Right now it's possible to stuff a vest with high number of small items, like if it was a bag and not a vest with a specific pouch layout.
A more comlex solution would be to introduce a separate layout for each vest, with a limited number of pouches divided into three categories: magazines, grenades and small items (scopes, first aid kits, chemlights etc.). For example, a bandolier would have less pouches than a carrier rig, while grenadier vest would have more grenade pouches, at a cost of less magazine pouches, compared to a standard rifleman version.
The pouch system would work in a similar way to the current weapon modding system, with item-class specific slots.
A simpler solution would be to limit not only the maximum volume of carried items, but also the maximum amount for each class for a specific vest, for example: max mags 6, max grenades 2, max cargo 1. Within ingame inventory interface, a vest would have three separate bar indicators, one for each item class, in place of curent one overall fill bar.
Either way, a SAW type magazine would count as 2 or even 3 standard magazines, similar to Arma2 gear system.
The goals of this are:
- to have a more varied inventory system
- to prevent from carrying like 20 mags (or grenades) in a vest designed at best for half of that
- to force proper ammunition management and firing discipline by limiting the maximum ammount of ammunition carried
- to increase role of backpacks and proper outfit selection
- to have different vests to be not only fasion items, but to have specific purposes as well {F19044} {F19045} {F19046} {F19047}