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Rifles reloading animations (and drills) are wrong and/or incomplete
Closed, ResolvedPublic


  1. Weapons parts moving "alone". Ex: Rifle's bolt moving without the character's hand grabbing it.
  1. Animations messed up. Ex: MX 3GL, rifle's bolt get to the rear when reloading the grenade launcher.
  1. Weapons drill are wrong. Ex: Reloading on a not empty mag, you should just remove the mag, and put another one in. No need to arm, and/or use the bolt stop.

Everything is explained in this short video I made:


Legacy ID
Not Fixable
Steps To Reproduce

Any gameplay situation (ex. NATO showcase).

Pick a gun, fire a couple of rounds and reload. Pay close attention to the animations and drills.

Additional Information

Short video demonstrating some of the issues:

Event Timeline

frzburn edited Steps To Reproduce. (Show Details)Mar 28 2015, 7:57 PM
frzburn edited Additional Information. (Show Details)
frzburn set Category to Anims.
frzburn set Reproducibility to Always.
frzburn set Severity to None.
frzburn set Resolution to Not Fixable.
frzburn set Legacy ID to 4211610417.May 8 2016, 11:46 AM
Adam added a comment.Mar 30 2015, 12:41 PM


Unfortunately this issue cannot be fixed.

Thank you for your feedback.

Animations "cannot" be fixed? You must be kidding me...

Seriously, can you provide more info please? I'd take "we have other priorities right now" as an answer, or I would be very happy with "we're working on something else related to rifles". Anything that makes sense...

But simply "this issue cannot be fixed" is not a valid reply IMO. It tells me that you acknowledged that there is an issue, but nobody cares and ain't gonna do anything about it.

Adam added a comment.Apr 10 2015, 4:57 PM

As i previously stated there is nothing we can do to fix it.
This is not about that we do not care or that we are lazy.

Thank you for understanding.

Fisgas added a subscriber: Fisgas.May 8 2016, 11:46 AM

Nothing you can do about it???? I find that hilarious and depressing at the same time is it because the models are already in the game? Redesign them then if needed, in the end of the day it was your mistake to put them in incomplete and buggy in the first place. Also howcome this issue is marketing as "Resolved"? If it's not fixed than it's not resolved.

oggoeg added a subscriber: oggoeg.May 8 2016, 11:46 AM

The engine cannot handle different types of reloading, just reload.
It's not even a big deal

Welcome to the A3 feedback tracker, where "won't fix" means "resolved", instead of something more appropriate like "closed".