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Fisgas
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User Since
Mar 6 2013, 3:17 PM (575 w, 5 d)

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May 10 2016

Fisgas added a comment to T82349: Issues with the new revive system..

If it's not fixed then don't mark the issue as resolved! Keep the ticket open and add it to the (lengthy) known issues list!

May 10 2016, 11:00 AM · Arma 3
Fisgas added a comment to T82005: ASP-1 Kir 12.7mm неправильный полет пули вовремя прицеливания через снайперский прицел.

No, adding salt while planting carrots on the roof will not make the sharks cook dinner at the mountain.

May 10 2016, 10:49 AM · Arma 3
Fisgas added a comment to T81736: Rifles reloading animations (and drills) are wrong and/or incomplete.

Nothing you can do about it???? I find that hilarious and depressing at the same time is it because the models are already in the game? Redesign them then if needed, in the end of the day it was your mistake to put them in incomplete and buggy in the first place. Also howcome this issue is marketing as "Resolved"? If it's not fixed than it's not resolved.

May 10 2016, 10:40 AM · Arma 3
Fisgas added a comment to T80784: Reloading a grenade launcher visually reloads the rifle's magazine.

Good job with the new reload animations, hopefully these reload bugs can be revisited as well.

May 10 2016, 10:09 AM · Arma 3
Fisgas edited Steps To Reproduce on T80784: Reloading a grenade launcher visually reloads the rifle's magazine.
May 10 2016, 10:09 AM · Arma 3
Fisgas added a comment to T78218: Reload animations still missing.

You are correct, there must be a mod that i'm running that is probably affecting the reload of the MX-SW. However the reload animation is still busted for the UGL's.

May 10 2016, 8:46 AM · Arma 3
Fisgas edited Steps To Reproduce on T78218: Reload animations still missing.
May 10 2016, 8:46 AM · Arma 3
Fisgas added a comment to T78217: It's STILL!!!!! possible to look around while ADS with TrackIR.

With the DLC coming out, and considering it's very focused in Sniping, maybe this would be a good time to fix this?

May 10 2016, 8:46 AM · Arma 3
Fisgas added a comment to T78217: It's STILL!!!!! possible to look around while ADS with TrackIR.

6 months later, still happening.

May 10 2016, 8:46 AM · Arma 3
Fisgas added a comment to T78217: It's STILL!!!!! possible to look around while ADS with TrackIR.

Exactly. 3D scopes were poorly implemented, i wish they would be more like Red Orchestra 2.

May 10 2016, 8:46 AM · Arma 3
Fisgas edited Steps To Reproduce on T78217: It's STILL!!!!! possible to look around while ADS with TrackIR.
May 10 2016, 8:46 AM · Arma 3
Fisgas added a comment to T72711: Blood transfusions and blood types.

@ST. Jimmy

I have a feeling that might be what's going on here.

May 10 2016, 6:19 AM · Arma 3
Fisgas added a comment to T72711: Blood transfusions and blood types.

This has got to be a joke. Is it April 1st?

May 10 2016, 6:19 AM · Arma 3
Fisgas added a comment to T72711: Blood transfusions and blood types.

@NodUnit

That's pretty much the reason why i downvoted this.

May 10 2016, 6:19 AM · Arma 3
Fisgas added a comment to T72580: Add more millitary objects in the editor i.e. field hospital etc....

/upvoted

May 10 2016, 6:16 AM · Arma 3
Fisgas added a comment to T72444: Flap angles do not correlate with real physics.

Just the plane in general, the way it feels and handles in the air seems exactly the same as it was in.ArmA 2. I would dare to say that the physics engine isn't affecting the plane's performance im the slightest, same with helicopters.

May 10 2016, 6:13 AM · Arma 3
Fisgas added a comment to T72433: Why don't we have this for roads? wow !.

That has a much more advanced and better implemented physics engine than what ArmA 3 has, so i'd say it's impossible to see it in game any time soon.

