User Details
- User Since
- Mar 14 2013, 4:51 PM (613 w, 19 h)
May 10 2016
This is a good idea
The commander can also be shot from the outside
I agree especially when you look directly into the light.
This may be caused by your terrain detail setting.
Maybe also add a specular map to streets.
strg = crtl
I experienced the same thing.
I believe you can customize the color in the options menu.
Just choose red or something else that's easy to spot.
It's like that so that your computer doesn't have to render 2 images which would cause a bad perfomance loss.
I think it's not really possible (backblast)
It's a known issue
Tracers also seem not bright enough at night.
Just use the GPS.
What's the problem with that?
You can shoot but you can't really hit something.
Same goes for lying on the ground sideways
Can't you just use rearm to get the magazines?
English isn't everyone's first language.
Deal with it.
I think this can be closed...
Seems to be fixed.
It's actually like that.
They appear totally cold :)
Added the building type
It's definitively upside down:
http://upload.wikimedia.org/wikipedia/commons/d/dd/Full_Moon_Luc_Viatour.jpg
The suppression effect in Insurgency was awesome
May 9 2016
Another posibility would be to create animations for the destruction which would be even better.
Would be nice to have but it would have a huge impact on performance, since everything needed to be rendered twice.
I have a FX 8150 CPU (@3.8 Ghz, an AMD 7870 graphics card and 8 GB of RAM.
And I can play the game with 3000 view distance and a mixture of standard to ultra settings with 25-55 FPS in the editor.
But playing a mission things get really bad really fast and I also have these freezes but only on Altis though.
Is anyone able to run the game smoothly on a AMD/AMD system?