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vryoffbtdrummr
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User Since
Mar 7 2013, 3:09 AM (350 w, 16 h)

Recent Activity

May 10 2016

vryoffbtdrummr added a comment to T74816: Zamak's scale.

hate to break it to you, but there is no such thing as a Kamaz. just as a note, this is present in the non-dev version as well, but the editor image is a bit bigger than one shown above

May 10 2016, 7:20 AM · Arma 3
vryoffbtdrummr added a comment to T74666: Flashlight is too weak.

how?

May 10 2016, 7:17 AM · Arma 3
vryoffbtdrummr added a comment to T74642: add a black TRG skin.

you can always create a mod

May 10 2016, 7:16 AM · Arma 3
vryoffbtdrummr added a comment to T74619: One Katiba magazine blows up strider.

i can confirm this. its the same for the MX rifles...you are hitting the engine block. the hunter and ifrit also have this problem. shoot just below the back door on the hunter and it will explode. shoot the center of the rear axle of the ifrit, you get the same result. there was a ticket about this not too long ago, cant seem to find it

May 10 2016, 7:16 AM · Arma 3
vryoffbtdrummr added a comment to T74534: ruined the game.

may be something wrong with the computer as well...

May 10 2016, 7:14 AM · Arma 3
vryoffbtdrummr added a comment to T74517: Satchel Charge too weak.

the demo charge is also to weak...sorry about that. its my fault

May 10 2016, 7:13 AM · Arma 3
vryoffbtdrummr added a comment to T74472: cars have too much grip.

how does this go under swimming and diving?

May 10 2016, 7:12 AM · Arma 3
vryoffbtdrummr added a comment to T74440: No way to modify gravity.

oh...god...this could get interesting, but yes, it should be added, just for modding purposes

May 10 2016, 7:12 AM · Arma 3
vryoffbtdrummr added a comment to T74434: destroyed walls simply sink into the ground.

PhysX SHOULD make this possible, but the devs chose not to use this option for some stupid reason

May 10 2016, 7:11 AM · Arma 3
vryoffbtdrummr added a comment to T74420: Cave Systems and Waterfalls.

PhysX should be able to increase the game by 200%
https://developer.nvidia.com/physx
here is an overview of what PhysX is capable of. most of these options should be used to improve the game

May 10 2016, 7:11 AM · Arma 3
vryoffbtdrummr added a comment to T74420: Cave Systems and Waterfalls.

PhysX does, so the engine does...its built in to all PhysX engines. its possible, same with dynamic destrucion

May 10 2016, 7:11 AM · Arma 3
vryoffbtdrummr added a comment to T74419: Sunglasses do not affect sunglare effect at all.

there is a mod that changes that...its on armaholic somewhere

May 10 2016, 7:11 AM · Arma 3
vryoffbtdrummr added a comment to T74410: Train Physx class .

are there railways on altis?

May 10 2016, 7:11 AM · Arma 3
vryoffbtdrummr added a comment to T74410: Train Physx class .

what else could it be used for?

May 10 2016, 7:11 AM · Arma 3
vryoffbtdrummr added a comment to T74408: Armored vehicles are not protected enough from small arms.

just did a test for myself, thats exact, at least for the MRAPS. they can be shot in the same spots and be taken out by 4-7 shots of a sniper rifle from 500m, depending on the vehicle...the strider only takes 4 shots to the left side...

May 10 2016, 7:11 AM · Arma 3
vryoffbtdrummr added a comment to T74400: Can't destroy weapon caches or other explosives properly with explosive charges.

lol. it was able to destroy large 3 story buildings made entirely of concrete before, didnt think it would become this weak...sorry.