May 10 2016, 6:12 AM · Arma 3
Fisgas added a comment to T72284: None of the new weapons sights work on any weapon.

Thank you, i do have that mod with the extended config, i will try that tomorrow.

May 10 2016, 6:09 AM · Arma 3
Fisgas added a comment to T72284: None of the new weapons sights work on any weapon.

I can't mount them on any of the weapons.

May 10 2016, 6:09 AM · Arma 3
Fisgas edited Steps To Reproduce on T72284: None of the new weapons sights work on any weapon.
May 10 2016, 6:09 AM · Arma 3
Fisgas edited Steps To Reproduce on T72280: MQ4A Greyhawk bombs are bugged.
May 10 2016, 6:08 AM · Arma 3
Fisgas added a comment to T72006: Top Down attack profile for Titan AT Missiles.

+1

May 10 2016, 6:01 AM · Arma 3
Fisgas added a comment to T71929: Diving goggles should be visible in 1st person when underwater.

Agreed, this effect is already implemented when putting on NVG's, when you get tunnel vision.

May 10 2016, 5:59 AM · Arma 3
Fisgas added a comment to T71618: [Still] AH99 Blackfoot, Horizontal attitude indicator.

That is a good question, i keep seeing some of the most important tickets simply marked as reviewed, but never assigned, would love to know what it means.

May 10 2016, 5:50 AM · Arma 3
Fisgas added a comment to T70619: Add Swedish flag to list of markers.

Could you guys add the Portuguese flag as well while you're at it?

May 10 2016, 5:19 AM · Arma 3
Fisgas edited Steps To Reproduce on T70510: Animation problems with the MX 3GL 6.5 mm rifle.
May 10 2016, 5:15 AM · Arma 3
Fisgas added a comment to T70510: Animation problems with the MX 3GL 6.5 mm rifle.

Yes, thank you, forgot to mention that.

May 10 2016, 5:15 AM · Arma 3
Fisgas added a comment to T70495: Stop "Balancing" and make it how it is in real life, its a SIMULATION!.

/upvoted
Those DayZ children should stay away from the ArmA3 bug tracker. They have their own stand alone now, so they should remain in there. If the DayZ stand alone sucks it's because they were the ones who influenced the development in that direccion, we don't need them doing that to ArmA 3 as well.

May 10 2016, 5:15 AM · Arma 3
Fisgas added a comment to T70487: Bad hit animation.

Considering how they promote ragdoll as a feature of this game, and this is clearly an issue related to the extremely poor implementation of said feature, i disagree that this problem should be overlooked. This should be viewed as a major problem regarding a core gameplay mechanic and should be dealt with the attention it deserves from the devs.

May 10 2016, 5:14 AM · Arma 3
Fisgas added a comment to T70487: Bad hit animation.

Exactly, almost 2 years since this issue was first reported, it is still nowhere close to being fixed, along with several other bugs. Well done BIS.

May 10 2016, 5:14 AM · Arma 3
Fisgas added a comment to T70487: Bad hit animation.

Priority for this ticket is set to NONE... That should tell you how much they care about fixing this stupid problem.

May 10 2016, 5:14 AM · Arma 3
Fisgas added a comment to T70487: Bad hit animation.

I'm not disagreeing with you, i called it a stupid problem cause it should have been fixed a long time ago.

May 10 2016, 5:14 AM · Arma 3
Fisgas added a comment to T70487: Bad hit animation.

Tweaking this feature? That would at least imply some improvement, progress or at the very least a noticible change. The only tweaking going on over here is the tweaking the soldiers do, exactly the same of what they have been doing for over a year now.

May 10 2016, 5:14 AM · Arma 3
Fisgas added a comment to T70487: Bad hit animation.

Don't be so surprised. Sadly, BIS seems to have developed a tendency to mark things as fixed even tho they never even looked at the problem.

May 10 2016, 5:14 AM · Arma 3
Fisgas added a comment to T70487: Bad hit animation.

