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Bad hit animation
Assigned, WishlistPublic

Description

When i shoot to AI, and i wounding it, the animation is horrible.

Please (it is not an immediate problem) make a new animation more realistic and immersive.

There are 3 types of problems:

  1. When get hit, the AI throws weapons up, then catches again.

example: http://www.youtube.com/watch?v=pHab9gh89YM&feature=youtu.be [^] [^]

  1. When get hit, the AI instantly rejects back his torso and instantly returns to its vertical position.

example: http://www.youtube.com/watch?v=D2kqg9neMi4 [^] [^]

  1. If the AI gets hit while running, he begins to fall, and again instantly returns to its standing/erect position.

example: http://www.youtube.com/watch?v=sm7sIc3DiHM&feature=youtu.be [^] [^]

Details

Legacy ID
352006008
Severity
None
Resolution
Reopened
Reproducibility
Always
Category
Anims
Steps To Reproduce

-Open editor
-Place enemy AI
-Shoot them from a long range with a small caliber, Hit and observe.

Additional Information

For clarity:

I'm not referring to the ragdoll system.

I am referring to animation "hit but not killed." Like a little hop.

Event Timeline

There are a very large number of changes, so older changes are hidden. Show Older Changes

This animation looks like placeholder - nothing close to the VBS2 effect.
Many things in A3 looks like placeholders sadly. I believe that this engine is just showing his age. There could be only hope if they decided to make a complete rewrite based on RV4 avoiding mistakes and it's shortcomings. Making it use of modern hardware should be priority. But I doubt they would like to spent next fifty years on rewriting it - it would probably cost double more than A3 too (but that isn't a issue for ArmAfans obviously - but for their sells)

My Issue have closed.
http://feedback.arma3.com/view.php?id=19533
It has received the status of the duplicate of your Issue.
But I so do not consider, because my examples even are more disgusting, than your example of bad animation hit on your video. At me not simply bad animation! I even have mad flights of enemy!
My Enemy soldiers after hit in them, twitch as the natural aliens from another planet.

http://www.youtube.com/watch?v=NvqEGRaxs5o

It is disgusting (
I do not wish to think that developers do not wish to work with it
I hope that the problem soon will be solved!

Confirmed fixed in dev build.

Quick question: Why are these issues being addressed but those that damage the overall quality of gameplay aren't?

PS: Don't mean to be offensive or hijack in anyway, I think these animations could be a lot better.

Upvoted.

This issue has been RESOLVED!? Aliluya!

gutsnav added a subscriber: gutsnav.May 7 2016, 3:44 PM

This is (or was) not an animation issue. When hit, the player / AI character model will ragdoll for a split second. I'm not sure how they fixed this.

Its not been resolved! Its better now but its not been resolved! Walk crouched and get shot and it can still happen.

So not all stances are fixed. (Of course who would have thought to look into each movement ability duh...)

The lowered weapon position also still has this issue in a minor form.

All in all: Its been fixed on the most obvious stances but you missed many other stances and movements where its still occuring.....

I am gonna upload some videos....

Best regards...

Fisgas added a subscriber: Fisgas.May 7 2016, 3:44 PM

Still happening...

Happens but in small quantity. The disgusting behaviour has disappeared, more soldiers do not fly, thanks!

However sometimes, after hit in the target, I still see the soldier some twitches.
After updating 1.24 such effect became as-as if less.
Possibly such behaviour of the soldier has been initially conceived for show effect of bullet hit in a body armour!?
Certainly such animation is not realistic, I think that this effect demands additional editing, or should be removed.

Dear developers. try to vary the effects of hits!
For example, make also in some cases, after bullet hit into body armour the animation of soldier falling on the back, on the ground!
In this case he should manage to rise back.
Or make seriously the wounded soldier creeping by the ground, but who will be able to continue to shoot lying on the ground and only from a pistol.
Thanks in Advance!

Confirmed: While crouched the soldiers will twink and tweak again when beeing shot.

I cannot test all the middle stances between standing and crouching because bots wont use them. You need to look into them on your own.

So: Crouching is not fixed.

Sigh...I worked in the gaming industrie myself. I am wondering why you didnt test every stance before marking this as fixed...

