arziben
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User Since
Mar 10 2013, 11:47 PM (280 w, 10 h)

Recent Activity

Mar 12 2018

arziben added a comment to T127901: MX SW fire selector is inverted.

Hello Wulf, sorry I didn't do this sooner but I didn't have access to the game to try and reproduce the issue.

Mar 12 2018, 10:48 PM · Arma 3

Mar 11 2018

arziben created T127901: MX SW fire selector is inverted.
Mar 11 2018, 1:28 AM · Arma 3

Aug 24 2017

arziben added a comment to T124651: Showcase gunship cannot be completed as intended because of new missile/sensor system.

I think it's solved now

Aug 24 2017, 7:25 AM · Arma 3

May 1 2017

arziben created T124651: Showcase gunship cannot be completed as intended because of new missile/sensor system.
May 1 2017, 8:02 PM · Arma 3

Jul 6 2016

arziben added a comment to T118899: French voice 01 not working in arsenal.

Seems fixed.

Jul 6 2016, 7:33 AM · Arma 3

Jul 2 2016

arziben created T119019: V-44 can't land in shallow waters.
Jul 2 2016, 10:34 PM · Arma 3
arziben added a comment to T117801: Apex: Y-32 Thrust vectoring nozzle misaligned.

Looks fixed

Jul 2 2016, 10:27 PM · Arma 3
arziben added a comment to T117816: (Apex) Y-32 Xi'an jet exhaust and heat effects do not follow exhaust nozzle when thrust vectored for VTOL flight.

I much prefer the more discreet heat effect we have now but it's still going out from the wrong place. :p

Jul 2 2016, 10:23 AM · Arma 3

Jun 29 2016

arziben created T118899: French voice 01 not working in arsenal.
Jun 29 2016, 6:51 AM · Arma 3
arziben added a comment to T63740: Allow rifles to be equipped in both the primary and secondary slot.

Could the latest command "subItems[] = {"item_class"};" help with that ?

Jun 29 2016, 6:44 AM · Arma 3

Jun 21 2016

arziben merged T117829: SPAR 16S reload animation when prone broken into T118379: Arma 3 Apex - CAR-95 PRONE RELOAD ANIMATION BROKEN (Dev build).
Jun 21 2016, 7:27 AM · Arma 3
arziben merged task T117829: SPAR 16S reload animation when prone broken into T118379: Arma 3 Apex - CAR-95 PRONE RELOAD ANIMATION BROKEN (Dev build).
Jun 21 2016, 7:27 AM · Arma 3

Jun 20 2016

arziben added a comment to T76284: We need a military transport aircraft..

@mickeymen the V44 can transport a Hunter, strider, an HEMTT tractor or any Zamak.

Jun 20 2016, 12:51 AM · Arma 3

Jun 19 2016

arziben added a comment to T117833: Xi'an is too loud when inside of it.

Last dev mitigated the problem but personally I still find it a bit too loud.

Jun 19 2016, 9:52 AM · Arma 3
arziben merged task T117825: AI can't taxi at the main Tanoa airport taxiway into T118265: [Tanoa] All airfields have oddly-placed taxi waypoints.
Jun 19 2016, 8:49 AM · Arma 3
arziben merged T117825: AI can't taxi at the main Tanoa airport taxiway into T118265: [Tanoa] All airfields have oddly-placed taxi waypoints.
Jun 19 2016, 8:49 AM · Arma 3

Jun 17 2016

arziben added a comment to T117826: Fall damage when dismounting RHIB.

Issue has been fixed in latest dev branch, I have no idea how to close it though.

