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Roach
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User Since
Jan 17 2015, 5:40 AM (483 w, 4 d)

Recent Activity

Sep 23 2016

Roach removed a watcher for Arma 3: Roach.
Sep 23 2016, 6:59 AM

Sep 22 2016

Roach added a watcher for Arma 3: Roach.
Sep 22 2016, 5:19 PM

May 10 2016

Roach edited Steps To Reproduce on T86182: Post-Process module template 'The East Wind' not working if set through the editor.
May 10 2016, 12:59 PM · Arma 3
Roach added a comment to T85814: 'player action ["EJECT", heliname]' can make the player eject his parachute.

Yes, I've simplified it as much as possible. Just load up the mission, eject and open up your chute. Once it's open, pause and type this in the debug window: "player action ["EJECT", heli1]", The player will eject the parachute.

And ignore the attached init file.

May 10 2016, 12:48 PM · Arma 3
Roach edited Steps To Reproduce on T85814: 'player action ["EJECT", heliname]' can make the player eject his parachute.
May 10 2016, 12:48 PM · Arma 3
Roach edited Additional Information on T85428: 'Access violation' on start up as long as there are loaded mods.
May 10 2016, 12:37 PM · Arma 3
Roach added a comment to T85232: AI commander forcing player out of vehicle beacuse damaged track.

Look up "allowCrewInImmobile".

May 10 2016, 12:30 PM · Arma 3
Roach edited Steps To Reproduce on T82234: "Whole Group" trigger activation acts as "Any group member" and vice-versa.
May 10 2016, 10:56 AM · Arma 3
Roach added a comment to T82214: AI stuck after disableAI "FSM" and enableAI "FSM".

I got some similar problem. I'm using the same command to get units to assault and charge a position instead of just going prone and taking their time. It works well sometimes, and sometimes the units will actually get stuck in prone position and not follow their waypoints, only moving to engage the enemy and once the enemy is dead, they get stuck again.

May 10 2016, 10:55 AM · Arma 3
Roach added a comment to T81640: Problem with the save and load after I shot bulb in a street lamp..

Oh well, kind of defeats the purpose of having a power outage script in missions as well.

I hope it gets fixed before its birthday.

May 10 2016, 10:37 AM · Arma 3
Roach added a comment to T81558: Virtual Garage crashes at random when selecting random vehicles..

I'm running quite a few mods, like, a lot to mention all of them here. But I've noticed that it can be any vehicle, whether it's BLUFOR, Independent, OPFOR or Civilian. Mod or Vanilla.

Also, it might be worth mentioning, crashes aren't the only bugs I've found, both new Marksmen MGs aren't in the Virtual Arsenal for some reason, and no bipods menu appears when I click on the bipod symbol, though that's probably a whole different issue.

May 10 2016, 10:34 AM · Arma 3
Roach added a comment to T81558: Virtual Garage crashes at random when selecting random vehicles..

I can say that everything works fine without any mods. Now I'll have to check which one is conflicting with the DLC I suppose.

EDIT: it seems to be a problem with ASDG Joint Rails.

May 10 2016, 10:34 AM · Arma 3
Roach added a comment to T81558: Virtual Garage crashes at random when selecting random vehicles..

Indeed I have.

May 10 2016, 10:34 AM · Arma 3
Roach set Category to category:gamecrash on T81558: Virtual Garage crashes at random when selecting random vehicles..
May 10 2016, 10:34 AM · Arma 3
Roach added a comment to T80709: AI don't keep up, and do not respond well to "move" or "get in" commands when in "danger" mode. (New movement command suggested).

2 years and the problem is still gamebreaking in many situations because of this.

May 10 2016, 10:02 AM · Arma 3
Roach added a comment to T77645: Include scripted ragdoll effects.

Not gonna happen, am I right?

May 10 2016, 8:31 AM · Arma 3
Roach added a comment to T75630: Mods fail to be uninstalled via expansion menu.

+1. Can't disable or enable mods.

May 10 2016, 7:40 AM · Arma 3
Roach added a comment to T70487: Bad hit animation.

I doubt they can get anything similar to those battlefront animations, but hoping is free I guess.

May 10 2016, 5:14 AM · Arma 3

May 9 2016

Roach added a comment to T62287: AI don't keep up, and do not respond well to "move" or "get in" commands when in "danger" mode. (New movement command suggested).

2 years and the problem is still gamebreaking in many situations because of this.

May 9 2016, 11:54 PM · Arma 3
Roach added a comment to T62276: [Feature request] Fast Roping.

fast rope when

May 9 2016, 11:54 PM · Arma 3
Roach added a comment to T61369: Realistic Wounding System.

Another thing that isn't going to happen, sadly.

May 9 2016, 11:03 PM · Arma 3