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wUFr
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User Since
Mar 6 2013, 9:30 AM (577 w, 1 d)

Recent Activity

May 10 2016

wUFr edited Steps To Reproduce on T83299: 5.1 - 3rd person view - footsteps on frond speakers are on left side, not centered.
May 10 2016, 11:33 AM · Arma 3
wUFr added a comment to T79696: Support for Nvidia Dynamic Super Resolution?.

i know, there is sampling option, but i dont think it does it same way as nvidia option

May 10 2016, 9:30 AM · Arma 3
wUFr edited Steps To Reproduce on T79696: Support for Nvidia Dynamic Super Resolution?.
May 10 2016, 9:30 AM · Arma 3
wUFr added a comment to T79340: Dedicated server crashes [PRIMARY REPORT].

... my server is now online for about 8 hours, no crashes, nothing wrong... and i only bought new router, becouse old one was dropping connections when too overloaded with traffic... but i dont think that is reason for crashes i had before :O

May 10 2016, 9:17 AM · Arma 3
wUFr added a comment to T79340: Dedicated server crashes [PRIMARY REPORT].

its very strange crash, when i was in work YESTERDAY, i started it up via remote desktop, no problem, but after i came home, started it up, it crashed in about 2 minutes.. :O

EDIT: I bought new router Mikrotik RB2011(so not some cheap crap) and dedi didnt crashed once, will test it more for longer time

May 10 2016, 9:17 AM · Arma 3
wUFr added a comment to T79340: Dedicated server crashes [PRIMARY REPORT].

samatra:

  • Name the archive with your nickname (mine would be "Iceman.rar")

:D

May 10 2016, 9:17 AM · Arma 3
wUFr added a comment to T79340: Dedicated server crashes [PRIMARY REPORT].

I tried start dedi server today, and its still running without crashing, was there some update?

i didnt change anything :-O

May 10 2016, 9:17 AM · Arma 3
wUFr added a comment to T79340: Dedicated server crashes [PRIMARY REPORT].

Random server crash (console just close - clients gets "no message received") - crashfiles: gbase.cz/wufr.zip

problem file: \windows\sysWOW64\ntdll.dll

PS: tried disable all addons, still crashing - even without player connected

OS info: Win Home Server 2011 (same as 2008 R2 without some features) - Will try Windows 8.1 today

May 10 2016, 9:17 AM · Arma 3
wUFr edited Steps To Reproduce on T77182: Ability to change contrast of the game.
May 10 2016, 8:21 AM · Arma 3
wUFr added a comment to T76023: Please enable turning on and off lights as copilot in choppers.

stupid idea, why? Troll can just enter choppa in night mission, and turn all lights on = hello AA :)

May 10 2016, 7:50 AM · Arma 3
wUFr added a comment to T75459: High ping.....

i dont think he wants to host it public, he just testing something on LOCAL and ping gets high

May 10 2016, 7:36 AM · Arma 3
wUFr added a comment to T75459: High ping.....
  1. check firewall settings (on PC and router)
  2. disable antivirus (i had Avira before = masive FPS drops)
  3. what is your router/switch you are using, some old devices can do lagg
May 10 2016, 7:36 AM · Arma 3
wUFr added a comment to T75434: Rain Textures Missing.
  1. check game data (via steam)
  2. check GPU temperature
May 10 2016, 7:36 AM · Arma 3
wUFr added a comment to T72952: Infantry Movement - Turning is too fast.

they should care about AIs 360° backflip-triple-turn headshots at first :) if Your turning is too fast, why you dont just decrease mouse sensitivity ? :D

May 10 2016, 6:26 AM · Arma 3
wUFr added a comment to T72706: No Mouse Cursor.

Try delete your user data to reset settings, maybe that help (or just move it somewhere else)

May 10 2016, 6:19 AM · Arma 3
wUFr added a comment to T72564: Bugs are not affected by bullets.

please submit IMPORTANT ISSUES..

May 10 2016, 6:16 AM · Arma 3
wUFr added a comment to T72543: Opening main menu can fix FPS drop.

no FPS drop noticed in STABLE 1.0

May 10 2016, 6:15 AM · Arma 3
wUFr edited Steps To Reproduce on T72543: Opening main menu can fix FPS drop.
May 10 2016, 6:15 AM · Arma 3
wUFr added a comment to T71473: Reddot Reflexion visible while not aiming.

tried that, no problem. So i think "need more info" :)

May 10 2016, 5:46 AM · Arma 3
wUFr added a comment to T71443: there is no jumping in arma 3.

i dont think its related to that one, becouse climbing over something is not simple jumping.