Jun 17 2016, 6:54 AM · Arma 3
arziben edited Additional Information on T117900: Xi'an takes too much damage without landing gears.
Jun 17 2016, 6:00 AM · Arma 3
arziben edited Additional Information on T117833: Xi'an is too loud when inside of it.
Jun 17 2016, 6:00 AM · Arma 3
arziben edited Additional Information on T117824: Xi'an wing propellers have a wonky axis.
Jun 17 2016, 6:00 AM · Arma 3
arziben added a comment to T117888: Vehicle in Vehicle missing for some aircraft.
Jun 17 2016, 3:04 AM · Arma 3

Jun 15 2016

arziben created T117914: Xi'an is not equipped with missile lock warning.
Jun 15 2016, 6:11 AM · Arma 3
arziben edited Additional Information on T117833: Xi'an is too loud when inside of it.
Jun 15 2016, 2:17 AM · Arma 3
arziben created T117900: Xi'an takes too much damage without landing gears.
Jun 15 2016, 2:16 AM · Arma 3
arziben changed Reproducibility from reproducibility:nottried to reproducibility:always on T117824: Xi'an wing propellers have a wonky axis.
Jun 15 2016, 2:04 AM · Arma 3
arziben created T117898: Xi'an texture missing behind 30mm gun.
Jun 15 2016, 1:43 AM · Arma 3

Jun 14 2016

arziben created T117833: Xi'an is too loud when inside of it.
Jun 14 2016, 6:21 AM · Arma 3
arziben created T117832: Xi'an right gear landing light won't shut off.
Jun 14 2016, 6:16 AM · Arma 3
arziben merged T117828: ERCO misaligned (on AK12) into T117830: Arma 3 Apex - ERCO Not properly aligned.
Jun 14 2016, 5:14 AM · Arma 3
arziben merged task T117828: ERCO misaligned (on AK12) into T117830: Arma 3 Apex - ERCO Not properly aligned.
Jun 14 2016, 5:14 AM · Arma 3
arziben merged T117821: Xi'an missing texture in reactors when in VTOL mode into T117801: Apex: Y-32 Thrust vectoring nozzle misaligned.
Jun 14 2016, 5:12 AM · Arma 3
arziben merged task T117821: Xi'an missing texture in reactors when in VTOL mode into T117801: Apex: Y-32 Thrust vectoring nozzle misaligned.
Jun 14 2016, 5:12 AM · Arma 3
arziben added a comment to T117801: Apex: Y-32 Thrust vectoring nozzle misaligned.

I'm closing my ticket for the same issue, have the picture attached to it.

Jun 14 2016, 5:09 AM · Arma 3
arziben added a comment to T117816: (Apex) Y-32 Xi'an jet exhaust and heat effects do not follow exhaust nozzle when thrust vectored for VTOL flight.

I was about to make a ticket, have one more picture !

Jun 14 2016, 5:07 AM · Arma 3
arziben added a comment to T117830: Arma 3 Apex - ERCO Not properly aligned.

7 minutes after mine, but I'm glad to hear you tested it on other rifles, we complete each other ^^

Jun 14 2016, 5:06 AM · Arma 3
arziben created T117829: SPAR 16S reload animation when prone broken.
Jun 14 2016, 3:48 AM · Arma 3
arziben created T117828: ERCO misaligned (on AK12).
Jun 14 2016, 3:45 AM · Arma 3
arziben created T117827: RPG sights misalignment when firing from vehicle.
Jun 14 2016, 3:44 AM · Arma 3
arziben created T117826: Fall damage when dismounting RHIB.
Jun 14 2016, 3:40 AM · Arma 3
arziben changed Reproducibility from reproducibility:always to reproducibility:nottried on T117824: Xi'an wing propellers have a wonky axis.
Jun 14 2016, 3:37 AM · Arma 3
arziben created T117825: AI can't taxi at the main Tanoa airport taxiway.
Jun 14 2016, 3:36 AM · Arma 3
arziben created T117824: Xi'an wing propellers have a wonky axis.
Jun 14 2016, 3:30 AM · Arma 3
arziben changed Reproducibility from reproducibility:always to reproducibility:nottried on T117821: Xi'an missing texture in reactors when in VTOL mode.
Jun 14 2016, 3:26 AM · Arma 3
arziben changed Reproducibility from reproducibility:nottried to reproducibility:always on T117821: Xi'an missing texture in reactors when in VTOL mode.
Jun 14 2016, 3:26 AM · Arma 3
arziben changed Reproducibility from reproducibility:none to reproducibility:nottried on T117821: Xi'an missing texture in reactors when in VTOL mode.
Jun 14 2016, 3:26 AM · Arma 3
arziben created T117821: Xi'an missing texture in reactors when in VTOL mode.
Jun 14 2016, 3:23 AM · Arma 3

May 10 2016

arziben added a comment to T84167: Unrecoverable crash when clicking the integrated feedback button in the Eden editor.