Anyway I uploaded a video showing the bad animation.

Have a close look at the weapon and how it flys out of the hands and over the soldiers head....

http://youtu.be/aebdtVHl7Gs

To be fair, I marked it resolved according to the dev branch CL, not they did. But the fact remains, that the fix was/is sloppy.

My apologies then. Errors happen.

Please eliminate this problem for ever. Make detailed treatment of this issue!

http://www.youtube.com/watch?v=D2kqg9neMi4

Before I created thread (after v 1.22)
http://feedback.arma3.com/view.php?id=19533
Then It was closed!

In this thread was told that the problem is solved, but it is not!
It took a long time and now we have version 1.28!, but this problem is ignored!

Some from the BI team will treat this shit!?
This problem a real shame of the game! It looks ugly and constantly annoying player!
Dev team! Please urgently remove this ugly hit-animations from any bots!

Don't be so surprised. Sadly, BIS seems to have developed a tendency to mark things as fixed even tho they never even looked at the problem.

Iceman added a subscriber: Iceman.May 7 2016, 3:44 PM

This is not a forum, but a community feedback tracker.
To the issue: character's partial ragdoll (the "hit animation" as you describe it) is being changed constantly. Developers responsible for the feature are still tweaking it to the best possible result.
If there are any problems with it, please share them here. When posting videos, please use recent stable version, which is 1.28 (not 1.22 as in the videos).

1.28 = 1.22.
A significant difference in this animations does not exist! Please note this...
Today we see the same errors as before.

Tweaking this feature? That would at least imply some improvement, progress or at the very least a noticible change. The only tweaking going on over here is the tweaking the soldiers do, exactly the same of what they have been doing for over a year now.

If today the problem is not resolved, then remove any hit-animation. Why this ugly animations need?

Pfffff I was once a big supporter of BIS (Which can be seen in my forum post about midrange improvements) but things like this are constant over the whole range of the game. This is just the tip of the iceberg.

Other games WOULD NOT LAUNCH with bugs like this.

Its not FUN shooting people if they act like this.

Just goddamn disable the hit animation. They were bad in the first place and most games go fine WITHOUT ANY. Even Red Orchestra feels better when you shoot people. And that games HAS NO hit animation.

But well...its been over a year since this bug is reported. Enough said.

StJimmy added a subscriber: StJimmy.May 7 2016, 3:44 PM

It's very sad to watch these kind of animations when you fall down from a balcony.
https://www.youtube.com/watch?feature=player_detailpage&v=0w3_Ten-Q70#t=446

"It's very sad to watch these kind of animations when you fall down from a balcony"
This is another topic! In the game there's no animation of landing after a jump. I have this theme must be created individually.

"Just goddamn disable the hit animation. They were bad in the first place and most games go fine WITHOUT ANY. Even Red Orchestra feels better when you shoot people. And that games HAS NO hit animation."

I think the hit animation is required for the human player that the player felt the hit. Bots as well as the player have the same animation, but it seems more ugly and unrealistic. But can disable it only bots! I agree. it is better to remove it!

In any game I never have not seen such ugly animations + such ugly postures of dead soldiers! First hit-animation after ridicules poses.
It's a double blow to the psyche of a player...

ArmA3 - unique game, but why such ugly details remain without attention of developers, I don't understand!

Dev team! If today the problem is not resolved, then remove any hit-animation only from bots.

Dear developers, thank you for the massive update 1.32.
But you ignore this problem again! Why?
I told you about it since version 1.22, but my topic was closed:
http://feedback.arma3.com/view.php?id=19533

The player should not see this! In the version 1.32 again we see this extraterrestrial physics:
http://www.youtube.com/watch?v=sm7sIc3DiHM&feature=youtu.be
When this pornography will be corrected!???

Priority for this ticket is set to NONE... That should tell you how much they care about fixing this stupid problem.

This is not a stupid problem! It is a real shame for any high level games. Also such stupid errors are not has any shooter-game.
First the Arma3 is simulator of the infantryman! In the such game everything that concerns the infantry must be perfect.

