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SnIpErIT
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User Since
Mar 23 2013, 2:36 PM (330 w, 2 d)

Recent Activity

May 10 2016

SnIpErIT added a comment to T80712: [Feature request] Fast Roping.

+1

The fast rope is very important in cqb combat.

May 10 2016, 10:06 AM · Arma 3
SnIpErIT added a comment to T75553: Atrapped in rock.

relation 0013672

May 10 2016, 7:39 AM · Arma 3
SnIpErIT added a comment to T75550: Problem with the explosive satchel : not logical damage.

+1

May 10 2016, 7:39 AM · Arma 3
SnIpErIT added a comment to T74733: V-280 instead of V-22 Osprey.

+1

May 10 2016, 7:18 AM · Arma 3
SnIpErIT edited Steps To Reproduce on T74620: [Suggestion] Rain spash and wet effects..
May 10 2016, 7:16 AM · Arma 3
SnIpErIT edited Steps To Reproduce on T74607: Need an Ac/C-130 or similar.
May 10 2016, 7:15 AM · Arma 3
SnIpErIT added a comment to T74344: Uav can not be deployed on top of a buildings..

Duplicate

May 10 2016, 7:09 AM · Arma 3
SnIpErIT edited Steps To Reproduce on T74343: Uav can not be deployed on top of a buildings..
May 10 2016, 7:09 AM · Arma 3
SnIpErIT edited Steps To Reproduce on T74344: Uav can not be deployed on top of a buildings..
May 10 2016, 7:09 AM · Arma 3
SnIpErIT added a comment to T74050: Rain still needs a touch(list).

relations 0016261

May 10 2016, 6:57 AM · Arma 3
SnIpErIT added a comment to T73588: need mirage effect (Optical phenomenon).

Unnecessary and counterproductive, it would look like a graphic bug.

May 10 2016, 6:45 AM · Arma 3
SnIpErIT added a comment to T73450: Pathetic damage of handgun [video].

OMG.............

May 10 2016, 6:42 AM · Arma 3
SnIpErIT added a comment to T72711: Blood transfusions and blood types.

1+

May 10 2016, 6:19 AM · Arma 3
SnIpErIT added a comment to T72376: Pilot model blufor/redfor.

i m sorry for you..

May 10 2016, 6:11 AM · Arma 3
SnIpErIT edited Steps To Reproduce on T72376: Pilot model blufor/redfor.
May 10 2016, 6:11 AM · Arma 3
SnIpErIT edited Steps To Reproduce on T72375: Pilot model need fix.
May 10 2016, 6:11 AM · Arma 3
SnIpErIT edited Steps To Reproduce on T72031: Rock interaction need a hard fix..
May 10 2016, 6:02 AM · Arma 3
SnIpErIT edited Steps To Reproduce on T71896: ALTIS terrain bug..
May 10 2016, 5:58 AM · Arma 3
SnIpErIT added a comment to T71654: Need batteries for the Darter.

+1

May 10 2016, 5:51 AM · Arma 3
SnIpErIT added a comment to T71402: Add free look at the UAV/UGV's pilot/driver position and connect it with the turrett..

+1 !!!!!!!!!!!!!!!!

May 10 2016, 5:44 AM · Arma 3
SnIpErIT edited Steps To Reproduce on T70779: Invisible wall near the ghosthawk.
May 10 2016, 5:24 AM · Arma 3
SnIpErIT added a comment to T70764: "Neck Glitch" when in Speedboat Minigun.

Duplicate of 0007856

May 10 2016, 5:24 AM · Arma 3
SnIpErIT added a comment to T70546: Suggestion for Ir laser.

Duplicate of 0008785

May 10 2016, 5:16 AM · Arma 3
SnIpErIT edited Steps To Reproduce on T70546: Suggestion for Ir laser.
May 10 2016, 5:16 AM · Arma 3
SnIpErIT added a comment to T70535: "garbage plastic bag pile" object causing floating stencil shadow glitches (0.75.108339).

Duplicate 0012154

May 10 2016, 5:16 AM · Arma 3
SnIpErIT added a comment to T70513: Problem with the garbage's shadows.