Alright I gave it another shot (after saving) and it didn't crash this time. I guess it was just a really unlucky first click.

May 10 2016, 11:59 AM · Arma 3
arziben edited Steps To Reproduce on T84167: Unrecoverable crash when clicking the integrated feedback button in the Eden editor.
May 10 2016, 11:59 AM · Arma 3
arziben added a comment to T84144: Eden Editor missing objects..

Helicopter pods for exemple.

May 10 2016, 11:58 AM · Arma 3
arziben set Category to category:visualweapons on T81968: GM6 Lynx trigger guard misplaced.
May 10 2016, 10:48 AM · Arma 3
arziben added a comment to T80029: Game crashes after roughly 5 minutes of gameplay.

Are you using mods ? I have the same problem with online play...

May 10 2016, 9:40 AM · Arma 3
arziben added a comment to T79410: Overpowered idle animations (developement AND vanilla branches).

The idle animations you described only appear in first person when a player is concerned.

May 10 2016, 9:20 AM · Arma 3
arziben added a comment to T79136: unmanned mortar.

True, the reload would be a problem. Then again, in 2035, an automated arm and a rack of ammo..

May 10 2016, 9:10 AM · Arma 3
arziben added a comment to T79136: unmanned mortar.

Technically, why not.. I mean it would have a lot of advantages in 2035, set an unmanned mortar in a remote position, it's directly usable by the concerned squad and if it's tracked down and discovered, no human loss.

The problem would be that it's an easy asset to capture...

This could be applied to the gunner seat in the self propelled artilleries aswell.

I'm all up for this, it's a great idea: upvote for you.

May 10 2016, 9:10 AM · Arma 3
arziben added a comment to T78641: RH-9 Kawosa variant of xH-9 series.

All those additions are from TOH fyi

May 10 2016, 8:56 AM · Arma 3
arziben added a comment to T78641: RH-9 Kawosa variant of xH-9 series.

I wish you could customise loadouts of vehicles, I'd LOVE to equip an AH-9 with TOW or similar AT missiles. TOH had some sort of helo arsenal, it would be great if they implemented this to A3

May 10 2016, 8:56 AM · Arma 3
arziben edited Steps To Reproduce on T78484: [DEV] helicopters with gear up sink into the ground.
May 10 2016, 8:52 AM · Arma 3
arziben edited Steps To Reproduce on T78250: Hellcat rocket pods tubes are just a texture.
May 10 2016, 8:46 AM · Arma 3
arziben added a comment to T78218: Reload animations still missing.

yup, would be happy to see the ammunitions getting loaded in the launchers (including grenade launchers)

May 10 2016, 8:46 AM · Arma 3
arziben edited Steps To Reproduce on T78029: Minor see-through texture in neophron high altitude intakes.
May 10 2016, 8:40 AM · Arma 3
arziben added a comment to T77843: canon barrel through wall [tank].

I've always wondered why they removed the gun hitbox, I thought it was because of the tendency it had of flipping the tank.

May 10 2016, 8:36 AM · Arma 3
arziben added a comment to T77748: Zeus cannot change unit sides.

doesn't it work if you make a unit from one side join the squad of the unit from an other side ?

May 10 2016, 8:34 AM · Arma 3
arziben added a comment to T77530: Add assault gliders..

assault gliders aren't used anymore, personal wing glider however...

May 10 2016, 8:28 AM · Arma 3
arziben added a comment to T77185: Jets Canopy markings.

inb4 potato canopy DLC for 0,49 bucks :D

May 10 2016, 8:21 AM · Arma 3
arziben edited Steps To Reproduce on T77008: autonomous turrets PIP isn't placed correctly.
May 10 2016, 8:15 AM · Arma 3
arziben edited Steps To Reproduce on T76931: some drones aren't faction related or accessible in showcase CSAT/AAF.
May 10 2016, 8:13 AM · Arma 3
arziben added a comment to T76866: Parachutes open too quickly.

if this gets modified to a more realistic value, I already can't wait for the first weeks of battle royales (even though I don't play it, the reports ought to be great fun)

May 10 2016, 8:11 AM · Arma 3
arziben added a comment to T76787: TACTICAL Pilot Helmet (HUD visor) - [Feature Request].

also, the jet pilot visor has to have night vision capacity in it

May 10 2016, 8:09 AM · Arma 3
arziben added a comment to T76048: AA missiles are way too OP!!!!.