I'm not disagreeing with you, i called it a stupid problem cause it should have been fixed a long time ago.

zealot added a subscriber: zealot.May 7 2016, 3:44 PM

Hit animation is horrible, Arma 2 hit animation was even better.

Developers, Please do not put it off for later!
We waited far too long to resolve this issue!
Remove this Pornography from Arma3 forever!!!

I don't think they're "animations". Looks like they're ragdolling briefly to me, which looks stupid as hell.

after 1.34 still not fixed

after 1.36 still not fixed.

Still There are 3 types of problems:

  1. When get hit, the AI throws weapons up, then catches again.

example: http://www.youtube.com/watch?v=pHab9gh89YM&feature=youtu.be
This is ugly and not realistic!

  1. When get hit, the AI instantly rejects back his torso and instantly returns to its vertical position.

example: http://www.youtube.com/watch?v=D2kqg9neMi4
This is ugly and not realistic!

  1. If the AI gets hit while running, he begins to fall, and again instantly returns to its standing/erect position.

example: http://www.youtube.com/watch?v=sm7sIc3DiHM&feature=youtu.be
This is ugly and not realistic!

These problems occur not always, for this reason, it may remain unnoticed for some time. One way or another the video examples demonstrate all three problems.

after 1.38 still not fixed.

Still There are 3 types of problems:

  1. When get hit, the AI throws weapons up, then catches again.

example: http://www.youtube.com/watch?v=pHab9gh89YM&feature=youtu.be [^]
This is ugly and not realistic!

  1. When get hit, the AI instantly rejects back his torso and instantly returns to its vertical position.

example: http://www.youtube.com/watch?v=D2kqg9neMi4 [^]
This is ugly and not realistic!

  1. If the AI gets hit while running, he begins to fall, and again instantly returns to its standing/erect position.

example: http://www.youtube.com/watch?v=sm7sIc3DiHM&feature=youtu.be [^]
This is ugly and not realistic!

These problems occur not always, for this reason, it may remain unnoticed for some time. One way or another the video examples demonstrate all three problems.

after 1.40 again not fixed!

Unfortunately I don't understand why it is ignored for such a long amount of time.
I want to know the answers to the questions:

  1. Someone is going to solve it finally or not?
  2. Maybe BIS Believes this is normal?
  3. Maybe User and BIS Believes this is normal and i was mad?

My friends, please answer these questions, if it is still in the game, probably have some reasons...

Again Description of problem:
When any AI-soldier or player in the game gets a bullet, but not killed, then happens are different , ridicules and not realistic effects.
If a player is in the game in the first person and this player gets hit, then for this player, such effects seriously do not spoil the game, but if the player sees these effects from side, then it looks very bad!

There are 3 types of problems:

  1. When get hit, the AI throws weapons up, then catches again.

examples: http://www.youtube.com/watch?v=pHab9...ature=youtu.be [^]
http://www.youtube.com/watch?v=aebdt...ature=youtu.be
http://www.youtube.com/watch?v=J-nkj...ature=youtu.be

Why the AI throws arms up and then again catches it?
This is ugly and not realistic.

  1. When get hit, the AI instantly rejects back his torso and instantly returns to its vertical position.

examples: http://www.youtube.com/watch?v=D2kqg9neMi4 [^]
http://www.youtube.com/watch?v=dgOuZ...ature=youtu.be

Why AI rejects the case and then instantly returns it to the vertical position?
Any Human are not able to do it with such speed.
This is ugly and not realistic!

  1. If the AI gets hit while running, he begins to fall, and again instantly returns to its standing/erect position.

examples: http://www.youtube.com/watch?v=sm7sI...ature=youtu.be [^]
http://www.youtube.com/watch?v=Ez0BF...ature=youtu.be
It does not require descriptions, because this is glitch, which requires immediate treatment!

These problems occur not always, for this reason, it may remain unnoticed for some time.
One way or another the video examples demonstrate all three problems.
I hope that these problems will be fixed in the near future.
It really spoil the game experience in ARMA3.

Dont worry. Its only been assigned for one and a half year.

You should have noticed that it takes fixes and additions to the game 2 years MINIMUM to make it into.

Bipods? We asked for them since Arma 2. And that game came out 2009. So its only been 6 years.