Should be fix. Close

May 10 2016, 5:15 AM · Arma 3
SnIpErIT added a comment to T70513: Problem with the garbage's shadows.

thanks for the test

May 10 2016, 5:15 AM · Arma 3
SnIpErIT edited Steps To Reproduce on T70513: Problem with the garbage's shadows.
May 10 2016, 5:15 AM · Arma 3
SnIpErIT edited Steps To Reproduce on T70487: Bad hit animation.
May 10 2016, 5:14 AM · Arma 3
SnIpErIT edited Steps To Reproduce on T70459: UH80 light direction.
May 10 2016, 5:13 AM · Arma 3
SnIpErIT added a comment to T70459: UH80 light direction.

please make somthing for this, at this time the light is unusable

May 10 2016, 5:13 AM · Arma 3
SnIpErIT added a comment to T70382: Need rear view camera on armored vehicles.

yes, but otherwise it would be useful some kind of switch to turn on the "rear view"

May 10 2016, 5:10 AM · Arma 3
SnIpErIT edited Steps To Reproduce on T70382: Need rear view camera on armored vehicles.
May 10 2016, 5:10 AM · Arma 3
SnIpErIT added a comment to T70203: First Person Player Model: Higher resolution textures and more polygons.

+1

May 10 2016, 5:03 AM · Arma 3
SnIpErIT added a comment to T68864: UH-80 minigun view problem.

duplicate

May 10 2016, 4:11 AM · Arma 3
SnIpErIT edited Steps To Reproduce on T68864: UH-80 minigun view problem.
May 10 2016, 4:11 AM · Arma 3
SnIpErIT edited Steps To Reproduce on T68852: When "ride in black" only the right door opens. (UH-80).
May 10 2016, 4:10 AM · Arma 3
SnIpErIT added a comment to T68744: FEATURE REQWEST: SPACESHIPS.

FEATURE REQUEST: BAN IDIOT REPORTER.

May 10 2016, 4:07 AM · Arma 3
SnIpErIT added a comment to T68606: UH-80 Ghosthawk door gunner freelook.

a feature? Yes... but a call of duty's feature...
Please add freelok at this

May 10 2016, 4:00 AM · Arma 3
SnIpErIT edited Steps To Reproduce on T68533: Can't switch left and right minigun position when on board..
May 10 2016, 3:58 AM · Arma 3
SnIpErIT added a comment to T68533: Can't switch left and right minigun position when on board..

This problem has been Fixed

May 10 2016, 3:58 AM · Arma 3
SnIpErIT edited Steps To Reproduce on T68472: IR laser on minigun.
May 10 2016, 3:55 AM · Arma 3
SnIpErIT added a comment to T68468: ARCO AND OTHER SCOPES ZOOM INSIDE AND OUTSIDE SCOPE..

duplicate 0008592

May 10 2016, 3:55 AM · Arma 3
SnIpErIT added a comment to T68236: Feature Request: Driver and Gunner Position Vehicle Interiors for Armored Vehicles.

http://data3.primeportal.net/apc/dieter_krause/m1126_icv/images/m1126_icv_132_of_172.jpg

Gunner position with map monitor on the left.... :P

May 10 2016, 3:47 AM · Arma 3
SnIpErIT added a comment to T67462: Speedboats minigun sound.

too loud, sorry for my english.

May 10 2016, 3:21 AM · Arma 3
SnIpErIT edited Steps To Reproduce on T67462: Speedboats minigun sound.
May 10 2016, 3:21 AM · Arma 3
SnIpErIT added a comment to T67147: IR Laser bloom/dissipation request - enhancement of general Laser behaviour.

The ir laser now in game is similar to a "rigid white rope".

In real life it is a light beam more or less intense.

Please, modify the ir laser in game and make it more realistic, using the new light system.

May 10 2016, 3:08 AM · Arma 3
SnIpErIT added a comment to T66963: Firing from Choppers.

0002452

May 10 2016, 3:02 AM · Arma 3
SnIpErIT added a comment to T66954: 3D optics peripheral vision problem..

news?