May 10 2016, 7:11 AM · Arma 3
vryoffbtdrummr added a comment to T74400: Can't destroy weapon caches or other explosives properly with explosive charges.

yes, they weakened the demo charge a bit much...sad to say it was my fault

May 10 2016, 7:11 AM · Arma 3
vryoffbtdrummr added a comment to T74329: When aircraft crash at high velocity they just bump into the ground and burst onto flames....

this would make a lot of sense. another option would to have the plane split into multiple items and fly in various directions. If im not mistaken, the PhysX part of the game engine can allow for very high quality destruction on all objects(seen a few demos on it, its pretty good)

May 10 2016, 7:09 AM · Arma 3
vryoffbtdrummr added a comment to T74329: When aircraft crash at high velocity they just bump into the ground and burst onto flames....

yes it would... i dont know why they dont add this to the current buildings
its an available feature in all PhysX engines
https://developer.nvidia.com/apex

May 10 2016, 7:09 AM · Arma 3
vryoffbtdrummr added a comment to T74314: Varsuk side armor is too weak..

not to mention, AP(Armored Piercing) rounds are meant to stop tanks

May 10 2016, 7:09 AM · Arma 3
vryoffbtdrummr added a comment to T74313: Varsuk will attacks air units with gun.

I dont see why this is a problem.
and the main gun is 120mm
there is nothing wrong here

May 10 2016, 7:09 AM · Arma 3
vryoffbtdrummr added a comment to T74185: Add Large naval ships with walkable interior.

there are no real good ones now, just the USS Nimitz that was originally a mod for arma 2 but updated to 3.
heres a link to it anyway:

http://www.armaholic.com/page.php?id=23049

May 10 2016, 7:06 AM · Arma 3
vryoffbtdrummr added a comment to T74185: Add Large naval ships with walkable interior.

besides, modders will cover that and they already have

May 10 2016, 7:06 AM · Arma 3
vryoffbtdrummr added a comment to T74133: Satchel charge unrealistically weak.

yeah. ok. i thought they removed it from the game due to it not being on any unit

May 10 2016, 7:05 AM · Arma 3
vryoffbtdrummr added a comment to T74133: Satchel charge unrealistically weak.

the satchel charge should be strong. I only reported about the dem charge(the small one. btw, i would test the satchel charge, but i cant seem to find it any more. where did it go?

May 10 2016, 7:05 AM · Arma 3
vryoffbtdrummr added a comment to T74133: Satchel charge unrealistically weak.

no, i can place a demo charge between 3 ammo boxes and they are all destroyed, besides, the satchel charge and the demo charge are different...the satchel charge is about 2.5 demo charges together. your steps to reproduce has us using satchel charges, yet you're complaining about demo charges

May 10 2016, 7:05 AM · Arma 3
vryoffbtdrummr added a comment to T73882: Vehicle operators should wear country of origin's flag.

CSAT is just an Arab empire, not a coalition, there are no other nations with CSAT. Who says the US wont adopt the Merkava, its 2035

May 10 2016, 6:53 AM · Arma 3
vryoffbtdrummr added a comment to T73877: Separation of assets inside a faction like Arma 2 had.

there are no countries fighting the war. Its a NATO task force against a fictional Arabian empire. They just happen to use technology base off of Russian technology

May 10 2016, 6:53 AM · Arma 3
vryoffbtdrummr added a comment to T73849: Add Uk soldiers.

UK soldiers would have their own camo. the NATO UK soldiers would just have UK flags.

May 10 2016, 6:52 AM · Arma 3
vryoffbtdrummr added a comment to T73527: Grenades are not suppressed when laid on top of..

so, what your saying is they didnt actually fix it, they just said they did

May 10 2016, 6:44 AM · Arma 3
vryoffbtdrummr added a comment to T73527: Grenades are not suppressed when laid on top of..

thought they fixed that...i reported this in the alpha and it was colsed

May 10 2016, 6:44 AM · Arma 3
vryoffbtdrummr added a comment to T73208: Demo charge unrealistically strong.

when one demo charge, not satchel charge, can take out a concrete building 3 stories tall alone, they are overpowered...