You're right izaiak but I'm just going to add on that OFF topic that, maybe if ai pilots jump on one hit by a missile, we should to :p (also, instead of flames, restrict control of the aircraft to simulate damaged hydraulics etc.) which comes back to the fact that fixed wing need more damages modules/sections that could be damaged and destroyed.

ON topic now, helo should actually suffer from greater damages when hit (not necessarly fatal) but at least 3 or 4 "modules" of the aircraft being put on orange/red, an helicopter is very compact when you think about is, and even a concentrated explosion could damage multiple components.

May 10 2016, 7:50 AM · Arma 3
arziben added a comment to T76048: AA missiles are way too OP!!!!.

I was thinking about the fixed wing no need to eject issue
maybe it should catch fire at a far higher health percentage than other vehicles, forcing players to eject (along with an alarm if possible)

May 10 2016, 7:50 AM · Arma 3
arziben added a comment to T76048: AA missiles are way too OP!!!!.

helicopters are fragile machines you know

May 10 2016, 7:50 AM · Arma 3
arziben added a comment to T75393: The Framerate Indicated In the options Are Not Real In-Game..

how can the options be real if our FPS aren't real ?

May 10 2016, 7:35 AM · Arma 3
arziben added a comment to T74153: Tipping Point: Mortars are too accurate, magical.

sorta [SPOILER]

well they certainly aren't that accurate when you're the one controlling them

May 10 2016, 7:05 AM · Arma 3
arziben added a comment to T74095: Aiming with the Buzzard cannon.

mh, indeed, I thought that the gap between the two cannons was enough for it to avoid shooting the landing gear but seems that it's not

May 10 2016, 6:58 AM · Arma 3
arziben added a comment to T74095: Aiming with the Buzzard cannon.

oh god when I read buzzard I instantly thought of the ah9 because of GTA V
damn

anyway, I don't see how you would control the canons which are, after all, only a fixed gunpod. also what's that about the landing gear ?

May 10 2016, 6:58 AM · Arma 3
arziben added a comment to T74044: 4-five .45 Suppressor off side..

still present

May 10 2016, 6:57 AM · Arma 3
arziben added a comment to T73291: OPFOR requires a new helicopter.

yup, forgot the xh 9s
the orca and ah 9 have the same armament, the ah 9 has double the rockets which is fine since the orca has missiles

to compare the roles:
BLUFOR _ OPFOR

ah 9 _ orca
mh 9 _ orca (black)
ghosthawk _ mi 48 kajman
blackfoot _ mi 48 kajman

the "advantages" of the blackfoot over the kajman are easily counterable by the big hunk of armor and armament that this aircraft can provide

and no, ka 56/58 wouldn't fill the missing category since this category is transport helicopter which is currently filled by the multi role attack helicopter that the mi 48 is

also this game isn't supposed to be balanced (which bis seems to have forgotten) so it's normal AND fine that the number, type and role of vehicles in each faction is different

what I get from this ticket is that you want to have the mi 56/58 in game in which case you should make a "feature request" ticket

May 10 2016, 6:37 AM · Arma 3
arziben added a comment to T73291: OPFOR requires a new helicopter.

BLUFOR has ghosthawk and blackfoot
OPFOR has orcas and kajman
GREENFOR has mohawk

and the kajman is far superior to the blackfoot as a ground attack helo

May 10 2016, 6:37 AM · Arma 3
arziben added a comment to T73258: Jet auto-rudder needs to be optional/removed.

well, isn't that efficient AND quick, thanks guys, the jets will feel much more realistic without the rudder moving on its own :D

May 10 2016, 6:33 AM · Arma 3
arziben added a comment to T73258: Jet auto-rudder needs to be optional/removed.

if you don't touch the pedals, the rudder shouldn't move AT ALL

I don't understand why it's like that in arma, it doesn't make sense and is unpractical

/upvoted

May 10 2016, 6:33 AM · Arma 3
arziben added a comment to T73178: 2S9 Sochor gunner cannot use cannon manually to aim and shoot nearly targets.

but he won't because he's not supposed to be close to targets that deserve a 155mm to the face

this is why he has a mounted turret on top

May 10 2016, 6:31 AM · Arma 3
arziben added a comment to T73002: Aircrafts with two seats.