So dont worry!

Just make you sure you wait at least till Arma 4. And then a few patches. Or not.

@NordKindchen, your black humor makes me sad, beacuse I think this is the most disgusting problem in ARMA3!

When I first reported the problem, it was version 1.22.
http://feedback.arma3.com/view.php?id=19533
I was again not pleasantly surprised when I saw that the problem remains even after the release of the Marksmen DLC(

after 1.24 still not fixed
after 1.26 still not fixed
after 1.28 still not fixed
after 1.30 still not fixed
after 1.32 still not fixed
after 1.34 still not fixed
after 1.36 still not fixed
after 1.38 still not fixed
after 1.40 still not fixed
after 1.42 still not fixed

This animation was significally changed some patches ago. Now it is not as annoying as before, though not ideal anyway.

Can you improve the base ticket with your videos?

Thanks. Meanwhile I'll ask if that's still an open bug ticket, internally, but you can tell by the Dev Video Blog that animation was certainly very busy in the last few month.

Maybe now is the time to have this issue looked at again.

"Can you improve the base ticket with your videos?"

@Fireball. I think the author of this ticket, have long forgotten about us.
I provided many video examples, I already tired to do it:

There are 3 types of problems:

  1. When get hit, the AI throws weapons up, then catches again.

http://www.youtube.com/watch?v=J-nkjIyPYd8
http://www.youtube.com/watch?v=aebdtVHl7Gs&feature=youtu.be
http://www.youtube.com/watch?v=pHab9gh89YM

Why the AI throws arms up and then again catches it?
This is ugly and not realistic.

  1. When get hit, the AI instantly rejects back his torso and instantly returns to its vertical position.

http://www.youtube.com/watch?v=dgOuZrIZsPk
http://www.youtube.com/watch?v=D2kqg9neMi4

Why AI rejects the case and then instantly returns it to the vertical position?
Any Human are not able to do it with such speed.
This is ugly and not realistic!

  1. If the AI gets hit while running, he begins to fall, and again instantly returns to its standing/erect position.

http://www.youtube.com/watch?v=Ez0BFy7Nsoo
http://www.youtube.com/watch?v=sm7sIc3DiHM
It does not require descriptions, because this is glitch, which requires immediate treatment!

Probably these effects were created for the player in first person, so the op could feel hit into it. However from the outside it looks very bad.

My bad, I used the three initial videos you provided for a better overview, updated it for you.

Thank you. Please fix it finally.

oggoeg added a subscriber: oggoeg.May 7 2016, 3:44 PM

Could we have AI and players dropping ragdoll when hit badly? Like TPW mods. It could be amazing

Moderator please add this video to the first page:
http://www.youtube.com/watch?v=4mNXoB-eebs&feature=youtu.be
I did a slow motion and now this clearly demonstrates that this important problem!
When I reported the problem the first time was version 1.22

after 1.24 still not fixed
after 1.26 still not fixed
after 1.28 still not fixed
after 1.30 still not fixed
after 1.32 still not fixed
after 1.34 still not fixed
after 1.36 still not fixed
after 1.38 still not fixed
after 1.40 still not fixed
after 1.42 still not fixed

and again after 1.44 not fixed

And thats gentlemen is why I abandonned Arma.

I love the idea behind Arma but BIS cant manage to get even the basics right.

Maybe in 2 years from now.

Fisgas added a comment.May 6 2015, 6:54 PM

Exactly, almost 2 years since this issue was first reported, it is still nowhere close to being fixed, along with several other bugs. Well done BIS.

BIS, clean A3 from this shit finally!
http://www.youtube.com/watch?v=TQ8TdKuAAeQ&feature=youtu.be
Player tired of endure this idiotism!
This is a shame of this game, you don't understand this?
These ugly feature can reduce the number of users of your game.
If you not in a hurry to fix it, then just think about it!

I have a suggestion how this issue can be handled, but i'm not sure it is possible without major engine changes.

The issue is because on hit the whole character ragdoll applied.

It would be better if the ragdoll would applied only for the character part which get hit.

