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Altimaden
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User Since
Mar 8 2013, 12:36 PM (337 w, 16 h)

Recent Activity

May 10 2016

Altimaden added a comment to T72634: jamming, delay handguns..

after reading this feature request 5 times, I have concluded that the only sentence that makes any sense is:
"Probability increases if the character is immersed in water."

...what feature is it you are requesting?

May 10 2016, 6:17 AM · Arma 3
Altimaden added a comment to T71972: Parachute should disappear if supply drop get stuck in trees.

a motionless fully inflated chute sticking out above the treetops does look rather ridiculous

May 10 2016, 6:00 AM · Arma 3
Altimaden added a comment to T67399: [Feature request] Blood spatter on walls and other objects.

upvoted cuz seriously, how many kids play this game? i wish game developers would recognize the average age of their audience

May 10 2016, 3:18 AM · Arma 3
Altimaden added a comment to T67106: going prone on light house walkway is glitched .

haha that's a lot of typos for one sentence
i have also noticed this glitch though.
/upvote

May 10 2016, 3:07 AM · Arma 3
Altimaden added a comment to T66953: SUGGESTION: Occasional sun flare / flash when someone is looking through a scope..

like in battlefield how the glare from snipers look like they have a flashlight attached to their gun at all times, even in a tunnel, and you just shoot at the light? It would be cool if it worked like real life though - relative to shooter and target position to the sun

May 10 2016, 3:01 AM · Arma 3
Altimaden added a comment to T66616: Broken windows still play "glass hit" sounds when fired through.

noticed some buildings in agia marina doing this too

May 10 2016, 2:49 AM · Arma 3
Altimaden added a comment to T66602: Street lights dont break when shot ?.

i did not realize they required multiple shots, but it should be one shot, upvote

May 10 2016, 2:49 AM · Arma 3
Altimaden added a comment to T65764: Loading vehicles itno aircraft.

+1 this would be awesome, another level of freedom

May 10 2016, 2:12 AM · Arma 3
Altimaden added a comment to T65764: Loading vehicles itno aircraft.

shameless bump for attention

May 10 2016, 2:12 AM · Arma 3
Altimaden added a comment to T65094: Ability to plant explosive in vehicle to detonate it whenever you like, even after it moves....

or rolling an empty vehicle towards an enemy position and detonating as a distraction, i would think it would have limited used outside jihading, but having the option would be cool

May 10 2016, 1:47 AM · Arma 3
Altimaden added a comment to T65052: Ability to select default view mode (snap, 3rd person, free look) for vehicles.

thank you, i feel a little silly
someone please delete this

May 10 2016, 1:46 AM · Arma 3
Altimaden edited Steps To Reproduce on T65052: Ability to select default view mode (snap, 3rd person, free look) for vehicles.
May 10 2016, 1:46 AM · Arma 3
Altimaden added a comment to T64818: The ability to dig. Very simple If we can dig we can make bunkers or what not.

at least the ability to dig a fox hole, that would be cool. giving less damage from explosives, making you less visible...i would dig that :P

May 10 2016, 1:38 AM · Arma 3
Altimaden added a comment to T63267: Option to Lock a door from the inside.

coupled with breaching this would be cool. only doors with a deadbolt like entrance doors

May 10 2016, 12:35 AM · Arma 3
Altimaden added a comment to T63058: IR lasers not visible at (at least) 300m through NV.

I could imagine this would be a major drawback when trying to guide air support

May 10 2016, 12:28 AM · Arma 3
Altimaden edited Steps To Reproduce on T63058: IR lasers not visible at (at least) 300m through NV.
May 10 2016, 12:28 AM · Arma 3
Altimaden added a comment to T63056: needs melee weapons like a knife.

why not just have a scripted animation? i think it works well in battlederp. it would be very satisfying to hunt people down through a thick patch of woods say, if you're tailing a squad having a knife would be very handy

May 10 2016, 12:28 AM · Arma 3
Altimaden added a comment to T63002: Sophisticated considerations on how to get rid of the blurry mid range textures.

there are a list of issues that would improve the immersion and suspension of disbelief for this game (like sights where the whole screen zooms in) but like demongod said, anything that doesn't render the game unplayable isn't an issue.
immersion is a subtle art and when games get it right, they're fantastic games and everyone remembers them. get it wrong and you're just another shooter.

i have this bad feeling we're only going to remember arma 3 as having such potential...