Try to jump with 30+ Kg of equipment and guns.. this is not CS/Call of Duty..

May 10 2016, 5:45 AM · Arma 3
wUFr added a comment to T71442: they should add a crossbow fo stelth missions.

"Archery Fetish Mod" :DDDD btw disagree with crossbow in game, maybe throwing knifes, but not crossbow :D

May 10 2016, 5:45 AM · Arma 3
wUFr added a comment to T71423: High Fps in Singleplayer, Low Fps in Multiplayer?.

One of most voted on tracker - http://feedback.arma3.com/view.php?id=716 search before posting :P

May 10 2016, 5:45 AM · Arma 3
wUFr added a comment to T71421: Floating rocks in the distance.

For me this problem was becouse some MP missions have custom view distance option, so game render for example 2km of objects, but you set 1800m view distance in mission script and thats why its flying its showing 2km radius of objects, but 1800m of terain, also this problem can be becouse of low Terain quality, low quality = less detailed terrain = flying objects :)

May 10 2016, 5:45 AM · Arma 3
wUFr added a comment to T71420: Freeze of Arma 3 when I Join some servers.

Enabled in firewall ?

May 10 2016, 5:45 AM · Arma 3
wUFr added a comment to T71317: Terrain Editing.

not sure about this, but i played on server, where hangar on airfield was removed(not destroyed, rly gone), maybe there is a way to remove objects by scripts :)

May 10 2016, 5:42 AM · Arma 3
wUFr added a comment to T71305: Visual glitch when forcing "takebag" on a backback from another unit.

"I broke Arma 3 LOL" - stupidest report ever. DOWNvoted

May 10 2016, 5:41 AM · Arma 3
wUFr added a comment to T71288: AR-2 Darter and Tayran AR-2 can "refuel"/charge at gas station.

its not a bug, its a feature! :D

May 10 2016, 5:41 AM · Arma 3
wUFr added a comment to T71097: cursor running out of screen.

i think this can be windows bug and can be fixed by alt-tabing out and in so windows actualy lock mouse inside the window :)

May 10 2016, 5:35 AM · Arma 3
wUFr added a comment to T71097: cursor running out of screen.

i had similar issue, it worked only if i had Steam Friends windows on second monitor and i move (invisible) mouse on it. Sometimes just Alt+tabing out and clicking back in game fix this

PS: Actualy im not 100% sure if Arma 3 did this, you can try :)

May 10 2016, 5:35 AM · Arma 3
wUFr added a comment to T71029: Arma 3 Beta Cannot Create DX11 device E_NOINTERFACE error.

http://www.microsoft.com/en-us/download/details.aspx?id=35 try this - DirectX updater

May 10 2016, 5:33 AM · Arma 3
wUFr added a comment to T70936: Typing in in chat does not deactivate buttons.

Dupe of milion reports before, please SEARCH before posting something :'(

May 10 2016, 5:29 AM · Arma 3
wUFr added a comment to T70688: no lightning sounds when lightning is present....

Sounds are in game by now (DEV).. just played campaign today :)

May 10 2016, 5:21 AM · Arma 3
wUFr added a comment to T70688: no lightning sounds when lightning is present....

i noticed that too, lighting without sound :( voted up

May 10 2016, 5:21 AM · Arma 3
wUFr added a comment to T70585: [DEV] Trees rendering overloads the GPU after 0.75.108432 patch.

Looks like everyone here want 2D trees or what...

May 10 2016, 5:18 AM · Arma 3
wUFr added a comment to T70585: [DEV] Trees rendering overloads the GPU after 0.75.108432 patch.

if your cooler cant cool your GPU used on max, you need to change it. Game cant do anything with that...

May 10 2016, 5:18 AM · Arma 3
wUFr added a comment to T70585: [DEV] Trees rendering overloads the GPU after 0.75.108432 patch.

So game developers are responsible for your bad cooled GPU ? :D

edit: If your card is overheating problem is somewhere else, clean fan or but better cooling for it..

I have 2 GTS450 and 6 core AMD and trust me its doing some "heat" but i have good cooling for it, so temperatures are at 65°c max

May 10 2016, 5:18 AM · Arma 3
wUFr added a comment to T70272: ArmA is crashing every time i'm flying a heli.

are these headphones USB ?