May 10 2016, 6:32 AM · Arma 3
vryoffbtdrummr edited Steps To Reproduce on T73208: Demo charge unrealistically strong.
May 10 2016, 6:32 AM · Arma 3
vryoffbtdrummr added a comment to T73183: requesting more blood and gore to arma 3.

but adding more to it will not increase the rating, its already M

May 10 2016, 6:31 AM · Arma 3
vryoffbtdrummr added a comment to T72617: FIA units are listed as Independents in the "Sites" category in the module menu..

shouldn't they be independents in the first place?

May 10 2016, 6:17 AM · Arma 3
vryoffbtdrummr added a comment to T72550: Content Request warships.

to AD2001:
yes i have, however, if you were to include a larger ship, i think a 40mm cannon should be included on it, just like most modern military ships of that size. another idea would be missile artillery...

May 10 2016, 6:16 AM · Arma 3
vryoffbtdrummr added a comment to T72550: Content Request warships.

you should also be able to have a ship with a 40mm cannon similar to the APCs, that way you can use naval ships to attack a coastal town.

May 10 2016, 6:16 AM · Arma 3
vryoffbtdrummr added a comment to T72534: Please make salt flats of Altis behave like paved road (vehicle speed bonus).

near impossible to roll anything, and when you do, it flips back over in 0.01 seconds(might be a slight exaggeration)
if the salt flat is used as an airstrip, it should behave like pavement

May 10 2016, 6:15 AM · Arma 3
vryoffbtdrummr added a comment to T72373: A-143 unable to take off in two ship formation from main Altis airbase.

change the item that says stay in formation or something like that. however, from there, it might try to turn around and get in formation

May 10 2016, 6:11 AM · Arma 3
vryoffbtdrummr added a comment to T72314: Weird reflections on units inside vehicle.

i know its probably a bug, but that makes the guys with the goggles look really cool

May 10 2016, 6:09 AM · Arma 3
vryoffbtdrummr added a comment to T72075: Add sniper with lighter caliber sniper rifles.

yes, the M320 is designed to engage infantry. The MXM and the Mk18 rifles are designed as battle low caliber snipers

May 10 2016, 6:03 AM · Arma 3
vryoffbtdrummr added a comment to T72030: IR/thermal vision not simulated properly with fog, smoke , clouds and ambient temperature..

@Prepar:
with the rain, if you pause the game while on thermal, it will become cold, but it starts out hot...

May 10 2016, 6:02 AM · Arma 3
vryoffbtdrummr added a comment to T71939: suggestion an Underwater base.

it would not be very practical in a war. you can't set it up and take it down very fast. the local population does not have the technology for this kind of stuff. so, there its just not practical or possible.

May 10 2016, 5:59 AM · Arma 3
vryoffbtdrummr added a comment to T71939: suggestion an Underwater base.

2035...to0 soon.besides, with the other technology in the game, it would be too advanced. BIS has already set what the technology limit would be for this game.

May 10 2016, 5:59 AM · Arma 3
vryoffbtdrummr added a comment to T71076: Night Sky is too boring.

I have to say, when you are in the middle of nowhere(away from cities, or altis and stratis), you should be able to see it clearly, but only if you look at the sky for a minute or two, so your eyes can adjust.

May 10 2016, 5:34 AM · Arma 3
vryoffbtdrummr added a comment to T70693: We need backpacks for use with parachutes.

this is a much needed feature. i hate it when you have to paradrop as a medic. it takes away all the gear they use.

May 10 2016, 5:21 AM · Arma 3
vryoffbtdrummr added a comment to T70624: BTR-K rapid-fires both Titan Missiles at Armored Targets even if 1st hasn't impacted yet.

it shouldn't shoot at all, the titans are AA, thats what the problem is

May 10 2016, 5:19 AM · Arma 3
vryoffbtdrummr added a comment to T70041: Allow reverse thrust or backwards movement on ground on airplanes..

why does this matter now? there are no planes yet

May 10 2016, 4:57 AM · Arma 3
vryoffbtdrummr edited Steps To Reproduce on T69675: Attack heli combat style.
May 10 2016, 4:44 AM · Arma 3
vryoffbtdrummr added a comment to T69614: Neck shot is not a kill?.

yes. have had the same issue at times...dont understand it at all

May 10 2016, 4:42 AM · Arma 3
vryoffbtdrummr added a comment to T69150: Feature Request: Improved "Damage" Visuals on Buildings, Objects, and Vehicles when they are Hit.

might be hard to implement at this stage of the game

May 10 2016, 4:25 AM · Arma 3
vryoffbtdrummr added a comment to T69089: Suggestion about the Context Menus (left click and scroll down/release left mouse button to select).

then how would you shoot?

