find the source of the audio problem.
It happens when connecting to a Multiplayer server.
Launch arma 3 main menu have sound, play a single player mission have sound, mess around in the editor have sound.
Join a multiplayer server all audio is gone.
I solved the problem.
Had to finally resort to simply uninstalling arma 3 and reinstalling it.
Update Issue happens with mods and with vanilla no mods.
Hope that can be of some use.
40x lol What is he shooting an F class bench rest match ?
High end on magnification scopes top off at around 25x.
being able to be heard from 500m away with a suppressed rifle firing super sonic rounds sounds about right.
500m is not that long of a distance and a person with good hearing should be able to at least detect the direction of the rounds even with the suppressor.
Yet more proof Mil turrets would be better in arma.
The whole entire point of the round is to be subsonic and quiet.
Giving the weapon a super sonic round to make it easier to shoot would defeat the entire purpose of the gun.
Issues like this is exactly why Arma needs to remove the 100m elevation adjustments.
Arma needs mil turrets it would prevent any issues with incorrect elevation adjustments and would also be more versatile.
Sounds like this is a Wasteland problem and not a UAV problem.
The xm25 in particular would be super awesome with the upcoming DLC.
The xm25 in effect is the counter sniper weapon and such airburst functionality from the xm25s code could then be used and incorporated into other weapon systems in game and vehicles.
I would imagine having shotguns that actually fire multiple shots at the same time and not just one shot at an extremely high frame rate could lead to miniguns have realistic fire rates and not close approximations.
Yes but that still leaves wall peeking to an extensive problem in the vast majority of servers.
This is a way to improve and thus fix any of the problems of third person view without having to resort to outright removing it.
This would be brilliant and could be great for gameplay.
It would be similar to this video with an IDF spike missile hitting a laser designated building 20 km away.
It sorta makes sense.
In real life If I want to recover from fatigue after a long hike I am gonna drop my ruck next to me while I get a tiny bit of rest.
The fatigue is perfectly fine.
It puts an importance on what you decide to carry and on vehicles for transportation.
Only thing that might need tweaking is the Recovery rate it is far too fast when prone.
Not sure why some people expect an arcade game out of arma.
Fatigue system is fine.
The Pso-1 also zeroes.
Pso-1 zeroes up to 1000m on the elevation turret the chevrons then after are for rough I mean really rough guesses for shots past 1000m. I really truly mean rough since the quality of 7.62x54r varies so much.
So no the pso-1 scope was not done flawlessly in Arma 2.
Would be a monumental waste of time and resources when you consider how small scale Arma really is.
This would be great maybe in Arma 4 or 5 if the scale increases substancially but for arma 3 it would be a huge waste of time.
Game would be far better without the Armor.
Arma 2 felt great.
The in game dispersion seems pretty spot on.
You also have to remember that lots of factors are not being accounted for in game such as wind.
Man that medical system + damage model.
That sway is identical to arma 2 btw so almost no sway.
Completely not important. Especially with women not in Combat roles.
Not sure why Social justice warriors are so concerned that a niche military simulator caters to women.
The Arma 3 combat stance is pretty Silly.
It scream tacticool mall ninja and overly done.
More relaxed and natural stances would be sweet.
This almost seems like the ideal solution for the devs.
WOuldn't it be easier for them too ?
Instead of adding and adjusting the scopes for each rifle they just give each scope a maximum number of elevation travel and then depending on the rifles ballistics the max elevation would be a different max range.
This would also add skill in a much needed part of the game. Currently sniping is by far the easiest thing to do without wind or realistic elevation adjustments.
Screw gameplay over realism.
Realism should come first. I have no problems with being able to repair a track so long as it takes 30 minutes + of ingame time.
Those changes are indeed fantastic. I just see enhanced ballistics to add yet another layer to perhaps make the shooting more realistic.
Real life bullet ballistics would probably fundamentally change the game in a good way.
Gun fights will last longer, long range gunfights will be more chaotic and realistic.
Instead of 2 minute long gunfights at extended ranges, firefights could last 15 minutes or more.
Teamwork and logistics would play a huge role. All of this must be done and optimized straight from the engine however in order to get the best performance.
The improvements to gameplay are far too large to ignore.
Great great great suggestion.
This is an example of what I believe is being discussed.
This needs to happen.
Angular measurements for long range elevation adjustments needs to happen ALA ace mod.
Bohemia should push for deeper simulation just like they are with the new helicopter flight model.
The more complex and deeper all of the elements in this game get the better game it will be in the end.
How about this as a suppression mechanic that can work in game.
When suppressed no blur however the huge amounts of adrenaline in your blood are shown in game by lack of fine motor skills so while you are suppressed mouse movement sensitivity is increased + mouse acceleration is turned on momentarily.
Once no longer suppressed mouse movement returns to normal.
Lack of fine motor skills is one effect of adrenaline and such a mechanic would be super great as a suppression mechanic.
This would be a momentous addition. I believe the new game squad has such a system.
I say get rid of armor completely from the equation and bring back Arma 2 damage values.
A single shot can end your life or severely injure you.
Have the plat carriers only be storage and have no effect on the damage model.
May 9 2016
Hiding in grass from long distance is one of the biggest problems of arma 2.
Hope it gets fixed in arma 3.
Hopefully the Revive thing from end game is just the initial start of a deep medical system.
Should be part of the game imo.
At the very least some minor locational damage should be a thing.
Neck shots should cause untreatable bleeding, leg shots should prevent running, arm shots should reduce aim etc.
I would love for a more complex medical system especially how everyone feels like a bullet sponge in arma 3.
The amount of gunshots people take in Arma 3 is insane.
Yea wish you could deploy bipods.
Recoil on the carbines, rifles are perfect though.
I almost wish it was a multi step process to throw a nade.
G to take the pin out of the nade and hold in hand to throw it
g again to throw it