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Visual glitch when forcing "takebag" on a backback from another unit
Acknowledged, WishlistPublic

Details

Legacy ID
2869621825
Severity
None
Resolution
Open
Reproducibility
Always
Category
Scripting
Steps To Reproduce

Happens when you make one unit "takebag" which already in possession of another unit (mortar bag in this case)

Event Timeline

Killzone_Kid edited Additional Information. (Show Details)
Killzone_Kid set Category to Scripting.
Killzone_Kid set Reproducibility to Always.
Killzone_Kid set Severity to None.
Killzone_Kid set Resolution to Open.
Killzone_Kid set Legacy ID to 2869621825.May 7 2016, 4:05 PM
Killzone_Kid edited a custom field.
wUFr added a subscriber: wUFr.May 7 2016, 4:05 PM
wUFr added a comment.Aug 17 2013, 7:54 PM

"I broke Arma 3 LOL" - stupidest report ever. DOWNvoted

AD2001 added a subscriber: AD2001.May 7 2016, 4:05 PM

Please be more descriptive in the ticket summary.

neokika added a subscriber: neokika.May 7 2016, 4:05 PM

Can you, please, describe a reliable repro?

Thank you.

What are you downvoting this for? It ain't a popularity contest LMAO!

@neokika Sure. Didn't think it was important.

  1. create blufor (player), civilian and empty MK6 mortar
  2. name civilian bob
  3. preview
  4. open debug console and run this:

player addeventhandler [
"weapondisassembled",
{

		bob action ["takebag", _this select 1];
		player action ["takebag", _this select 1];

}
];

  1. go to mortar and disassemble it.
  2. go to 3rd person view

Now every time bob is in your view you get the glitch, turn away and it is gone, look at bob and it is back.