May 10 2016, 4:22 AM · Arma 3
vryoffbtdrummr added a comment to T69083: Please add ability to pick up chemlights.

why? you would be glowing..

May 10 2016, 4:19 AM · Arma 3
vryoffbtdrummr edited Steps To Reproduce on T69020: rotorwash doesnt kick any dirt up when at the beach.
May 10 2016, 4:17 AM · Arma 3
vryoffbtdrummr added a comment to T69013: Copilot flying UH-80 causing HUGE synchronization issue.

this could just be a connection issue

May 10 2016, 4:16 AM · Arma 3
vryoffbtdrummr added a comment to T69000: suggestion an Underwater base.

it would not be very practical in a war. you can't set it up and take it down very fast. the local population does not have the technology for this kind of stuff. so, there its just not practical or possible.

May 10 2016, 4:16 AM · Arma 3
vryoffbtdrummr added a comment to T69000: suggestion an Underwater base.

2035...to0 soon.besides, with the other technology in the game, it would be too advanced. BIS has already set what the technology limit would be for this game.

May 10 2016, 4:16 AM · Arma 3
vryoffbtdrummr added a comment to T68910: Unit: "Ammo Bearer" should be listed under "Men (Support)".

heavy implies heavier gear. ammo bearer means he has more ammo, yet the same gear as a normal soldier.

May 10 2016, 4:12 AM · Arma 3
vryoffbtdrummr added a comment to T68863: Helicopter Controls - Going up!... well almost..

tip: pull the nose of the helo up when you need a fast gain in altitude

May 10 2016, 4:11 AM · Arma 3
vryoffbtdrummr added a comment to T68831: Combat Life Saver.

@Laqueesha: there are some british guys, but the BLUEFOR units are NATO

To the topic: the official term used for a combat medic is CLS, so...it should stay

May 10 2016, 4:10 AM · Arma 3
vryoffbtdrummr added a comment to T68784: It crashes Java(when I am running a minecraft server) when launching arma 3.

this isn't a game problem. its a computer problem...your computer just doesn't have the capacity to run those processes at the same time...

May 10 2016, 4:08 AM · Arma 3
vryoffbtdrummr edited Steps To Reproduce on T68765: Vermin SMG recoil inconsistencies.
May 10 2016, 4:08 AM · Arma 3
vryoffbtdrummr added a comment to T68738: Changing flags.

Duplicate of 0010087

May 10 2016, 4:06 AM · Arma 3
vryoffbtdrummr added a comment to T68689: PiP Scopes.

Noticed that as well.I believe the 2010 game Medal of Honor did this, and it worked out well...

May 10 2016, 4:04 AM · Arma 3
vryoffbtdrummr added a comment to T68606: UH-80 Ghosthawk door gunner freelook.

why should a minigun have multiple RPM's? its a pointless waste of time to try and code that in. besides, what if miniguns only have one RPM in 2035?

May 10 2016, 4:00 AM · Arma 3
vryoffbtdrummr added a comment to T68494: Radar - too powerfull .

there is no IR lock warning. and it should stay. but, the lock on system is fine as is.

May 10 2016, 3:55 AM · Arma 3
vryoffbtdrummr added a comment to T68448: Add a nationality tab in the profile customization.

it happens all the time.(take other military shooters for instance)they force you to play as a person from a specific country.if this idea is taken into consideration, at least you get to choose.

