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3D optics peripheral vision problem.
Assigned, WishlistPublic

Description

Using the optical zoom also the peripheral vision approaching. {F19569} {F19570}

Details

Legacy ID
1166513157
Severity
None
Resolution
Open
Reproducibility
Always
Category
Visual-Weapons
Steps To Reproduce

-Open editor
-Place a Man sniper (sniper)
-Use the optic and zoom
-Observe the peripheral vision

Additional Information

Also, I noticed that even optics sniper crosshair is zoomed in.

Event Timeline

SnIpErIT edited Steps To Reproduce. (Show Details)May 23 2013, 3:01 PM
SnIpErIT edited Additional Information. (Show Details)
SnIpErIT set Category to Visual-Weapons.
SnIpErIT set Reproducibility to Always.
SnIpErIT set Severity to None.
SnIpErIT set Resolution to Open.
SnIpErIT set Legacy ID to 1166513157.May 7 2016, 2:13 PM
SnIpErIT edited a custom field.

Ok, so ?
I don't see the problem in that ?

It's just a very bad feature.
Devs should leave scopes as they were (or make RTT scopes).

@Kid18120

The problem with this is that the peripheral vision zoomed in as well, even tho there should be no magnification

This could be a game-breaking feature in PVP when using stuff like EyeFinity.

The peripheral vision is a fantastic feature. Need just a littel fix.

AD2001 added a subscriber: AD2001.May 7 2016, 2:13 PM

The crosshair is zoomed in so you can properly use the mildots. The surroundings being zoomed in, that's the problem.

There's no "littel" fix for it. The only way to make realistic peripheral vision is to use pip.

Wait, just to clarify... how do I add a sniper from the editor? My version (On Steam) doesn't even have that...

dovafox added a subscriber: dovafox.May 7 2016, 2:13 PM
  1. Add a unit
  2. Edit the unit on the section "men"
  3. Select "sniper"
  4. Have fun.

Remember that Opfor and Blufor sniper have both different weapons. There are no crates yet, god knows why?

StJimmy added a subscriber: StJimmy.May 7 2016, 2:13 PM

I love these new scopes so I vote down.

riise added a subscriber: riise.May 7 2016, 2:13 PM
riise added a comment.Jun 3 2013, 12:29 AM

I think the outside of scope should be a little bit more blurry, than it's Ok.

knister added a subscriber: knister.May 7 2016, 2:13 PM

It's like that so that your computer doesn't have to render 2 images which would cause a bad perfomance loss.

Wait, why would you people vote this down? Jimmy, did you even read? He's asking them to fix the new optics so the thing works more realistically.

Now that I've finally installed and played the latest dev build, I'd like to make one thing clear. Thank you, BI, for trying to implement scopes with peripheral vision. I realize this dev build was an early prototype to get feedback from the community and test the concept. However, I hope that in the future, the sights will be more realistic (With peripheral vision not zoomed in, as was requested by the poster of this issue) if PiP can be optimized enough to make that feasible. If not, I hope that the option to use the older style of sniper optics is still available.

Freeman added a subscriber: Freeman.May 7 2016, 2:13 PM

This is ARMA3, a realistic game, not COD or Battlefield, so vote up!

SOS will not be modified for 3d optic? This issue will need to be on hold until the release of the beta for confirmation

If you look on Charater when holding the weapon he dosent really put the EYE ball into the scope so when scoped it should be Normal view around it

If BI can do what is requested without fps impact then I'd like that but knowing PiP performance it's not likely to happen. That's why I like these new scopes.
But option for PiP scopes wouldn't be bad if we can use these new scopes as well if there's performance hit.

p00d73 added a subscriber: p00d73.May 7 2016, 2:13 PM
p00d73 added a comment.Jun 9 2013, 1:11 PM

St. Jimmy: are you a troll sir? Variable zoom does not *need* PiP at all, neither do mirrors.

@Bis: please remove the zoom on peripheral vision.

Why such nonsense tickets are kept open?
This is engine limitation currently.
If you want realistic peripheral vision - go here http://feedback.arma3.com/view.php?id=2510

No I'm not a troll. I just like these more than the old hole-in-a-box scopes. I maybe wouldn't mind if the zoomed version is hole-in-a-box (I think this ticket is suggesting that?) but I just like these more. And if you want peripheral vision have less zoom then you need PiP.

And how mirrors don't need PiP if they only work when PiP is on?

St. Jimmy: I meant there are implementations possible without PiP. BIS chose to use PiP for the mirrors and I'm sure they had their reasons (maybe because the work was already done on the internal displays?), but reflections can be handled in other ways. (which one depends on the rendering method used)

As for the scope, there's no need to render a second time (like in PiP) because the POV is exactly the same. So it'd actually be the same image with a zoomed-in fraction overlapping the first one.

Anyway, our discussions in the feedback tracker about whether something is possible aren't really constructive in any way. The devs are better placed to decide about that.