May 10 2016, 12:26 AM · Arma 3
Altimaden added a comment to T63002: Sophisticated considerations on how to get rid of the blurry mid range textures.

shameless bump for moar votes

May 10 2016, 12:23 AM · Arma 3
Altimaden added a comment to T63002: Sophisticated considerations on how to get rid of the blurry mid range textures.

bumped for more votes, cuz this idea is worth it

May 10 2016, 12:23 AM · Arma 3
Altimaden added a comment to T63002: Sophisticated considerations on how to get rid of the blurry mid range textures.

brilliant idea, this combined with the alpha overlay of the grass textures on the player characters (someone else posted that concept here) would be fantastic

May 10 2016, 12:22 AM · Arma 3
Altimaden added a comment to T62954: Land vehicles especially lighter ones have NO sense of initial torque and/or wheel spin..

^ i agree 100% with PWNtrooper, except in arma there is slow, fast and faster, no medium, and hill climbing is a pain.

...a manual gearbox would be cool

May 10 2016, 12:21 AM · Arma 3
Altimaden added a comment to T62719: [Feature request] Helicopter ground aiming (while hovering).

trim is used in flight controls to fix an aircraft (fixed wing or rotary) in a new attitude. when an aircraft gains speed (throttle up/collective up + cyclic forward) multiple forces act upon the airframe from multiple directions, there is rotational torque from the engine, which rolls an aircraft right when increasing, left when decreasing, rotational torque from the blades which will yaw a helicopter (dependent on blade rotation direction). There is an increase in lift when the aircraft gains speed, pulling the nose up, pushing the nose down when decreasing. To counter these changes in forces, you apply trim, so instead of continually applying force to the controls the trim servos physically re-center the controls to where you are holding them, taking up the force required to keep the aircraft at the desired attitude.

helicopters strafe to fire (as in fly over targets), i think one of the Hinds have a downward angled 20mm cannon, my guess is this would be focused to a certain range whereby the pilot could hover and hit a known area on the ground.

personally in games with helicopters, i tend not to strafe directly over targets, you have no weapons that fire directly down. try firing from as far as you can - use the maximum range possible. Don't try killing everything in one go, and turn away before you get into firing range from the target, circle back and go again.

May 10 2016, 12:13 AM · Arma 3
Altimaden added a comment to T62654: 30 round pistol magazines not showing.

no worries, happy to do it

May 10 2016, 12:10 AM · Arma 3
Altimaden edited Steps To Reproduce on T62654: 30 round pistol magazines not showing.
May 10 2016, 12:10 AM · Arma 3
Altimaden added a comment to T62651: AI suffers from sudden Amnesia.

yes, i want the murder to feel as personal as possible

May 10 2016, 12:10 AM · Arma 3
Altimaden added a comment to T62508: Spawning as birds or game crashing due to developer build..

played on a server (aussie) with the 'stable' release, get bumped to seagull occasionally - workaround by re spawning.
replicated this error by switching and downloading developer version, joined the same server and as soon as voip connected i hear people complaining about being bumped to seagull. i was unable to load into the game.
i then disabled developer version, rejoined the same server and played again, occasionally (too often...) getting bumped to seagull.

May 10 2016, 12:03 AM · Arma 3

May 9 2016

Altimaden added a comment to T61699: Scopes not working with NVG.

it would be cool if there were different types of NV gogs in the game for different purposes, 4 tube for better peripheral, gogs specifically for snipers, cheapo crappy outdated ones you come across more often in wasteland etc.

May 9 2016, 11:18 PM · Arma 3
Altimaden added a comment to T61369: Realistic Wounding System.

upvote for more gore, come on we're all adults here, i dont hear many kids at all over the VON.
as a sniper, i want to see the pink mist
as a soldier, seeing a squadmate next to me suddenly have his head taken off would definitely add to immersion

May 9 2016, 11:00 PM · Arma 3
Altimaden added a comment to T60819: Firing from vehicles.

being able to open doors on helicopters, etc. to shoot out would be awesome, or closing the doors to provide cover

May 9 2016, 10:05 PM · Arma 3
Altimaden added a comment to T60706: Tracer ammunition is too uneffective.

tracers seem to do the same damage for me

May 9 2016, 9:55 PM · Arma 3
Altimaden added a comment to T60617: Grass Draw distance Should be max..

chill guys, they're already working on something http://feedback.arma3.com/view.php?id=3505

May 9 2016, 9:51 PM · Arma 3
Altimaden added a comment to T58799: Deploying a weapon / proper use of bipods.

it feels like this should have been implemented before release but here we are...

  • the stance adjust system is only a novelty without having the ability to rest your weapon or deploy a bipod.
  • buildings are more often than not worthless to occupy as you cannot open windows and almost always have to stand unsupported to see around.
  • it detracts from the realism of a 'realistic' game. to see a bipod on the end of my gun, folded uselessly as if welded in place is a crying shame.
May 9 2016, 3:52 PM · Arma 3
Altimaden added a comment to T58799: Deploying a weapon / proper use of bipods.

+1 Must have feature

May 9 2016, 3:35 PM · Arma 3