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timziito
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User Since
Mar 11 2013, 5:23 PM (340 w, 3 d)

Recent Activity

May 10 2016

timziito edited Steps To Reproduce on T68703: AI Super Eye sight/reaction/awareness just being unhuman.
May 10 2016, 4:05 AM · Arma 3
timziito added a comment to T67530: Draging and Carrying but cant put a player into a veicle.

I just want to add after reading this more clearly.. due to my lack of English i want to say sorry.. I did not know that Scripting was such a big part of ARMA.

But i would think that BIS could do it better and more realistic than the scripting Community.

@AD2001 I can only say sorry and that i regret my behavior, due to my pre hatred at some ARMA trolls in other feedbacks, and i prejugde you, I and many more here just want to make ARMA the best game ever.. and i hope that the final Arma becouse great in everyway. I'm sorry

May 10 2016, 3:24 AM · Arma 3
timziito added a comment to T67530: Draging and Carrying but cant put a player into a veicle.

It's clearly that you sir are to anal and a bit of a "rank" tard, instead of making a pointless comment to a feedback someone took time writing and do somthing more produktive like a just a votedown.. The world more or less dont care about your personal thouth about it..

With that said.. Features are always nice.. And you should go back to CoD where still now ... A window breaks..

May 10 2016, 3:24 AM · Arma 3
timziito edited Steps To Reproduce on T67530: Draging and Carrying but cant put a player into a veicle.
May 10 2016, 3:24 AM · Arma 3
timziito edited Steps To Reproduce on T67529: Sniper Scoped Realism.
May 10 2016, 3:24 AM · Arma 3
timziito added a comment to T66954: 3D optics peripheral vision problem..

If you look on Charater when holding the weapon he dosent really put the EYE ball into the scope so when scoped it should be Normal view around it

May 10 2016, 3:01 AM · Arma 3
timziito edited Steps To Reproduce on T64761: Characters don't react to recoil from fireing.
May 10 2016, 1:36 AM · Arma 3
timziito edited Steps To Reproduce on T62652: Vaulting / clipping through sandbox barriers.
May 10 2016, 12:10 AM · Arma 3
timziito edited Steps To Reproduce on T62651: AI suffers from sudden Amnesia.
May 10 2016, 12:10 AM · Arma 3
timziito edited Steps To Reproduce on T62649: The force reload after fireing RPG.
May 10 2016, 12:10 AM · Arma 3
timziito added a comment to T62636: Can't stop running..

dubble tap CAPS often helps, if its like "walking like in a March kind of way"

its quite random at times, game often crash during that

May 10 2016, 12:09 AM · Arma 3
timziito added a comment to T62431: Scopes are not attached to Weapons directly.

*bows*

May 10 2016, 12:00 AM · Arma 3
timziito added a comment to T62431: Scopes are not attached to Weapons directly.

Minor but high yes.. its easy fixed and easily forgotten..

May 10 2016, 12:00 AM · Arma 3
timziito added a comment to T62431: Scopes are not attached to Weapons directly.

That is why i posted it at Visual.. and not anything else.. Srsly Mr Captain justice.. take a chill pill and relax.. for a visual it is a high priority.. and its a realllly low for other stuff.. But this is posted for visual, you tarded prick.. see the diffrence.

May 10 2016, 12:00 AM · Arma 3
timziito added a comment to T62431: Scopes are not attached to Weapons directly.

I do myself own Scopes for my hunting rifle and they do not hover like that :)

Easy fix and do it vote it up!

May 10 2016, 12:00 AM · Arma 3
timziito edited Steps To Reproduce on T62431: Scopes are not attached to Weapons directly.
May 10 2016, 12:00 AM · Arma 3

May 9 2016

timziito added a comment to T62427: Measuring of distance in-game.

@Exploited

hahaha, Football should have a goldenglobe award for best fake injury actor

May 9 2016, 11:59 PM · Arma 3
timziito added a comment to T62427: Measuring of distance in-game.

@Scropion
I get what you are saying, tried it on an airfield seems okay :)
But feelt quite crazy for a assult rifle to hit a target 400-450M away that easily

@Kid
400M are around 4 football field long "real football" AKA "foot to ball"
:)

May 9 2016, 11:59 PM · Arma 3
timziito added a comment to T62427: Measuring of distance in-game.

@Wallace

+1 that is really logical thank you :)

May 9 2016, 11:59 PM · Arma 3
timziito added a comment to T62427: Measuring of distance in-game.

@Exploited

Ofcourse, i could be wrong, that is why i am posting it here as feedback.
just in case and to see if other agrees or not.

Just helping to improve the game with feedback, maybe 50% of the buyers are slackers and not feeding them programmers!!

May 9 2016, 11:59 PM · Arma 3
timziito added a comment to T62427: Measuring of distance in-game.

@derby
So it seems real that a small town is likearound 300meter long? example 100meters down the hill to town that is 300m long and 100 up to the next hill?

It must be wrong srsly..
I can understand if they and mixed up Feet and meters somewere, i am Swedish so i USE Meters and KM.
Best game ever anyhow, i just wanted to help feeding them programmers :'(

May 9 2016, 11:59 PM · Arma 3
timziito edited Steps To Reproduce on T62427: Measuring of distance in-game.
May 9 2016, 11:59 PM · Arma 3