Still happening...

May 10 2016, 5:14 AM · Arma 3
Fisgas added a comment to T70432: Reactive Armour in Main Battle Tanks and APCs / Better Armour simulation / Tracks destruction.

/upvoted
Yes, the tank and other vehicles armor system in ArmA really could use an rework, a more realistic system instead of the "hitpoints" system that has been around since OFP. However i think there's already a ticket up for this.

May 10 2016, 5:12 AM · Arma 3
Fisgas added a comment to T70375: Aiming without zoomed in causes the Crosshairs to jump to objects "like an aimbot".

This is working as intended, the devs made it this way to show the shooter what is blocking the barrel of his weapon.

May 10 2016, 5:10 AM · Arma 3
Fisgas added a comment to T70358: MX grenade launcher not working properly.

Sadly i don't think there's any reload animations on the other GL's either.

May 10 2016, 5:09 AM · Arma 3
Fisgas added a comment to T70223: [Feature] Make 'recognition uniforms' system for AI..

I think this was intended in the initial stages of the game, but it would be hell trying to implement it so it was cut from the game.

May 10 2016, 5:04 AM · Arma 3
Fisgas edited Steps To Reproduce on T70218: Add the possibility to range grenade launchers in increments of 50 mts.
May 10 2016, 5:04 AM · Arma 3
Fisgas added a comment to T70132: ATV idea.

As much as i think it looks pretty good, i think it might be problematic on this engine for a vehicle to transition between a land vehicle driving model to a boat driving model on the fly. I could be wrong. Anyways i'm holding my vote.

May 10 2016, 5:01 AM · Arma 3
Fisgas edited Steps To Reproduce on T70108: Rework the passenger system in the MH-9.
May 10 2016, 5:00 AM · Arma 3
Fisgas added a comment to T70061: Barrel is the same color as the sky through scope.

I can reproduce this as well, it happens with every weapon with a grenade launcher when you equip them with an MRCO. It has been happening since these scopes were introduced, and there was a ticket about it already, but so far it has not been resolved.

May 10 2016, 4:58 AM · Arma 3
Fisgas added a comment to T69849: AI uses AT launchers against infantry targets..

If they have fragmentation rounds or something designed to fire at infantry, they should keep engaging infantry with AT. However if their only munitions are armor piercing they should save them for vehicles.

May 10 2016, 4:50 AM · Arma 3
Fisgas edited Steps To Reproduce on T69687: Weapons with Burst fire mode when a silencer is equipped..
May 10 2016, 4:44 AM · Arma 3
Fisgas added a comment to T69552: Better vehicle damage.

/upvoted
ArmA really could use an improvement in this area, however at this stage of development i think its unlikelly to have this implemented. I hope i'm wrong.

May 10 2016, 4:40 AM · Arma 3
Fisgas added a comment to T69449: Animals must can swim (dog, cow, rabbit, birds, cats).

Pointless, /downvoted.

May 10 2016, 4:35 AM · Arma 3
Fisgas edited Steps To Reproduce on T69280: Add sound signal to lock on weapons.
May 10 2016, 4:29 AM · Arma 3
Fisgas added a comment to T69270: Bring back the compass to the map screen.

Murphy's law.

May 10 2016, 4:29 AM · Arma 3
Fisgas edited Steps To Reproduce on T69270: Bring back the compass to the map screen.
May 10 2016, 4:29 AM · Arma 3
Fisgas added a comment to T69104: APEX Demolition for buildings and concrete.

The buildings in ArmA really could do with this implementation, however i think it might be too late in development to put this into the game. Upvoted anyway.

May 10 2016, 4:23 AM · Arma 3
Fisgas added a comment to T69071: request a longer version of the MX ( remember M16 ).

The M-16 is more powerfull than the M-4 because it has a longer barrel? Where exactly did you.get this information, call of duty or battlefield?