May 10 2016, 3:01 AM · Arma 3
SnIpErIT added a comment to T66954: 3D optics peripheral vision problem..

Please, some news about the work in progress?

May 10 2016, 3:01 AM · Arma 3
SnIpErIT added a comment to T66954: 3D optics peripheral vision problem..

Done

May 10 2016, 3:01 AM · Arma 3
SnIpErIT added a comment to T66954: 3D optics peripheral vision problem..

The peripheral vision is a fantastic feature. Need just a littel fix.

May 10 2016, 3:01 AM · Arma 3
SnIpErIT edited Steps To Reproduce on T66954: 3D optics peripheral vision problem..
May 10 2016, 3:01 AM · Arma 3
SnIpErIT added a comment to T66952: M320 LRR .408 and GM Lynx haven't sound.

True, the amination is totally uncoordinated but this is another problem. xD

P.S Thanks Bohemia to add the M200 Cheytac, it is a great rifle ;).

May 10 2016, 3:01 AM · Arma 3
SnIpErIT edited Steps To Reproduce on T66952: M320 LRR .408 and GM Lynx haven't sound.
May 10 2016, 3:01 AM · Arma 3
SnIpErIT edited Steps To Reproduce on T66947: Rescue boat Blufor and Redfor have the same color/texture.
May 10 2016, 3:01 AM · Arma 3
SnIpErIT edited Steps To Reproduce on T66789: Bug floating on destroyed bridge.
May 10 2016, 2:55 AM · Arma 3
SnIpErIT edited Steps To Reproduce on T66723: Light spot of street lights can be seen through some character parts and weapon attachments..
May 10 2016, 2:53 AM · Arma 3
SnIpErIT added a comment to T66444: Night time (darkness) visual problem with [DEV] build....

True, it has gone from one extreme to another. Now the night is too bright.

May 10 2016, 2:41 AM · Arma 3
SnIpErIT added a comment to T66433: Sikorsky S-97 Raider Helicopter Be Added.

http://i2.guns.ru/forums/icons/forum_pictures/004815/4815178.jpg

http://i2.guns.ru/forums/icons/forum_pictures/004815/4815176.jpg

http://i2.guns.ru/forums/icons/forum_pictures/004815/4815182.jpg

http://i2.guns.ru/forums/icons/forum_pictures/004815/4815180.jpg

May 10 2016, 2:41 AM · Arma 3
SnIpErIT added a comment to T66390: Flashlight is very dim.

True, the flashlight is too dim.

May 10 2016, 2:39 AM · Arma 3
SnIpErIT edited Steps To Reproduce on T66255: MH-9 position choice..
May 10 2016, 2:33 AM · Arma 3
SnIpErIT added a comment to T66235: sun visor for pilots.

thanks for your work

May 10 2016, 2:33 AM · Arma 3
SnIpErIT edited Steps To Reproduce on T66235: sun visor for pilots.
May 10 2016, 2:33 AM · Arma 3
SnIpErIT edited Steps To Reproduce on T66218: Stretching neck on speed boat.
May 10 2016, 2:32 AM · Arma 3
SnIpErIT added a comment to T66034: Holosights, Reflex Sights(Red or blue), RCO/ARCO CQB Sights are too dim at night..

True' the point is too dim.

May 10 2016, 2:25 AM · Arma 3
SnIpErIT added a comment to T65948: More complex inventory system for vests.

Good idea

May 10 2016, 2:21 AM · Arma 3
SnIpErIT added a comment to T65901: Missing Controller Setting Button Names.

I Confirm

May 10 2016, 2:18 AM · Arma 3
SnIpErIT added a comment to T65699: Grenades will go through unbroken windows.

I confirm, but:

Reproducibility - sometimes, not always.

May 10 2016, 2:09 AM · Arma 3
SnIpErIT edited Steps To Reproduce on T65203: animation ejection from vehicle wrong..
May 10 2016, 1:51 AM · Arma 3
SnIpErIT added a comment to T65170: The cockpit of the helicopter is unreadable using night-vision goggles..