"might possibly perhaps maybe"
well, at least we're sure now :p

May 10 2016, 6:27 AM · Arma 3
arziben added a comment to T72729: Airports on Island have no fuel station.

okay let's delete the whole bunch of useless back and forth comments and start over, aircraft compatible only fuel stations should be implemented in the airfields and strips

May 10 2016, 6:20 AM · Arma 3
arziben added a comment to T72648: 20mm Cannon, Gatling Guns, DAGRs, ATGM, and GBUs on aircraft.

I'm going to bump this up because I had a game with the Comanche the other day and a direct hit with its 20 mm cannon DOES NOT kill/incapacitate infantry...

May 10 2016, 6:18 AM · Arma 3
arziben added a comment to T72475: Can't use WASD keys to direct vehicle as commander.

also the arrow keys are hardbounded :(

May 10 2016, 6:14 AM · Arma 3
arziben added a comment to T72433: Why don't we have this for roads? wow !.

wait for arma 5 people, geez

if not 6 :p

May 10 2016, 6:12 AM · Arma 3
arziben added a comment to T72433: Why don't we have this for roads? wow !.

I agree with AD2001
if you used your brain you'll understand why BIS can't do everything they or we want

May 10 2016, 6:12 AM · Arma 3
arziben added a comment to T72163: the solar towers ladders clip with the soldier's body.

issue still active in last game version

May 10 2016, 6:05 AM · Arma 3
arziben edited Steps To Reproduce on T72163: the solar towers ladders clip with the soldier's body.
May 10 2016, 6:05 AM · Arma 3
arziben added a comment to T72161: Driver should be able to access inventory.

fair enough

but pilots and copilots shouldn't have access to the vehicle inventory since they're physically separated with it

May 10 2016, 6:05 AM · Arma 3
arziben added a comment to T72161: Driver should be able to access inventory.

I think everyone but the driver should be able to access inventory, since driver is kind of busy, same goes for the helos and gunners

May 10 2016, 6:05 AM · Arma 3
arziben added a comment to T71667: mi 48 kajman lower rotor blade is duplicated.

because the upper rotor is wayyy higher, check it yourself, the double blade never stops being, there is only one though

May 10 2016, 5:52 AM · Arma 3
arziben added a comment to T71667: mi 48 kajman lower rotor blade is duplicated.

resolved

May 10 2016, 5:52 AM · Arma 3
arziben edited Steps To Reproduce on T71667: mi 48 kajman lower rotor blade is duplicated.
May 10 2016, 5:52 AM · Arma 3
arziben added a comment to T71630: Altis/Lemnos salt lake should be either dry or filled with water depending on the date.

shush, don't say the "L" forbidden name

May 10 2016, 5:51 AM · Arma 3
arziben added a comment to T71469: Zooming in, by using any type of optics, should move the camera closer to the location u're looking at..

"you" is it so hard to write "you" ?

May 10 2016, 5:46 AM · Arma 3
arziben added a comment to T71351: UGV Stompers headlights turn back on after operator releases controls.

Nice job guys, thanks !

May 10 2016, 5:43 AM · Arma 3
arziben added a comment to T71351: UGV Stompers headlights turn back on after operator releases controls.

UGV stompers don't currently allow you to turn lights off at night, they instantly turn them back on

May 10 2016, 5:43 AM · Arma 3
arziben added a comment to T71231: Cannot stop UAVs once control has been taken.

yeah UAV are TOO independant at the moment, they take off without any order to do so and attack ennemy on sight without, again, any order

May 10 2016, 5:39 AM · Arma 3
arziben added a comment to T70860: Suppressors are too silent which is unrealisitc.

"fake & gay" in the tags ? really T-Bone ? really ?

May 10 2016, 5:27 AM · Arma 3