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- User Since
- Mar 7 2013, 3:09 AM (599 w, 2 d)
May 10 2016
hate to break it to you, but there is no such thing as a Kamaz. just as a note, this is present in the non-dev version as well, but the editor image is a bit bigger than one shown above
you can always create a mod
i can confirm this. its the same for the MX rifles...you are hitting the engine block. the hunter and ifrit also have this problem. shoot just below the back door on the hunter and it will explode. shoot the center of the rear axle of the ifrit, you get the same result. there was a ticket about this not too long ago, cant seem to find it
may be something wrong with the computer as well...
the demo charge is also to weak...sorry about that. its my fault
how does this go under swimming and diving?
oh...god...this could get interesting, but yes, it should be added, just for modding purposes
PhysX SHOULD make this possible, but the devs chose not to use this option for some stupid reason
PhysX should be able to increase the game by 200%
https://developer.nvidia.com/physx
here is an overview of what PhysX is capable of. most of these options should be used to improve the game
PhysX does, so the engine does...its built in to all PhysX engines. its possible, same with dynamic destrucion
there is a mod that changes that...its on armaholic somewhere
are there railways on altis?
what else could it be used for?
just did a test for myself, thats exact, at least for the MRAPS. they can be shot in the same spots and be taken out by 4-7 shots of a sniper rifle from 500m, depending on the vehicle...the strider only takes 4 shots to the left side...
lol. it was able to destroy large 3 story buildings made entirely of concrete before, didnt think it would become this weak...sorry.
yes, they weakened the demo charge a bit much...sad to say it was my fault
this would make a lot of sense. another option would to have the plane split into multiple items and fly in various directions. If im not mistaken, the PhysX part of the game engine can allow for very high quality destruction on all objects(seen a few demos on it, its pretty good)
yes it would... i dont know why they dont add this to the current buildings
its an available feature in all PhysX engines
https://developer.nvidia.com/apex
not to mention, AP(Armored Piercing) rounds are meant to stop tanks
I dont see why this is a problem.
and the main gun is 120mm
there is nothing wrong here
there are no real good ones now, just the USS Nimitz that was originally a mod for arma 2 but updated to 3.
heres a link to it anyway:
besides, modders will cover that and they already have
yeah. ok. i thought they removed it from the game due to it not being on any unit
the satchel charge should be strong. I only reported about the dem charge(the small one. btw, i would test the satchel charge, but i cant seem to find it any more. where did it go?
no, i can place a demo charge between 3 ammo boxes and they are all destroyed, besides, the satchel charge and the demo charge are different...the satchel charge is about 2.5 demo charges together. your steps to reproduce has us using satchel charges, yet you're complaining about demo charges
CSAT is just an Arab empire, not a coalition, there are no other nations with CSAT. Who says the US wont adopt the Merkava, its 2035
there are no countries fighting the war. Its a NATO task force against a fictional Arabian empire. They just happen to use technology base off of Russian technology
UK soldiers would have their own camo. the NATO UK soldiers would just have UK flags.
so, what your saying is they didnt actually fix it, they just said they did
thought they fixed that...i reported this in the alpha and it was colsed
when one demo charge, not satchel charge, can take out a concrete building 3 stories tall alone, they are overpowered...
but adding more to it will not increase the rating, its already M
shouldn't they be independents in the first place?
to AD2001:
yes i have, however, if you were to include a larger ship, i think a 40mm cannon should be included on it, just like most modern military ships of that size. another idea would be missile artillery...
you should also be able to have a ship with a 40mm cannon similar to the APCs, that way you can use naval ships to attack a coastal town.
near impossible to roll anything, and when you do, it flips back over in 0.01 seconds(might be a slight exaggeration)
if the salt flat is used as an airstrip, it should behave like pavement
change the item that says stay in formation or something like that. however, from there, it might try to turn around and get in formation
i know its probably a bug, but that makes the guys with the goggles look really cool
yes, the M320 is designed to engage infantry. The MXM and the Mk18 rifles are designed as battle low caliber snipers
@Prepar:
with the rain, if you pause the game while on thermal, it will become cold, but it starts out hot...
it would not be very practical in a war. you can't set it up and take it down very fast. the local population does not have the technology for this kind of stuff. so, there its just not practical or possible.
2035...to0 soon.besides, with the other technology in the game, it would be too advanced. BIS has already set what the technology limit would be for this game.