In the current dev build, you implemented 3d-scopes .
Don't get me wrong , they look great !
The big problem is, while being zoomed into the scope, you can look arround using the numpad keys (looking left right up down) or a device like trackIR to look around with full field of view ZOOMED in by the the amount of the scope magnification you are using !

I suppose a fix would be :
Disable the options of looking around outside the scope for scopes with magnification (for example SOS, Arco, RCO) because is it extremely unrealistic and gives several players a huge advantage.

Another option could be to force to zoom OUT, when looking around with your head while zoomed into a scope and zooming back in when releasing the button or returning to center view .

There is also problem with snipers iron sights when you enable freelook with mouse it will stutter and won't allow you for freelook but it isn't dealbreaker for me.

3d scopes could and should be improved if possible, I can't see how PIP could decrease FPS such drastic to not being able to use it only on the client side.

Instead of removing the feature, BIS should simply blur the outside of the scope. Don't blur with something like a DoF, but a consistent blur. Like the one in Battlefield 2 Project Reality.
http://www.realitymod.com/gallery/3d_weapon_scopes.jpg
Probably a lot less intensive on the PC than PiP.

Could you edit the title to signify that this is also an issue besides the SOS? Moderators have closed several tickets as duplicate of this one that deal with other scopes too.

Agreed that would be nice so +1

Though I dont know about the PIP, it looks like crap, heavily pixelated, no shadows, and limited view distance. A better option would probably have to be a reversed way, leave it as is, but make the view around the scope a PIP zoomed out to default FOV, and then will most likely have to blur it to hide the PIP because it would look like crap.

The you face the bunch who are going to complain about the blur...

So until PIP gets improved and optimized I dont think this will be a viable option, but then again, i think the real problem with PIP is having to render an image in an image (duh), and ARMA being so resource intensive, I think the problem is hardly anyone will really ever enjoy using scopes in that fashion due to performance issues.

As it is now, it is okay, it's a step up above the previous method so it is already a win. Maybe in the next ARMA release, hopefully then they have an NEW engine designed around the new tech, not this recycled one that just gets add ons.

Now with the BETA, if you use a RCO scope, it's almost easier to see something outside of the scope than inside because of the glass effect inside the scope. It's definitely not logical... :(

http://nsa33.casimages.com/img/2013/06/27/130627014520880304.jpg

im very confused at how anyone could actually vote this down.

the only reason i can think is that some people like to use this glitch to their advantage.

i think that if there is a feedback tracker for arma 4 only a select group of players should be included because obviously - having seen tickets that are vital to good gameplay being voted down, this one included - there are people in the general public whose opinions should not be taken into account.

You mean special invitations? Id be honest, i would agree, but also no use making something a large majority won't like, which you won't know what that large majority wants because they aren't involved. The devs aren't just making a product for the minority. Take performance for example, if these special invitations go to ARMA vets, then all of them would most likely have insanely powerful rigs, and performance complaints would hardly be an issue and over looked.

But that said, I'm sure the devs aren't clueless, they would obviously realize whose just being a troll and who are serious. Do don't sweat the down votes, the reason why this isn't really likely to go anywhere is more about the performance issues than the votes. Though most down votes related are because of the performance issues involved.

Bohemia added a subscriber: Bohemia.May 7 2016, 2:13 PM

again, again, again...
BIS, what happened? :)

Just add RTT to PilotView LOD for scope models... or render zoomed camera to scope lens as material.
Damn why we always must research how resolve your problems :D?! Recruit us...

@ShotgunSheamuS yeahur right ill calm down lol

I would like to add that the optical quality of the scopes in the game is atrocious. The view through the lens should not have that much (if any, the view through the fun end of the glass should be a flat lens with no curvature yet the reflection suggests that it's convex.) environmental reflection and much less scope shadow (come on, give the player some affordance here and just assume we always have the correct eye relief here).

Just remove the shader mapping from the shooter end of the optic and call it a day hey?

Please, some news about the work in progress?

At least one ticket about that issue that is not being trolled at the moment.

3D scopes would be a nice feature, if they are really 3D. That means you could turn your head and still see the image in the scope in your peripheral vision. Only then I could accept the screen to be completely sharp without any blur. They have to fix the full-screen zoom issue, though. That is only possible with PIP rendering. The "easy way out" is the old-school full screen scope without the blurred edges. That way there is no zoomed in peripheral vision.

As it is now, the field of view is too narrow to be realistic. I gave up on requesting screen blur for 3D scopes, as people want to simulate the simulation themselves. Like running 50 miles before playing ArmA 3 the be exhausted like your avatar.

go search for "fov slider" and upvote it

Koala added a subscriber: Koala.May 7 2016, 2:13 PM

This feature is so ridiculous when you have a TrackIR. You can freely look around with full optic zoom easily pinpointing enemy soldiers and what not.