May 10 2016, 5:06 AM · Arma 3
wUFr added a comment to T70144: Tires explode and don't get flat.

you can have flat tires, if you drive over rocks or hit something ;)

May 10 2016, 5:01 AM · Arma 3
wUFr added a comment to T70132: ATV idea.

Nice idea but i... LOLed so hard when i saw that picture :D

May 10 2016, 5:01 AM · Arma 3
wUFr added a comment to T70084: choppers are bouncing.

reacting on my last post: Confirmed, just tested it in editor. Its not MP issue, arma just doesnt like vehicle - object collisions :P :(

..its not bouncing that much, but if i speed up time it is

May 10 2016, 4:59 AM · Arma 3
wUFr added a comment to T70084: choppers are bouncing.

its looks like multiplayer issue - server lags, did you tried that in editor ?

May 10 2016, 4:59 AM · Arma 3
wUFr added a comment to T70084: choppers are bouncing.

in editor or multiplayer ? in MP it can be because of lag, but yet i know this "bug", engine is not much friendly with object-to-object collisions :)

May 10 2016, 4:59 AM · Arma 3
wUFr added a comment to T70048: New gun that should be added..

and M320 is what ? :D thats "tuned" Intervention

http://www.arma3.com/images/weapons/m320.png

vs

http://www.military-today.com/firearms/cheytac_m200_intervention.jpg

May 10 2016, 4:58 AM · Arma 3
wUFr added a comment to T70016: VSync limits frame rate to 30.

I think this bug is Confirmed. I have same problem with Vsync

Vsync disabled - 70+-FPS
Vsync enabled - locked to 40FPS (not 60)

Just tested that in editor of DEV version

May 10 2016, 4:56 AM · Arma 3
wUFr added a comment to T70016: VSync limits frame rate to 30.

you should try DEV version, i have a lot more FPS on it. Btw i noticed something like fps "lock" too, when i cant get 40+ fps, i will test it more at home and send report :)

May 10 2016, 4:56 AM · Arma 3
wUFr added a comment to T70016: VSync limits frame rate to 30.

becouse i dont like half-frames on my monitor :P

May 10 2016, 4:56 AM · Arma 3
wUFr added a comment to T70016: VSync limits frame rate to 30.

What Vsync does is waiting before another frame is rendered, so your monitor will not display half(unfinished) frames, 60FPS = HZ of your monitor becouse if your monitor is 60HZ, it cant display more than 60FPS.

30FPS "lock" can be done by gpu drivers (nvidia have this option for example).

And be happy for 30FPS, smooth gameplay is not about high fps, but about stable framerate :)

yes, there is difference between 30 and 60FPS, but that 30FPS lock is there maybe becouse of that, if you have 30-33-31-30 FPS, game will not look that smooth, as 30-30-30-30 FPS.

There should be option like in Nvidia drivers: Vsync, Vsync (half refresh rate), disabled

May 10 2016, 4:56 AM · Arma 3
wUFr added a comment to T70007: FPS Issue(s). Needs to be solved!.

FPS drop on MP are most of time server-side problem, if you playing on lagged server, you cant get high FPS.

Also try -cpuCount=[threads] (ex. -cpuCount=6)

And if you have Nvidia SLI setup, you need to set Rendering mode in drivers manualy :)

May 10 2016, 4:56 AM · Arma 3
wUFr added a comment to T70002: I regularly lose all sound in Arma 3, using a USB headset.

but not enough USB power is not warranty fail ;) that cable CAN double power, that depends on how its made on motherboard, you must try

May 10 2016, 4:56 AM · Arma 3
wUFr added a comment to T70002: I regularly lose all sound in Arma 3, using a USB headset.

try buy this: http://www.ppctechs.com/images/items/USB-YCABLE01.jpg :) but i think problem is simply in drivers

and not sure if this is your post: http://forum.teamspeak.com/showthread.php/90896-Plantronics-USB-headset-losing-sound-in-Arma-3-and-TeamSpeak also "Well TeamSpeak uses the sound device pretty constantly and heavily since that is what it does" so its driver problem or USB doesnt have enough power = you need that cable, or motherboard with better USB power, just question what MB you have ?

May 10 2016, 4:56 AM · Arma 3
wUFr added a comment to T70002: I regularly lose all sound in Arma 3, using a USB headset.