Eg:
If head get hit - ragdoll only the head
If hand get hit - ragdoll that hand only(or both hand if holds a weapon)
If torso get hit - ragdoll the whole upper body
If leg get hit - ragdoll that leg only
Ragdoll the whole body if character is dead.

They should make the characters ragdoll to the floor on the 1st hit, then depending on the health state they should try to get up, crawl, fire back etc...

Just like when you run over characters with vehicles, sometimes they get back up again after they ragdoll to the floor :-)

This would be far more realistic than the present state of the bizarre hit animation.

Its better to not ragdoll at all, it looks ugly. (And ragdolled corpse also looks ugly). Just show red blood clowd in hit part.

@zealot I agree with you, better to remove those ugly animations at all.
Better to let the soldiers does not react to being hit, then it will look much better! I wrote about it, half a year ago, however, my efforts are doesn't make any sense.

@zealot it's not ugly just buggy. Ugly? Just kidding, right? What i call ugly is the old death animations, when soldier just fallen down regardless of the form of the ground. Every soldier had the same animation.

I noticed that the most ugly animations are happen, when a soldier is in a crouch/kneel position.
Users, watch carefully: http://www.youtube.com/watch?v=4mNXoB-eebs&feature=youtu.be%20
BIS should pay attention to this detail also.

Forget it guys!Hope has been lost a long time ago!

We need to support other developers that build tactical and realistic shooters, like Insurgency, Project Reality, Squad, Ground Branch, Red Orchestra.

BIS has shown again and again that they fail to deliver the basic functions in a polished state.

I wouldnt put my hopes on a developer like that. We should support other developers so the industrie realises that there is a market for realistic and tactical shooters.

Otherwise we will have to keep up with this sh**t for the next 20 years.

"Otherwise we will have to keep up with this sh**t for the next 20 years"
NordKindchen, probably you are right:

in 1.24 still not fixed
in 1.26 still not fixed
in 1.28 still not fixed
in 1.30 still not fixed
in 1.32 still not fixed
in 1.34 still not fixed
in 1.36 still not fixed
in 1.38 still not fixed
in 1.40 still not fixed
in 1.42 still not fixed
in 1.44 still not fixed
in 1.46 still not fixed

Let's put it that way:

This is probably a rather a misfeature and purely cosmetic issue - it basically works, it just doesn't look pretty.

Then there are many other issues which are beyond "doesn't look pretty" and to "fix" this particular thing probably a LOT of effort has to put in in order to make something that looks nice AND is not a cheap and dirty hack that might even break more than it fixes.

So taking these 2-3 factors in consideration, you really should not expect that this on top of the stack.

But what you could do, is a nice music machinima video, which uses those funny animation bloops as rocking dance moves. That would be hilarious. :-)

"This is probably a rather a misfeature and purely cosmetic issue - it basically works, it just doesn't look pretty"

I think, if BIS is not able to fix these idiotic animation-effects, then, it is better just to remove any hit-effects at all! Why in A3 should be not pretty moments!? Who needs it? I'm sure none of the players do not need it!

Since version 1.22, I have reported about this issue and you BIS, promised to fix it. This question has an "assigned" status and this means that people expect fixes!
In this case, you are deceiving the people waiting. If BIS will not fix this, then please delete this ticket at all!
However there is another option - fix it finally!

I beg to differ; I personally prefer some sort of hit indicator other than blinking crosshairs (BF anyone?).

There are so many more tickets open and bugs not fixed, this is just yet another, don't make it any more special.

I disagree, i think this is game breaking in the eyes of the player and needs to be considered as a higher priority.

"There are so many more tickets open and bugs not fixed, this is just yet another, don't make it any more special"

I disagree. This is a especial issue! Becase you BIS, all the time argue, that ARMA - the first thing is "simulator of infantryman". The main thing for a infantryman is shooting at the enemy! In this case and in such game, shooting and hitting the target, must be made perfectly! Or will you argue with me?
Please reply us, what in the simulator of infantryman, the MAIN PARTS, HAVE THIS UGLY FEATURE!? Why can't initially, to do everything perfectly or subsequently to correct this ugly features?
I'm sure that the fix for this animation is not a difficult task, compared to what you're doing every time for new DLC!