May 10 2016, 3:54 AM · Arma 3
vryoffbtdrummr added a comment to T68448: Add a nationality tab in the profile customization.

that might be good...just leave it blank to have it be random

May 10 2016, 3:54 AM · Arma 3
vryoffbtdrummr added a comment to T68448: Add a nationality tab in the profile customization.

true, but if you look at the helo pilots, they have american flags...why not change it so that all NATO nations can be helo pilots. same goes for all other units..they have a place for a flag, yet they dont have one. it is a NATO operation, not an American one.

May 10 2016, 3:54 AM · Arma 3
vryoffbtdrummr added a comment to T68448: Add a nationality tab in the profile customization.

yes.thats what i meant.updated for clarity

May 10 2016, 3:54 AM · Arma 3
vryoffbtdrummr edited Steps To Reproduce on T68448: Add a nationality tab in the profile customization.
May 10 2016, 3:54 AM · Arma 3
vryoffbtdrummr added a comment to T68443: Units.

Another idea to this would be have the user select his nationality from the profile customization screen and have the flag displayed on his uniform.then, create a randomization item(like the face and voice already are)for a nationality. i have noticed that all heo pilots are US...the reason there should be a nationality tab is because it is a NATO task force using the same camo for each unit.

May 10 2016, 3:54 AM · Arma 3
vryoffbtdrummr added a comment to T68440: There should be a grenade roll.

good idea, only it might be hard to implement now. its a bit late

May 10 2016, 3:54 AM · Arma 3
vryoffbtdrummr added a comment to T68405: Arma 3 Not Ready for Beta?.

????THIS MAKES NO SENSE...

May 10 2016, 3:53 AM · Arma 3
vryoffbtdrummr added a comment to T68348: [feature request] add a submenu for get in that vehicle.

good idea. that way, if you and your squad are across a valley from the truck, you tell them to get in...yet you want to drive...

May 10 2016, 3:51 AM · Arma 3
vryoffbtdrummr added a comment to T68279: Improve animations when entering and exiting vehicles.

yeah, same thing for the ghosthawk, havent payed much attention to the blackfoot's get in animation

May 10 2016, 3:49 AM · Arma 3
vryoffbtdrummr added a comment to T68279: Improve animations when entering and exiting vehicles.

i think you mean the ghosthawk... the animation for it is good, only the doors need to be able to be openable

May 10 2016, 3:49 AM · Arma 3
vryoffbtdrummr added a comment to T68272: HEMTT Truck slows down too much with one flat tire.

no its the alpha dev build.

May 10 2016, 3:49 AM · Arma 3
vryoffbtdrummr added a comment to T68266: Infantry Compass showing up in pilot and copilot seats of some helicopters.

it should stay as is. its not the devs fault that you remapped your keys. besides, a helo pilot does have a compass for a reason. even it there is one in the helo, its very hard to read compared to the one used by infantry

May 10 2016, 3:49 AM · Arma 3
vryoffbtdrummr added a comment to T68260: AMV-7 have a REALLY tiny picture on editor.

noticed that too. kind of hard to place it in a good spot...

May 10 2016, 3:48 AM · Arma 3
vryoffbtdrummr added a comment to T68255: Low observable aircraft [Ghosthawk & Blackfoot] should take more time to have AA lock..

both...it would be harder to lock on to. needs more time and it needs to be closer.

May 10 2016, 3:48 AM · Arma 3
vryoffbtdrummr added a comment to T68251: Aerial vehicles need audible warning warning system for AA missiles.

yes. this is definitely needed

May 10 2016, 3:48 AM · Arma 3
vryoffbtdrummr added a comment to T68247: Commanche (RAH 99 Blackfoot) has no anti-armor weapons.

but the Blackfoot is also alot faster and more agile...speed with decent weapons or slow(sitting duck) with alot of weapons.. you choose...

May 10 2016, 3:48 AM · Arma 3
vryoffbtdrummr added a comment to T68241: Invisible night vision goggles, again.

its a glitch, why would the base still be there?

