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AI suffers from sudden Amnesia
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Playing them showcases Enemy sees you and after having a firefight cover to cover AI suddenly forgets about you and starting patroling them areas.

*uhmm firefight one died probebly nothing* AI logic, give AI if they dont already have a Highalert state after taking fire so they dont just "hey it stopped now" like nothing ever happend, make them LIVE make them FEAR let them SUFFER!!
Let the AIs be friendly with eachother like "OMG they killed BOB" "i miss bob"


Legacy ID
Unable To Duplicate
AI Issues

Event Timeline

timziito edited Steps To Reproduce. (Show Details)Mar 12 2013, 9:50 AM
timziito edited Additional Information. (Show Details)
timziito set Category to AI Issues.
timziito set Reproducibility to Always.
timziito set Severity to Major.
timziito set Resolution to Unable To Duplicate.
timziito set Legacy ID to 4201032012.May 7 2016, 12:24 PM

yes, i want the murder to feel as personal as possible

.... Well that took a dark turn.


I think, after the firefight has stopped, the AI engaged in the fight should move towards the last known location. It'd add a bit of realism.

Well, that escaleted quickly...

That said, what ExploitedYouth is saying is quite spot on...

Unable to reproduce in the latest dev build. Closing, since this ticket is very old and has not recieved any attention in a long time.

If the issue is still reproducable for you, please create a new ticket.