Page MenuHomeFeedback Tracker

frzburn
User

Projects

User does not belong to any projects.

User Details

User Since
Jun 2 2014, 2:05 AM (515 w, 4 d)

Recent Activity

May 10 2016

frzburn edited Steps To Reproduce on T82143: AI won't go upstairs in some specific buildings.
May 10 2016, 10:53 AM · Arma 3
frzburn edited Steps To Reproduce on T82135: Deploying bipod, in prone position, in a slope cant the weapon.
May 10 2016, 10:53 AM · Arma 3
frzburn added a comment to T82055: Scope zeroing does not take into effect the increased/decreased muzzle velocity when attaching a suppressor..

Suppressors shouldn't change muzzle velocity in the first place. They don't in real life, so why should they in ArmA?

May 10 2016, 10:50 AM · Arma 3
frzburn added a comment to T82055: Scope zeroing does not take into effect the increased/decreased muzzle velocity when attaching a suppressor..

@gibonez

First of all, shifting POI is a thing. Reducing muzzle velocity is something else. (Yes of course, changing muzzle velocity also changes POI...)

I can't speak for all types of suppressors on all types of firearms, BUT, in my experience, if suppressors change the POI, it's only by a very minute margin. Nowhere near "a ton". If the suppressors you use shift your POI that much, there's something wrong.

From my experience, the suppressors I use don't shift POI on the weapons they are intended for. And there's no difference on the chronograph.

May 10 2016, 10:50 AM · Arma 3
frzburn added a comment to T82053: Arsenal won't allow loading of saved presets [MP].

It's different for End Game. Only certain weapons/equipment is allowed, so your layout must comply.

May 10 2016, 10:50 AM · Arma 3
frzburn added a comment to T81861: Scope zooms are not thought out quite well..

Hahahaha! Amazon.com reference... Splendid.

Which one? The $89 Barska? The $79 Ultimate Arms Gear? C'mon, get serious.

May 10 2016, 10:44 AM · Arma 3
frzburn added a comment to T81861: Scope zooms are not thought out quite well..

Ho yeah? Give me one reference of someone that uses a 40x scope in a tactical situation. Just look at major scope manufacturers' (Schmidt & Bender, Nightforce, US optics, etc) LE/Military scopes, you'll find out. Don't argue on this.

Scopes with this much magnification only serve to shoot paper targets, or prairie dogs.

40x is a good magnification for a spotting scope. Not a rifle scope.

May 10 2016, 10:44 AM · Arma 3
frzburn added a comment to T81861: Scope zooms are not thought out quite well..

40x? That's ridiculous. Most tactical long range scopes have variable zoom somewhere around 5x-25x

May 10 2016, 10:44 AM · Arma 3
frzburn added a comment to T81736: Rifles reloading animations (and drills) are wrong and/or incomplete.

Seriously, can you provide more info please? I'd take "we have other priorities right now" as an answer, or I would be very happy with "we're working on something else related to rifles". Anything that makes sense...

But simply "this issue cannot be fixed" is not a valid reply IMO. It tells me that you acknowledged that there is an issue, but nobody cares and ain't gonna do anything about it.

May 10 2016, 10:40 AM · Arma 3
frzburn added a comment to T81736: Rifles reloading animations (and drills) are wrong and/or incomplete.

Animations "cannot" be fixed? You must be kidding me...

May 10 2016, 10:40 AM · Arma 3
frzburn edited Steps To Reproduce on T81736: Rifles reloading animations (and drills) are wrong and/or incomplete.
May 10 2016, 10:40 AM · Arma 3
frzburn added a comment to T81732: YOUR LAUNCHER IS FUCKING SHIT!.
  1. I like it.
  2. You've got issues.
May 10 2016, 10:40 AM · Arma 3
frzburn added a comment to T79213: Scope zeroing resets to 500 whenever switching from alternative sights..

Still an issue with Marskmen DLC and new scopes with secondary sights.

May 10 2016, 9:13 AM · Arma 3
frzburn added a comment to T66305: Add tracers in several colours for all calibers.

Downvoted. Exactly whay mwnciboo said.

May 10 2016, 2:35 AM · Arma 3

May 9 2016

frzburn added a comment to T59777: No option to set Field of view degree in options. 1st person view FOV.

Am I the only one with the opposite problem? I think the FOV is too wide. I keep using zoom in and zoom out, and turnig my head around with ALT to watch all around.

However, even when zoomed in, ennemies at merely 150m away look like they are 400m away! It makes it harder to spot and shoot them.

Anyway, that's my opinion. But in any case, an adjustable FOV would benefit both kind of players.

May 9 2016, 7:12 PM · Arma 3