You said your headphones are USB, that means, they have integrated sound chip, if i am right :) becouse soundcard can't "redirect" audio to USB ports

May 10 2016, 4:56 AM · Arma 3
wUFr added a comment to T70002: I regularly lose all sound in Arma 3, using a USB headset.

"However, it happens more frequently when I'm also running TeamSpeak" - i dont think thats Arma 3 problem, you should check for latest drivers and there is option your motherboard USB doesnt have enough power to power up these headphones.

I have USB sound card (Creative) so i know what i talking about, a lot of problems were just becouse drivers, for example my soundcard was constantly connecting and disconnecting before i updated drivers. And for me, mission impossible was just installing drivers correctly, becouse Creative drivers are total sh*t-work :D

TIP: Try to disable integrated soundcard on motherboard, try another USB port. But at first, update drivers. OR it can be problem with codecs

May 10 2016, 4:56 AM · Arma 3
wUFr added a comment to T69774: Wrong sea rendering when looking through some choppers' windows.

still not fixed in STABLE 1.0 but other similar are :'(

May 10 2016, 4:47 AM · Arma 3
wUFr added a comment to T69774: Wrong sea rendering when looking through some choppers' windows.

New screenshot uploaded, now wait for devs.

  • "CLOSED" --- :)
May 10 2016, 4:47 AM · Arma 3
wUFr added a comment to T69774: Wrong sea rendering when looking through some choppers' windows.

guys dont talk about choppa name thats not important in this report :D but im bored so im gona test all choppers

EDIT: Tested on all choppas and it happens on both versions of PO-30 ("ka-60") and little birds (AH-9 and MH-9). Other are ok

May 10 2016, 4:47 AM · Arma 3
wUFr added a comment to T69774: Wrong sea rendering when looking through some choppers' windows.

choppa name edited :D

btw i repeat i spotted this only on 2 choppers which are with us from first version of alpha :)

May 10 2016, 4:47 AM · Arma 3
wUFr added a comment to T69773: Wrong camera rotation when flying as copilot (Taken controlls).

still not fixed :'(

May 10 2016, 4:47 AM · Arma 3
wUFr edited Steps To Reproduce on T69774: Wrong sea rendering when looking through some choppers' windows.
May 10 2016, 4:47 AM · Arma 3
wUFr edited Steps To Reproduce on T69773: Wrong camera rotation when flying as copilot (Taken controlls).
May 10 2016, 4:47 AM · Arma 3
wUFr added a comment to T69356: Colour environment.

little playing in photoshop:

http://arma3.gamesbase.cz/more_saturation.png
http://arma3.gamesbase.cz/contast_plus_50.png
http://arma3.gamesbase.cz/contast_plus_100.png

it can be ugly for some people - depends on your monitor etc.. and thats why this should be adjustable. But devs have more important work to do now :(

friend sent me this: http://gsngaming.com/topic/8812-arma-3-alpha-sweetfx-v13/ that can help us :)

May 10 2016, 4:32 AM · Arma 3
wUFr added a comment to T69356: Colour environment.

lets say he/we wants better colors, btw i think they updated it, water seems to be less blue than before

May 10 2016, 4:32 AM · Arma 3
wUFr added a comment to T69356: Colour environment.

voted up, and i think better contrast can fix it or.. make it better (option in settings will be good solution becouse of so many different monitors)

May 10 2016, 4:32 AM · Arma 3
wUFr added a comment to T69354: AI over kill.

ye this is same problem as in A2, AI aimbots ;) .. in A2 they were possible to give me headshot in an airplane.. :D

May 10 2016, 4:32 AM · Arma 3
wUFr added a comment to T69339: [SERVER] We need Linux Server files.

not sure about that in arma, but ye. I am waiting for linux too :)

May 10 2016, 4:31 AM · Arma 3
wUFr added a comment to T69339: [SERVER] We need Linux Server files.

they will, but not yet - also waiting for linux :)

May 10 2016, 4:31 AM · Arma 3
wUFr added a comment to T69219: Alt Tab, changes text to unreadable, but resolution is the same..

i was asking info from guy who submited this issue, but ok. :D

btw i dont have any problems with alt+tab and im using it since alpha went public :)

+ what screen-mode you using ? fullscreen / windowed without borders / windowed

May 10 2016, 4:27 AM · Arma 3
wUFr added a comment to T69219: Alt Tab, changes text to unreadable, but resolution is the same..

disable fxaa and aa and try again + did you do some modification of settings in nvidia panel ? that can do problems...