May 10 2016, 4:18 AM · Arma 3
Fisgas added a comment to T69046: AI in Static Weapons won't defend themselves.

/upvoted
This really should be fixed, if they have a close threat to them they should have some initiative to get out by themselves, and to get back to what they were doing once the threat was neutralized.

May 10 2016, 4:18 AM · Arma 3
Fisgas edited Steps To Reproduce on T68861: What happened to flash suppressors?.
May 10 2016, 4:11 AM · Arma 3
Fisgas edited Steps To Reproduce on T68738: Changing flags.
May 10 2016, 4:06 AM · Arma 3
Fisgas added a comment to T68549: New optic works with NVGs.

I suggest reading machineabuse's note again. This has nothing to do with balancing and it's realistic.

May 10 2016, 3:58 AM · Arma 3
Fisgas added a comment to T68549: New optic works with NVGs.

/upvoted, this will completelly eliminate the use of the night vision optics that (hopefully) are going to be introduced in the future.

May 10 2016, 3:58 AM · Arma 3
Fisgas added a comment to T68518: When deploying parachute server crashes..

We tried parachutes on our server, with both land and water landings, the server kept running fine. Maybe it's something to do with the mission?

May 10 2016, 3:57 AM · Arma 3
Fisgas added a comment to T68500: [RESOLVED] Large transport aircraft for airdropping vehicles, troops.

I remember seeing some screenshots of an Osprey a while back, and if look in the water near the airbase's runway in Stratis there's a crashed one. I am curious to see what they will implement for the iranians and the green army.

May 10 2016, 3:56 AM · Arma 3
Fisgas added a comment to T68418: 3D Scope - huge advantage for several players !.

Makes sense, upvoted. Another way to resolve this would be the better implementation of 3D scopes, where only the scope has magnification and the area outside has none. But there is a tivket for this already.

May 10 2016, 3:53 AM · Arma 3
Fisgas added a comment to T68413: UH-80 Ghosthawk capacity.

I agree with Laqueesha as well, remove the seats, have them all sit on the ground, it would look really cool too. Besides on the livestream when we first saw the Ghosthawk they said it was inspired on Zero Dark Thirty, and in the movie the helicopters had no seats.

May 10 2016, 3:53 AM · Arma 3
Fisgas added a comment to T68405: Arma 3 Not Ready for Beta?.

Why am i not surprised to see the name of the reporter?

May 10 2016, 3:53 AM · Arma 3
Fisgas edited Steps To Reproduce on T68381: Cargo space in the SDV.
May 10 2016, 3:52 AM · Arma 3
Fisgas added a comment to T68367: Blackfoot / Ghosthawk / Mohawk / Future Helicopters manual gear control.

@Khaindar

True, however if you test them both against other helicopters equipped with radar, these supposed stealth helicopters get detected, regardless of range, speed or altitude. So while it would be a real life issue or if stealth was modeled at all into the game, as it is, it doesn't break anything.

May 10 2016, 3:52 AM · Arma 3
Fisgas added a comment to T68367: Blackfoot / Ghosthawk / Mohawk / Future Helicopters manual gear control.

Shouldn't be hard to implement as airplanes in ArmA 2 had this feature.
/upvoted

May 10 2016, 3:52 AM · Arma 3
Fisgas added a comment to T68321: On several weapons with the MRCO sight, the nonremoveable ironsight's color matches the sky.

This was reported on june last year, only gets assigned today, with no priority aparently. Well done BIS, i'm sure DICE and EA would be proud of you *claps*

May 10 2016, 3:50 AM · Arma 3
Fisgas added a comment to T68321: On several weapons with the MRCO sight, the nonremoveable ironsight's color matches the sky.

How this isn't assigned or even reviewed puzzles me.

May 10 2016, 3:50 AM · Arma 3
Fisgas added a comment to T68321: On several weapons with the MRCO sight, the nonremoveable ironsight's color matches the sky.