For example, you can simply reduce the effect of deflection of the torso by 50-60%. Even this can significantly mitigate the this problem.
But you don't want to even try to fix it!

Everybody has other priorities; others want more FPS, those want to have bullet-in-chamber accounting, these want female soldiers.

Look here:
http://feedback.arma3.com/plugin.php?page=Vote/list_bugs

And to spell it out again for you: I am not BIS - I'm a volunteer moderator and otherwise player, just like you.

"Everybody has other priorities; others want more FPS, those want to have bullet-in-chamber accounting, these want female soldiers"

I understand you perfectly! But to make a good FPS in the game or create new women soldiers much harder, than to edit a few hit-animations!!! What you say, is a difficult task. Compared to this, animation hits - a mere trifle, this is a job a few days! I think, that starting with version 1.22 BIS can solve this problem several times.

"I am not BIS - I'm a volunteer moderator and otherwise player, just like you"
I understand you, in this case, sorry that you are powerless

BIS has stopped making "quick-and-dirty" fixes to satisfy the few. If they pick up something they're determined to make it right and to make correct hit animations it will take probably more than what you think it does.

If you look at animations changes in the last few versions, only with 1.46 binocs animations where added already (see #23964, #24275). I think they have a new animator (burkhar) who needed the time to work into the game and has proven to be able to pick up things with 1.46. Depending on what's now due for the expansion, he might now be able to look into such things, but - as always - this is only my external observation with no special insights.

Yes, this is was my ticket.
I created this ticket and it was fixed quickly!
In the case of the bad hit animation, we are waiting for fixes for a very long time.
May be makes sense to communicate directly with burkhar?
How it possible?

No it makes no sense and you can't. I think the animators are very well aware of the different issues.

Fireball thanks for the info...
I really hope that BIS will fix it soon, because for me it's the most disgusting thing in A3

Considering how they promote ragdoll as a feature of this game, and this is clearly an issue related to the extremely poor implementation of said feature, i disagree that this problem should be overlooked. This should be viewed as a major problem regarding a core gameplay mechanic and should be dealt with the attention it deserves from the devs.

Fisgas totally agree! This should be is primary issue, otherwise why then all this pafos connected with ragdoll!?

And again and again, if ARMA - is the first a simulator of infantrymen, then all, that is connected with the infantry in the game, should have a primary priority. Instead, it's, already 12 patches ignore this problem. 12 patches!!!

In my opinion "if ARMA - is the first a simulator of infantrymen" then the last thing i care is a graphical issue.

I agree with Fireball. There are plenty exploits which should be top priorities along with game play blocking issues(glitching through the wall!). BIS has it's plan how they want evolve Arma. Probably they schedule issues based on that.

I don't like this issue too, but i can live with it until they fix it. I think all we can do is make and give a proper feedback and let the BIS do they job. 62 vote ain't that much btw compared to issues at the first 3 pages: http://feedback.arma3.com/plugin.php?page=Vote/list_bugs

danczer, all this issues - is a difficult task for any developer, in any game.
All these issues require adding something new to the game!

Compared to this priority issues, the edition already existing animations, it was a small job, that can be done in a few days. Why player should the live with it, if devs can spend not large amounts of time and subsequently forget this problem forever?

mickeymen pointed it out perfectly:

This is not a side issue. This issue stands literally in the center of all action. If you make a game where the main focus is to shoot enemys and then dont manage to get the very basics of it right then you got serious issues.

Clipping through walls - an example which you gave - doesnt happen nearly as often as this.

Apart from that its not as if the issue hasnt been around since 2 years.

two - years.

What we need is competition in this field. Only because BIS is the only developer of this kind of games they can afford to to be so sloppy. Any other genre and they would have been out of business long time ago.

BIS watch this video:
http://www.youtube.com/watch?v=QlErxrZcuZw
http://www.youtube.com/watch?v=xZhtfnX549M
In a fantastic game, the hit effects and ragdoll physics at falling, look perfect and realistic! At the time, as in a realistic simulator, these effects are just ugly. I want to cry, when I realize it!