I possess a pvs 15, pvs 14 and a mum.
what you say about the focus is true, but the modern military instrumentation is readable by a military NVG.
There are also flip-up to adjust the focus at close range.

I will not write more on the issue.

May 10 2016, 1:50 AM · Arma 3
SnIpErIT added a comment to T65170: The cockpit of the helicopter is unreadable using night-vision goggles..

I assure you that, in real life, the instrument panels are readable using NVG;).

May 10 2016, 1:50 AM · Arma 3
SnIpErIT edited Steps To Reproduce on T65170: The cockpit of the helicopter is unreadable using night-vision goggles..
May 10 2016, 1:50 AM · Arma 3
SnIpErIT edited Steps To Reproduce on T64934: The bullet holes in the glass of the MH-9 / AH-9 are only visible from the outside..
May 10 2016, 1:42 AM · Arma 3
SnIpErIT added a comment to T64831: NLAW and RPG-42 Launcher clip through head when swimming - can't see.

Should not even be able to swim with a rocket launcher on his shoulder

May 10 2016, 1:38 AM · Arma 3
SnIpErIT edited Steps To Reproduce on T64790: Bad view of the surface of the water when swimming..
May 10 2016, 1:36 AM · Arma 3
SnIpErIT added a comment to T64773: when all the wheels of a vehicle are broken is no longer possible to enter the vehicle..

I agree.
The vehicle must remain accessible, until it is completely destroyed.

May 10 2016, 1:36 AM · Arma 3
SnIpErIT edited Steps To Reproduce on T64773: when all the wheels of a vehicle are broken is no longer possible to enter the vehicle..
May 10 2016, 1:36 AM · Arma 3
SnIpErIT added a comment to T64489: Grenades can be thrown through intact windows .

True

May 10 2016, 1:26 AM · Arma 3
SnIpErIT added a comment to T64489: Grenades can be thrown through intact windows .

No, I meant that grenades clip through window glasses. They should probably bounce off and drop to the ground, right now they just go through leaving the glass intact.

May 10 2016, 1:26 AM · Arma 3
SnIpErIT added a comment to T64489: Grenades can be thrown through intact windows .

edited to correct the syntax

May 10 2016, 1:26 AM · Arma 3
SnIpErIT edited Steps To Reproduce on T64489: Grenades can be thrown through intact windows .
May 10 2016, 1:26 AM · Arma 3
SnIpErIT added a comment to T64209: Alt-tab at night causes stange colours.

also happens in editor mode

May 10 2016, 1:17 AM · Arma 3
SnIpErIT edited Steps To Reproduce on T64139: The mirrors of the ifrit are rotated incorrectly.
May 10 2016, 1:14 AM · Arma 3
SnIpErIT edited Steps To Reproduce on T64137: The mirrors of the ifrit are rotated incorrectly.
May 10 2016, 1:14 AM · Arma 3

May 9 2016

SnIpErIT added a comment to T62276: [Feature request] Fast Roping.

+1

The fast rope is very important in cqb combat.

May 9 2016, 11:52 PM · Arma 3
SnIpErIT added a comment to T62269: Fov Setting.

+1 !!

May 9 2016, 11:51 PM · Arma 3
SnIpErIT added a comment to T62053: Vehicles locks after engine is damaged or all tires are destroyed. (Immobilized.).

I agree. If the vehicle does not burn or completely destroyed, it should remain accessible.

May 9 2016, 11:43 PM · Arma 3
SnIpErIT added a comment to T61872: New technique for rendering grass at far distance.

Status of work?

May 9 2016, 11:33 PM · Arma 3
SnIpErIT added a comment to T61033: [Feature request] Night Vision Sensitivity Controls.

Gain Control!

May 9 2016, 10:39 PM · Arma 3
SnIpErIT added a comment to T60819: Firing from vehicles.

I love it!

May 9 2016, 10:06 PM · Arma 3
SnIpErIT added a comment to T60183: NVG Blindness.

If you turn on night-vision goggles during the day, the only negative affect that can have is damaging it ....

The night vision goggles (especially those of 3 gen) if used during the day, do not dazzle! it's just a legend.

May 9 2016, 9:30 PM · Arma 3