EDIT: New nvidia drivers released, try clean installation

May 10 2016, 4:27 AM · Arma 3
wUFr added a comment to T69219: Alt Tab, changes text to unreadable, but resolution is the same..

"need more info" - what's your GPU, drivers (are updated ?), did that before ? ..

May 10 2016, 4:27 AM · Arma 3
wUFr added a comment to T69104: APEX Demolition for buildings and concrete.

"People downvoted this post and mine because they think Nvidia features are Nvidia only"

  • LOL i down voted this, becouse its ... other reason (dont want to talk about that again and again and again...)
May 10 2016, 4:23 AM · Arma 3
wUFr added a comment to T69104: APEX Demolition for buildings and concrete.

talking to the wall... totaly.

But have nice dreams about that, becouse apex buildings will not happen ;) part of physX =/= 1 "click" for developers, its completely rebuild of engine, multiplayer part and AI at first place.

"GPU and CPU and preforms bad" - Thats what they are working on right now for your info.

May 10 2016, 4:23 AM · Arma 3
wUFr added a comment to T69104: APEX Demolition for buildings and concrete.

"trust me in arma are not hard to render" ..and now someone is game developer in bohemia interactive :D

"change you a re blowing up entire city's" - Airstrike, artilery ?

..And what you think, game release is here in some months, so THEY GET TOTALY CRAZY AND COMPLETELY REBUILD WHOLE GAME ? :DDDD

-> Go on forums and start topic Arma 4 ideas / wishes :D

May 10 2016, 4:23 AM · Arma 3
wUFr added a comment to T69104: APEX Demolition for buildings and concrete.

Vid demonstration with 1 building, now lets say we have big island in arma with thousands of objects

problems:

  1. ultra fps hungry - again, think about calling air strike or artilery inside village when hall of buildings will be destroyed - or you have NASA computer ?
  1. multiplayer sync of all these destroyed parts - just imposible

and for your info BF3 model of destrucition is pretty simple, becouse 1 building is like 8 pieces of walls (for example) and every wall can be destroyed, so that why it looks nice. But i dont think even this is possible in A3 becouse again of that large open world, BF3 is just small.. playground.

This technologi just cant be used in that big giant world as arma have ;) - Maybe on some extra objects created for some mission, but not all buildings.

EDIT: I think moderator can close this thread, becouse we all know, its not just possible in Arma 3. But you can try post this on call of duty forums :DD

May 10 2016, 4:23 AM · Arma 3
wUFr added a comment to T69104: APEX Demolition for buildings and concrete.

for your info, they are using CPU version of PhysX

May 10 2016, 4:23 AM · Arma 3
wUFr added a comment to T69104: APEX Demolition for buildings and concrete.

Apex is nice, but ULTRA power-fps hungry (remember Mafia 2 ?). So voted down :(

May 10 2016, 4:23 AM · Arma 3
wUFr added a comment to T68380: Ladder animation even after ladder.

its not "bug" actualy, its becouse they made it that simple, without any "ending" animation ;)

May 10 2016, 3:52 AM · Arma 3
wUFr added a comment to T67678: Displaying very long strings on screen has a large impact on FPS, and can hang game.

why you need "2048" and more ? :D nobody will read that

May 10 2016, 3:28 AM · Arma 3
wUFr added a comment to T67673: Helicopter explodes when leaving a pad at random..

My idea is, its sync-lagg problem, when someone or server (?) see player "out" of chopper but positioned inside of it so chopper/plane explode

May 10 2016, 3:28 AM · Arma 3
wUFr added a comment to T67673: Helicopter explodes when leaving a pad at random..

confirmed, happend to me too. I just entered chopper and boom. But it was on Domination, so maybe its mission bug

May 10 2016, 3:28 AM · Arma 3
wUFr added a comment to T67572: Rpt is spammed by Placement slopelandcontact failed on model.

Feedback tracker is spammed by "RPT is spammed" .. what about put these things in 1 report next time ? :(

May 10 2016, 3:25 AM · Arma 3
wUFr added a comment to T67498: Increase the Ifrit's top speed from 137 kph to ~150kph + Increase it's gasoline consumption.

"is based on" ;) end.

+1 for b101uk

May 10 2016, 3:22 AM · Arma 3
wUFr added a comment to T67498: Increase the Ifrit's top speed from 137 kph to ~150kph + Increase it's gasoline consumption.

funny is, ifrit IS NOT real vehicle ;) its only inspired by some

May 10 2016, 3:22 AM · Arma 3
wUFr added a comment to T67498: Increase the Ifrit's top speed from 137 kph to ~150kph + Increase it's gasoline consumption.

