Visual navigation point defined by user on map (right click + MAYS) are barely visible playing the game.
When I move the head the visual navigation point is fading faster and I cannot see before dissapear.
This problem is worse on white surfaces or textures.
{F19894}
Description
Details
- Legacy ID
- 2192530887
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Visual-GUI
Create a personal navigation point on map and try to find after 1 second. Specially when you try against white wall.
I see this problemn on Arma 2 Combined Operations.
Event Timeline
A lot of people are complaining about this, I don't even use a visual waypoint so maybe my opinion is invalidated by this, but I think people need to start learning how to map read.
Even using your compass just to find the direction your going in will make you more tactically aware, for example your in the middle of the island so up is north left is west down is south and right is east, then turn the direction you put your marker.
I feel that too many people are too reliant on this, so maybe thats why BIS made it slightly harder with a bit more opacity than usual, it forces you to be a bit less reliant on waypoints and opens up your eyes.
Theres been so many times when I've seen players on this waypoint march, and they don't even realise theres an enemy next to them, then they get shot and they say "where did he come from! the ai is too difficult".
I'm not questioning the way you play.
It exposes a feature of the game that I think is malfunctioning.
As I say I don't use a visual waypoint to help me play the game, I was suggesting a reason as to why the opacity on the waypoint hud is higher than bright white, so that you don't notice it as much and use it more of a general direction than straight and true.
Also recently the hud is getting so cluttered in Arma, which drags the immersion right down, and unfortunately people only populate servers with easy easy easy settings :/
No, there are many UI elements at the moment that are hard to read or see, this is just one of them. If BIS wanted to make it harder they'd just remove it. If you don't want to use it, that's great, don't use it. But others do.
I believe you can customize the color in the options menu.
Just choose red or something else that's easy to spot.
@JoeOBrien its HUD not UI, UI for example would be the computer itself, your keyboard and mouse + screen.
But your right those that do use it should be able to see it, so as I said before, my opinion is invalidated.
@Dale is UI. Not HUD. The keyboard, Mouse, Screen are devices, user devices.
And if don't know the map the nav point ia very useful.
It fades away when your looking at it so it doesn't obstruct your view because an enemy could be directly behind that marker and you wouldn't be able to see them at all.
If you want to see it clearly just look away from it for a second and then turn back.
But really, learn how to navigate on your own without visible markers, not only does it help you in game but you learn how to read maps for real life as well, and you never know when that might be crucial to saving your or somebody else's life.
No Meratoma its not, I work in Health and Safety (and hopefully soon game design) and I know the difference between user interface and heads-up display, A user interface regarding the graphical interface would be how you input keys into the system to get a reaction out of the system.
A heads-up display is something that is ingame, a function which allows you to understand the actions happening ingame, for example the crosshairs or the waypoint marker.
Both aren't even related its just people who don't understand call it UI.
For example another name for a Game (the concept) would be a Graphical User Interface.
No Dale isn´t.
All programmers in the world use the term "UI" to refer the information that is displayed and with which the user interacts.
If one of the "UI" elements disappears from the display or not display correctly loses all its functionality and should be revised.
A game is not programmers, it is a game.
HUD is the correct term in game development when referring to what displays information to the player during game play.
The GUI when making games is what we refer to as the user being able to interact with during game play and other menus and items when in menu, etc.
@Nicolii:
The visual marker may overlap or not according to what is shown on screen wil.
This is a simple question of overlap.
Even with a map and a compass knowing them read correctly you can lose. Because magnetic variations exist that can affect the compass.
ARMA maps even not include the terrain heights and includes its own GPS to simplify mark your position on the map.
I do not think that by playing ARMA learn to shoot and read maps perfectly. And a visual marker helps a lot especially to new players.
Your just on a mission to try and prove somebody wrong aren't you, now that somebody who works in the industry said that your little UI argument was wrong your now trying to get me with things I didn't say.
I said read a map, reading a map doesn't have to mean a compass as well. It's true that A3 doesn't have height lines every 10m or so but it does have radio towers, peaks, and other various landmarks, you can determine the rise and fall of the land off those and navigate from those. You don't need a compass, plus there is also the sun, moon and stars to navigate from.
And yes generally you are given a GPS but some mission designers (I'm one of them), and mods remove any type of GPS from your characters to make the mission a little bit more challenging.
And no, playing a video game won't make you shoot better with a real gun (which I never mentioned, how did this come into the conversation?), or read maps perfectly (which I never said), but you will be able to read a map with some skill, and no, it won't be perfect but by the lay of the land you can figure out generally where you are, and which way is north.
Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.
If this issue is still relevant in current dev build, please re-post.