I have to say, when you are in the middle of nowhere(away from cities, or altis and stratis), you should be able to see it clearly, but only if you look at the sky for a minute or two, so your eyes can adjust.
this is a much needed feature. i hate it when you have to paradrop as a medic. it takes away all the gear they use.
it shouldn't shoot at all, the titans are AA, thats what the problem is
why does this matter now? there are no planes yet
yes. have had the same issue at times...dont understand it at all
might be hard to implement at this stage of the game
then how would you shoot?
why? you would be glowing..
this could just be a connection issue
it would not be very practical in a war. you can't set it up and take it down very fast. the local population does not have the technology for this kind of stuff. so, there its just not practical or possible.
2035...to0 soon.besides, with the other technology in the game, it would be too advanced. BIS has already set what the technology limit would be for this game.
heavy implies heavier gear. ammo bearer means he has more ammo, yet the same gear as a normal soldier.
tip: pull the nose of the helo up when you need a fast gain in altitude
@Laqueesha: there are some british guys, but the BLUEFOR units are NATO
To the topic: the official term used for a combat medic is CLS, so...it should stay
this isn't a game problem. its a computer problem...your computer just doesn't have the capacity to run those processes at the same time...
Duplicate of 0010087
Noticed that as well.I believe the 2010 game Medal of Honor did this, and it worked out well...
why should a minigun have multiple RPM's? its a pointless waste of time to try and code that in. besides, what if miniguns only have one RPM in 2035?
there is no IR lock warning. and it should stay. but, the lock on system is fine as is.
it happens all the time.(take other military shooters for instance)they force you to play as a person from a specific country.if this idea is taken into consideration, at least you get to choose.
that might be good...just leave it blank to have it be random
true, but if you look at the helo pilots, they have american flags...why not change it so that all NATO nations can be helo pilots. same goes for all other units..they have a place for a flag, yet they dont have one. it is a NATO operation, not an American one.
yes.thats what i meant.updated for clarity
Another idea to this would be have the user select his nationality from the profile customization screen and have the flag displayed on his uniform.then, create a randomization item(like the face and voice already are)for a nationality. i have noticed that all heo pilots are US...the reason there should be a nationality tab is because it is a NATO task force using the same camo for each unit.
good idea, only it might be hard to implement now. its a bit late
????THIS MAKES NO SENSE...
good idea. that way, if you and your squad are across a valley from the truck, you tell them to get in...yet you want to drive...
yeah, same thing for the ghosthawk, havent payed much attention to the blackfoot's get in animation
i think you mean the ghosthawk... the animation for it is good, only the doors need to be able to be openable
no its the alpha dev build.
it should stay as is. its not the devs fault that you remapped your keys. besides, a helo pilot does have a compass for a reason. even it there is one in the helo, its very hard to read compared to the one used by infantry
noticed that too. kind of hard to place it in a good spot...
both...it would be harder to lock on to. needs more time and it needs to be closer.
yes. this is definitely needed
but the Blackfoot is also alot faster and more agile...speed with decent weapons or slow(sitting duck) with alot of weapons.. you choose...
its a glitch, why would the base still be there?
he said the test was in the dev version. as of now, there is no such thing as a Ka-60
there is no helicopter called the Ka-60 in the dev version...just saying.
@Dr Death:
This takes place in 2035...have some sense...weapons are updated, created and modified. Its a new war...its new technology...and better yet, ITS FICTIONAL.
Going back a few posts, the TRG-21 is the IMI Tavor TAR-21,the TRG-20 is the MTAR-21. The MX series is based off of the Bushmaster ACR.The Katiba is based off of the Iranian KH2002"Khaybar". the M18 ABR is based off of the M14 EBR. the PO-30 Orca is based off the Ka-60. The Mi-48 combines the Mi-28 and the Ka-52.
this has already been suggested multiple times
good idea. was thinking of something myself. i shot an AI a few days ago with the sniper rifle. it hit his gun...would have killed him otherwise. if it is a large caliber gun, would the round go through his gun?
you can drag soldiers?when?
if its being done in DayZ, i doubt it could be hard here. upvoted
@FeralCircus
it was good, just a bit choppy. the light would change every second, very choppy. at least that is how it is on the free demo. Idk about the full game
its good as it is. nothing needs to be changed
this has already been discussed in another forum.
i mean spawning a sniper in the editor.
then why does it not show up when i spawn the BLUEFOR sniper? Exactaly. its not visually there.
@arziben
probably seeing a tactic that just ended up happening, rather than the AI intending it to
can someone explain? as Arma 3 being the first Bohemia Interactive game i have played, i need some more info.