I can reproduce this as well, seems to be happening to weapons with a GL attached.

May 10 2016, 3:50 AM · Arma 3
Fisgas added a comment to T68241: Invisible night vision goggles, again.

Would it be possible to have visible or not changeable in each player's profile editor?

May 10 2016, 3:48 AM · Arma 3
Fisgas added a comment to T68132: A couple of issues with the CH-49 Mohawk.

Ah, thanks for the clarification :)

May 10 2016, 3:42 AM · Arma 3
Fisgas edited Steps To Reproduce on T68132: A couple of issues with the CH-49 Mohawk.
May 10 2016, 3:42 AM · Arma 3
Fisgas added a comment to T68117: Mk20 EGLM Sight has a problem, screenshot included.

It is happening with every weapon that has a grenade launcher from what i tested. Also it seems to only happen with the MRCO, i tried with the RCO and it seems to be working fine.

May 10 2016, 3:42 AM · Arma 3
Fisgas added a comment to T68117: Mk20 EGLM Sight has a problem, screenshot included.

I'm experiencing the same problem.

May 10 2016, 3:42 AM · Arma 3
Fisgas added a comment to T68055: Requesting Hangliders.

No one here is simply "hating", we're simply making an argument of why we are downvoting this feature. You call this feature realistic but you have yet to contribute with anything that shows the realism of this feature.

May 10 2016, 3:40 AM · Arma 3
Fisgas added a comment to T68055: Requesting Hangliders.

Yes we are in the future, but keep in mind that every piece of hardware, weapon or vehicle in arma 3 is either based on a developing prototype, canceled prototype, or equipment in development with plausible near future military application. What you are proposing isn't even a plausible convept for military use at this point, actually if you look it up, while both wing-suits and hand gliders might be an interesting stealthy concept in theory, the materials existing today and in the forseable future severely limit its capabilities.

May 10 2016, 3:40 AM · Arma 3
Fisgas added a comment to T68055: Requesting Hangliders.

The only application of military use of a wing-suits was in Transformers...
I looked around and the only relation between the military and wing suits was that a soldier has set the wing-suit record, as you can read here:

http://www.army.mil/article/37533/soldier-sets-wing-suit-world-record/

Yes, i know that civilians use both wing-suits and hand gliders, and while it would be a nice gimmick to have in the game, the focus should be kept at what this game is all about, military simulation, and neither of those tools are used by any military.

May 10 2016, 3:40 AM · Arma 3
Fisgas added a comment to T68055: Requesting Hangliders.

Arma is a realistic military simulation, can you show a real life situation in which a hand glider has ever been used in an actual military operation?

May 10 2016, 3:40 AM · Arma 3
Fisgas added a comment to T68055: Requesting Hangliders.

Civilians do, this is a military simulation. Plus, in your arguments in why this should be implemented you mentioned it would not be affected by AA or locking and you mentioned how it would be stealthy. While this is all true, it is not a tool that has ever been employed by any military, and not even projected for future use.

May 10 2016, 3:40 AM · Arma 3
Fisgas added a comment to T67892: Complete Campaign playable in COOP.

Co-op was an interesting feature in theory, but i remember that it was extremely problematic, buggy, complicated to implement, and if i'm not mistaken it has not been resolved even to this day. As nice as it might be, the time and trouble to implement it by the devs, in my opinion, might be better spent working on other features.

May 10 2016, 3:35 AM · Arma 3
Fisgas added a comment to T67734: A.I. Need to Pursue More Often.

No, the AI doesn't need to pursue the enemy blindly, they need to do what they do now, looking for superior firing positions, cover, and flanking (maybe nerf their accuracy at long range a bit). AI charging at players should be left where it fits in, like DayZ.

May 10 2016, 3:30 AM · Arma 3
Fisgas added a comment to T67729: [resolved] Items disappear during inventory operations.

We had the same thing happen on our server on friday.

