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[Feature request] Blood spatter on walls and other objects
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Description

It's not high priority feature but while blood is left on the ground or floor it would be nice if it could be also left on the walls, stones maybe bushes and trees.

Also after bullet has penetrated the body and left markings on the wall the blood could easily (if close enought) left blood drops on the wall too - that way we could get confirmation if we hit the target and is it still alive if it left the area.

Details

Legacy ID
1903504782
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request

Event Timeline

fragmachine edited Additional Information. (Show Details)
fragmachine set Category to Feature Request.
fragmachine set Reproducibility to N/A.
fragmachine set Severity to None.
fragmachine set Resolution to Open.
fragmachine set Legacy ID to 1903504782.May 7 2016, 2:24 PM
MadDogX added a subscriber: MadDogX.May 7 2016, 2:24 PM

Edited title for clarity.

I personally prefer dismemberment over bloodspatters (50cal headshot and only a small pool blood?) ;)

I do like the suggestion, but I can imagine it's not easy to determen the correct amount and location of the blood splatter to make it realistic enough, even though it's more realistic without it.

One note though; if added it MUST be possible to enable/disable this option at the client settings for obvious reasons.

wUFr added a subscriber: wUFr.May 7 2016, 2:24 PM
wUFr added a comment.Jun 3 2013, 1:19 PM

:D will be nice HORROR game, if they will add something like this - like blood everywhere

Thanks for the support.

I think that also bloodmist if not overdone would look nicer than just pieces of meat flying after 12.7 cal hit the body. Im not talking about getting rid of the gibs but rather fill the whole effect with proper tiny but visible bloodmist. Volume of it could depend on the hitpoint, type of ammunition used etc. For instance artery would have more effect on it than upper chest. Sniper rifle would have more effect on it than pistol. Of course it have to be transparent mist not flush of blood.

As dismemberment goes with full respect to SLX mod which have great features gore part wasn't quite realistic.
We not talk about pre made model when BIS stated that dismemberment will be possible in A3 - did they said something obvious as pre made body model for it? We don't know. We know that ArmA engine seems to doesn't like shape changing materials. What we need is dynamic body for dismemberment. While I try to think realistic that gore won't make it into final build BIS should at least laid the foundations for it in engine to help modders with implementing it - the same to various animations.

I don't believe in so called "psychopath effect" - I believe in marketing and as far as it would cut BIS sellings I would not implement it in vanilla - BUT - I would gave it strong foundations in core-engine for modders.

That way both sides are happy - it is not in the vanilla game - but it is in the engine. It should be much more versatile and easier to implement than in previous ArmA games.

aoshiS2 added a subscriber: aoshiS2.May 7 2016, 2:24 PM

we need a little more gore to compenset that ragdoll

upvoted cuz seriously, how many kids play this game? i wish game developers would recognize the average age of their audience

As dismemberment goes with full respect to SLX mod which have great features gore part wasn't quite realistic.
We not talk about pre made model when BIS stated that dismemberment will be possible in A3 - did they said something obvious as pre made body model for it? We don't know. We know that ArmA engine
seems to doesn't like shape changing materials. What we need is dynamic body for dismemberment. While I try to think realistic that gore won't make it into final build BIS should at least laid the
foundations for it in engine to help modders with implementing it - the same to various animations.

As matter of fact, I know that BIS already has working dismemberment models (or at least a working method) on the engine since it's already a feature on VBS 2. I agree it's not 100% accurate, but it does work without any problems (compaired to the SLX mod, which by the way did a great job to simulate it).

However I still agree to add a little bit more gore and more realistic blood patterns on both the units themselfs and their surroundings.

@Grezvany13 Well VBS 2 engine is not ArmA 3 engine but i see what you mean. Im afraid that it's not as easy as copy/paste but that shouldn't be argument either to not implement foundations for proper wounding system with ability to dismemberment it for the core engine.

Model based gore was working out approach in SLX but what I would like personally see in ArmA 3 gore mod is stick to realism as much as possible with details involved like bodies of dead soldiers still having their original uniform along with parts of their equipment. Thats the VBS 2 way to go.
That means if one lost half of his legs still have its own uniform, same face. Lets say that half leg with boot would fit his uniform too just for detail - case.

If I would have enought time, patience and not being enought lazy to learn modding - i would make it myself. But wouldn't be it easier with basics, foundations standing behind it? Im sure so.

Crierd added a subscriber: Crierd.May 7 2016, 2:24 PM

It's about time as someone said before me that BIS realized the age of their consumer and added some more gore that is fitting with the scenario, such as Red Orchestra 2.

Dismemberment from things that would actually blow off your leg like bounding mines and etc would be welcome additions, along with blood spray on walls and windows of vehicles and etc.

Could you just imagine a mission where you need to rescue two hostages, you reach their last known location only to find one of them with a round to the head and blood splatter all along the walls? I personally thing that would add a ton of immersion.

@Crierd seriously, the average age of ArmA player is around 25yo. At least enhanced blood effects would be welcomed.

Dismemberment will this time be possible and supported by the engine but not in vanilla game (at least this is what devs said).

I agree. One thing that bothered me was the lack of blood. It gave the games a "sanitized" appearance, which is in contrast to its authentic gameplay. I'd like blood effects on objects, as long as it's done well.

"FO3" was one of the games that did spatter well.

For right now all we have are blood splatters on the ground ( it looks nice though, given a direction of round penetrating ) and strange balloon like blood effect after AP round on the body. BIS might have problem with implementing blood on other objects but right now it looks silly if you can see lake of blood on the ground but none on the wall or tree.

Simple tex-overlay would make the thing and I believe it works the same way on blood on the ground surface.

Bohemia added a subscriber: Bohemia.May 7 2016, 2:24 PM

+1, MUST HAVE, all current new/old games have that. Nothing difficult to do that

Devs: Get bullet direction hit, check if something behind target, create random blood decal (decal as object attached to model)

As in Skyrim, BF3 etc. - model have effects LOD for blood\mud\dust\snow\wet\magic effects on object

Almost month from posting this issue, 43 votes so far 100% for vote up - and we don't even get "reviewed" status. Devs wake up!

wUFr added a comment.Sep 10 2013, 6:13 PM

6622 reports, you wake up

@wUFr I have to wake up to do what? If you would be dev it would be hard for you to read the ticket and hit "review button"?

Get a life or you wake up.

dedmen added a subscriber: dedmen.Sep 13 2017, 1:40 PM

We have this. Solved.