2 years now..still nothing

Roach added a subscriber: Roach.May 7 2016, 3:44 PM
Roach added a comment.Aug 3 2015, 12:09 PM

I doubt they can get anything similar to those battlefront animations, but hoping is free I guess.

Yeah, it would take 1-2 days to fix it by create special animations, but its worth it, will be one serious bug less. Talk with animation guys (i guess they are working on Tanoa now) so they could bring us some great hit effects. We can wait few more days for Tanoa, as it will be really hell in case if AI special abilities like looking through vegetation.

Many authentic hit-animations by BIS: https://www.youtube.com/watch?v=efBbyZwlPkM
Ask yourself the question: Why did the soldier tosses the weapon and catches it again? The player can have all chances to think that they are too authentic. lol!

When I first reported the problem, it was version 1.22.
http://feedback.arma3.com/view.php?id=19533 [^]
I was again not pleasantly surprised when I saw that the problem remains even after the release of the Marksmen DLC(

after 1.24 IGNORED, not fixed
after 1.26 IGNORED, not fixed
after 1.28 IGNORED, not fixed
after 1.30 IGNORED, not fixed
after 1.32 IGNORED, not fixed
after 1.34 IGNORED, not fixed
after 1.36 IGNORED, not fixed
after 1.38 IGNORED, not fixed
after 1.40 IGNORED, not fixed
after 1.42 IGNORED, not fixed
after 1.44 IGNORED, not fixed
after 1.46 IGNORED, not fixed
after 1.48 IGNORED, not fixed
after 1.50 IGNORED, not fixed

BIS your feedback, useless, for fans of the Arma. You can respect the wishes of your fans?
Please Heal the this shame finally!!!

ITS ONE OF BASIC CORE OF THE GAME same as :

  • Clouds (tranforming on edges while camera move - please implement arma 2 counds that are already in alpha - few hours of work!!!)
  • Hit animations - polish something what player faces every minute, or he will not face the game at all
  • PhysX on vehicles - please fix turbo-rocket jumping super-tanks as its totaly gamebreaking.
  • Fatigue system - please let player feel he is operating soldier, not pregnant woman
  • Sound placement - please fix The sound placement (louder sound of vehicle driving by, longer distance of vehicles engines sound, and explosions - louder and luder!)
  • AI visibility through vegetation (now testing)
  • Ai Shooting accuracy (reduce!)
  • Ai Driving (stick to the road)

Is this so hard to fix this tickets SINCE 2 years!? ITS BASIC OF THE GAME FOR THE CHRIST SAKE! For example Rockstar games making GTA V took 4 months to polish the game to be beauty, bug-free, good optimized and enjoyable.

Most frustrating question is, why you are making DLC's, some Tanoa island which havent sens at all (player vs terminators in jungle able to see and shoot you in one shot from any distance)

I'm very disapointed. Fisr - you sell game through steam - player buying it, and havent option to sell it (must have still non-finished, almost unplayable beta of game), your team is focused on adding new feature, basicly working on no working features, what making wrong circle. FIRST BASIC, THEN NEW STUFF, Otherwise you will still get what you have NOW
"Fixing this is impossible, beacuse other things stop working" - you have answer for that. PLEASE FOCUS ON BASICS!

Fighting Power, totally agree with you!

p.s.: The issue is obvious. Spamming the ticket doesn't help.

Spamming? We are just reminding about them, If they will not care about them, they will just crash their game with new features, which will base on the unfinished/bugged features. Obvious? Hmm since 2 years - maybe its really obvious.

I hope in the Nexus update this issue will finally fixed and will remain in the memory only as a nightmare:/

TutSi added a subscriber: TutSi.May 7 2016, 3:44 PM

Yeah, it looks like they are gonna remove animation, and use blood splash effect. Add the community modders (maybe some animation in future) and we will have wide field of hit effects/animations soon. Looks like nightmare is going to finish.

This shit will never end? Already 3 Years, we see these ugly hit animations! And none of the developers wants to fix it finally?

BIS easier to create new Islands, to do visual upgrades and create new vehicles/weapons, instead of having to spend one day and fix ugly hit-reactions!!!

THREE YEARS WE ARE WAIT! But this, continues to this day.
Please Finally make a normal hit animations!!!