May 10 2016, 3:30 AM · Arma 3
Fisgas edited Steps To Reproduce on T67723: Animate bolt action between shots on sniper rifles.
May 10 2016, 3:30 AM · Arma 3
Fisgas added a comment to T67710: Message system. Tool for recon and sniper units for gathering information/intelligence.

Something like this exists in real life, it's called Blue Force Tracking:

http://en.wikipedia.org/wiki/Blue_Force_Tracking

May 10 2016, 3:29 AM · Arma 3
Fisgas edited Steps To Reproduce on T67609: Fire has a huge radius.
May 10 2016, 3:26 AM · Arma 3
Fisgas added a comment to T67555: GPNVG-18 L-3 Ground Panoramic Night Vision Goggles.

/upvoted

May 10 2016, 3:24 AM · Arma 3
Fisgas added a comment to T67511: One (probably last) problem/inconvenience with the current combat pace walking mode.

Tried it, couldn't reproduce it.

May 10 2016, 3:23 AM · Arma 3
Fisgas added a comment to T67355: Night Vision Googles by faction..

Use NVG's like the ones the SEALs used in Zero Dark Thirty for BLUEFOR. If they were used in 2011 i think it's sage to assume that they would be widespread (if not completely phased out) in 2035. Besides we will have the ghost hawk from that movie as well in the beta.

Regarding the OPFOR, their helmets look so futuristic and advanced that i'd assume they have nught vision capabilities built into those eye piece things.

May 10 2016, 3:16 AM · Arma 3
Fisgas added a comment to T67331: Diving goggles should be visible in 1st person when underwater.

Agreed, this effect is already implemented when putting on NVG's, when you get tunnel vision.

May 10 2016, 3:15 AM · Arma 3
Fisgas added a comment to T66830: Helicopters not interacting realistically with water.

Upvoted, this would be a very interesting feature.

May 10 2016, 2:56 AM · Arma 3
Fisgas added a comment to T66830: Helicopters not interacting realistically with water.

I can see it as Arma 3 beta.

May 10 2016, 2:56 AM · Arma 3
Fisgas added a comment to T66302: More rifle attachments, having a rifle in AT slot - how could it look like in the inventory screen?.

I agree, we should have a slot for every rail available on a weapon, some weapons have less, others have more, and having an aimpoint/eotech + magnifier in diferent sight slots would be a good addition.

May 10 2016, 2:35 AM · Arma 3
Fisgas added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

That is kind of a different issue to what is being discussed here.

May 10 2016, 2:26 AM · Arma 3
Fisgas added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

This would be awesome, the minor island could be used as a base and staging point for attacks on the main island.

May 10 2016, 2:26 AM · Arma 3
Fisgas added a comment to T65768: Include "A2 lite" DLC and official "AllInArma" support in final release.

/upvoted, both the community and BIS will benefit a lot if this is implemented.

May 10 2016, 2:12 AM · Arma 3
Fisgas edited Steps To Reproduce on T65709: Ricochet sounds underwater..
May 10 2016, 2:09 AM · Arma 3
Fisgas added a comment to T65696: Can shoot while running.

I just experienced the same problem.

May 10 2016, 2:09 AM · Arma 3
Fisgas edited Steps To Reproduce on T65241: Control tower windows don't break.
May 10 2016, 1:52 AM · Arma 3
Fisgas added a comment to T65193: Airplane systems.

The point i was trying to get across when i opened this issue is to make the airplanes more realistic, not because it's overpowered or underpowered.

May 10 2016, 1:51 AM · Arma 3
Fisgas added a comment to T65193: Airplane systems.

Watching the live stream, the airplanes are pretty much unchanged, no systems, the only thing on there is the hull, predating to OFP, which functions like just a health bar. Is this even being worked on or it's another "we're cutting it until ArmA 4"?

May 10 2016, 1:51 AM · Arma 3
Fisgas edited Steps To Reproduce on T65193: Airplane systems.
May 10 2016, 1:51 AM · Arma 3