Please go play need for speed.. :D and it's already fast as hell

May 10 2016, 3:22 AM · Arma 3
wUFr added a comment to T67454: Player character does unnecessary first aid animation when leaving map screen..

i had same problem, but in MP on server with domination. Domination is VERY buggy atm, like "screaming for medic" sound bug etc, try that in editor - I didn't tried it yet, becouse i am lazy :P :D

May 10 2016, 3:20 AM · Arma 3
wUFr added a comment to T67399: [Feature request] Blood spatter on walls and other objects.

6622 reports, you wake up

May 10 2016, 3:18 AM · Arma 3
wUFr added a comment to T67399: [Feature request] Blood spatter on walls and other objects.

:D will be nice HORROR game, if they will add something like this - like blood everywhere

May 10 2016, 3:18 AM · Arma 3
wUFr added a comment to T67397: editor tool ,modify the terrain.

i dont think engine is capable of editing terain in-game, but you can do it out-game with DEV tools (i think A2 tools should work for now)

May 10 2016, 3:18 AM · Arma 3
wUFr added a comment to T67357: Прицел на снайперке.

ehm. english ? :D

May 10 2016, 3:16 AM · Arma 3
wUFr added a comment to T67357: Прицел на снайперке.

who watched yesterday stream already know, there are 3D optics comming :) btw.: stalker build on cry engine ? :D ..

May 10 2016, 3:16 AM · Arma 3
wUFr added a comment to T67351: Nvidia 3D Vision not working.

again.. wait for final game and post this on NVIDIA forums.

May 10 2016, 3:16 AM · Arma 3
wUFr added a comment to T67282: Major FPS problems AMD system.

its simple, its APLHA (or beta soon) and server-side (or AI at least) is not much optimized yet, thats why you (and all others) have low or lower framerate than in SP :)

btw if you get lucky, you can find server with good framerate

May 10 2016, 3:14 AM · Arma 3
wUFr added a comment to T67048: Overbassed sounds - after last update.

Closing for now, still not assigned so i will spam them latter :D

May 10 2016, 3:05 AM · Arma 3
wUFr added a comment to T67048: Overbassed sounds - after last update.

Youtube dont have 5.1 audio, thats why its on that links :) + thats why its uncompressed, and i dont think 100MB is problem in 2013 :)

May 10 2016, 3:05 AM · Arma 3
wUFr edited Steps To Reproduce on T67048: Overbassed sounds - after last update.
May 10 2016, 3:05 AM · Arma 3
wUFr added a comment to T66987: Arma 3 Geforce Experience.

lol how can BIS DEVs optimize Nvidia drivers ? ... and you must wait until final release of the game, then post this on NVIDIA forums, NVIDIA doing these game profiles. Not game developers.

"CLOSED"

May 10 2016, 3:03 AM · Arma 3
wUFr edited Steps To Reproduce on T66793: Action keys for compass and clock are active when typing in chat.
May 10 2016, 2:55 AM · Arma 3
wUFr added a comment to T66711: Can't even start arma 3 anymore.

you have i7 and still overclocking ? OMG WHY :D you dont need that much power

May 10 2016, 2:52 AM · Arma 3
wUFr added a comment to T66711: Can't even start arma 3 anymore.

upload it somewhere else, for example here: www.speedyshare.com and put link to file

May 10 2016, 2:52 AM · Arma 3
wUFr added a comment to T66711: Can't even start arma 3 anymore.

"Faulting module path: C:\Windows\system32\nvwgf2um.dll" (some nvidia driver file)

i found some ppl have problems with this file too (in other games)

> try update graphic drivers to latest

May 10 2016, 2:52 AM · Arma 3
wUFr added a comment to T66569: Filter in multiplayer browser doesnt work.

try cancel limit for max ping and wait little bit, loading is slow some times :)

May 10 2016, 2:47 AM · Arma 3
wUFr added a comment to T66567: People in fast flying helicopter float behind it in multiplayer.

Confirmed, Voted up.

idea:

client side have "inside vehicle" status, so lagging player see him inside vehicle

but server simply thinks the player is not inside vehicle, so it sends position of player(not of the vehicle) to the others + some laggs = he is flying behind it.

More lags = longer flying :D

May 10 2016, 2:47 AM · Arma 3