May 10 2016, 3:47 AM · Arma 3
vryoffbtdrummr added a comment to T68190: AH-9 and KA--60 gun fire rate is directly proportional to the framerate.

he said the test was in the dev version. as of now, there is no such thing as a Ka-60

May 10 2016, 3:45 AM · Arma 3
vryoffbtdrummr added a comment to T68190: AH-9 and KA--60 gun fire rate is directly proportional to the framerate.

there is no helicopter called the Ka-60 in the dev version...just saying.

May 10 2016, 3:45 AM · Arma 3
vryoffbtdrummr added a comment to T68183: Mi-48 Kajman's copilot seat has no "Take controls" option or flight controls.

@Dr Death:
This takes place in 2035...have some sense...weapons are updated, created and modified. Its a new war...its new technology...and better yet, ITS FICTIONAL.
Going back a few posts, the TRG-21 is the IMI Tavor TAR-21,the TRG-20 is the MTAR-21. The MX series is based off of the Bushmaster ACR.The Katiba is based off of the Iranian KH2002"Khaybar". the M18 ABR is based off of the M14 EBR. the PO-30 Orca is based off the Ka-60. The Mi-48 combines the Mi-28 and the Ka-52.

May 10 2016, 3:45 AM · Arma 3
vryoffbtdrummr added a comment to T68149: snow map and snow troops and vehicles.

this has already been suggested multiple times

May 10 2016, 3:44 AM · Arma 3
vryoffbtdrummr added a comment to T67993: Allow firearms to become damaged by gunfire..

good idea. was thinking of something myself. i shot an AI a few days ago with the sniper rifle. it hit his gun...would have killed him otherwise. if it is a large caliber gun, would the round go through his gun?

May 10 2016, 3:38 AM · Arma 3
vryoffbtdrummr added a comment to T67982: Ragdoll effect on dragged wounded soldiers.

you can drag soldiers?when?

May 10 2016, 3:38 AM · Arma 3
vryoffbtdrummr added a comment to T67972: Environmental Effects On Your Character.

if its being done in DayZ, i doubt it could be hard here. upvoted

May 10 2016, 3:37 AM · Arma 3
vryoffbtdrummr added a comment to T67944: Lighting of scene changes when Sun out of viewport.

@FeralCircus
it was good, just a bit choppy. the light would change every second, very choppy. at least that is how it is on the free demo. Idk about the full game

May 10 2016, 3:36 AM · Arma 3
vryoffbtdrummr added a comment to T67877: Prone Aiming Unrealistically Accurate and overpowered (Almost no gun sway).

its good as it is. nothing needs to be changed

May 10 2016, 3:34 AM · Arma 3
vryoffbtdrummr added a comment to T67842: Mount bipods or weapons on small walls or ledges.

this has already been discussed in another forum.

May 10 2016, 3:33 AM · Arma 3
vryoffbtdrummr added a comment to T67505: SOS scope for snipers not showing up..

i mean spawning a sniper in the editor.

May 10 2016, 3:23 AM · Arma 3
vryoffbtdrummr added a comment to T67505: SOS scope for snipers not showing up..

then why does it not show up when i spawn the BLUEFOR sniper? Exactaly. its not visually there.

May 10 2016, 3:22 AM · Arma 3
vryoffbtdrummr edited Steps To Reproduce on T67505: SOS scope for snipers not showing up..
May 10 2016, 3:22 AM · Arma 3
vryoffbtdrummr added a comment to T67449: AI often behaves like rambo and does not act as a team.

@arziben
probably seeing a tactic that just ended up happening, rather than the AI intending it to

May 10 2016, 3:20 AM · Arma 3
vryoffbtdrummr added a comment to T67443: Request: ToH helicopter flight characteristics.

can someone explain? as Arma 3 being the first Bohemia Interactive game i have played, i need some more info.

May 10 2016, 3:19 AM · Arma 3
vryoffbtdrummr edited Steps To Reproduce on T67428: Player frozen when looking at map in MH-9.
May 10 2016, 3:19 AM · Arma 3