Page MenuHomeFeedback Tracker

Jet auto-rudder needs to be optional/removed
Assigned, WishlistPublic

Description

Ever since i've been playing arma, this has been bugging me to a great extend, the fact that in a turn, your jet WILL ALWAYS use the rudder, which causes the jet's nose to swing left and right violently a few seconds after a turn.

this is bad when you are:

  1. flying low on the ground
  2. trying to line up for a gun run
  3. trying to orbit

i believe that the rudder should only start to work when you actually press the asigned key for the rudder, this will improve realism a great deal and make the flight model alot better.

Details

Legacy ID
2863833718
Severity
None
Resolution
Open
Reproducibility
Always
Category
Movement
Steps To Reproduce
  1. get in a jet
  2. takeoff
  3. get some speed
  4. make a high-g turn
  5. watch your nose sweep left and right

OR

  1. get in a jet
  2. takeoff
  3. get some speed
  4. go third person
  5. make a high-g turn
  6. watch the rudder kick in action without you pushing the assigned key for the rudder.

Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)Sep 24 2013, 10:25 PM
Bohemia edited Additional Information. (Show Details)
Bohemia set Category to Movement.
Bohemia set Reproducibility to Always.
Bohemia set Severity to None.
Bohemia set Resolution to Open.
Bohemia set Legacy ID to 2863833718.May 7 2016, 4:54 PM
arziben added a subscriber: arziben.May 7 2016, 4:54 PM

if you don't touch the pedals, the rudder shouldn't move AT ALL

I don't understand why it's like that in arma, it doesn't make sense and is unpractical

/upvoted

please retest in rev 111002 (or newer)

Also, could please give a little more feedback, how rudder should influence airplane?

  • what you would expect, that proportion of forward and sideways speed will be, when rudder is at maximum and plane has landing speed or maximum speed
  • how use of rudder should influence forward speed
  • how quickly should sideways speed return to 0, when rudder is released when plane has landing speed or maximum speed
Bohemia added a subscriber: Bohemia.May 7 2016, 4:54 PM

Rudder in itself influences the airplane correctly, the problem with the rudder is that it starts working when you are NOT pressing the assigned key for the rudder

IE: i want to make a turn to the left, to do that you should roll left and wait for the aircraft's momentum to pick up.

now the way arma has it wrong is that your rudder decides that he wants to be part of the fun and turns left. it shouldn't be doing that unless you press the assigned keybinding for Rudder.

If you remove the fact that the rudder acts like it has a mind on its own aircraft should behave properly or atleast be more predictable

it starts working when you are NOT pressing the assigned key for the rudder

is removed in current beta, waiting for feedback ;)

is removed in current beta, waiting for feedback ;)

It works great with the Buzzard, the airplane feels much better to fly.

Is this dependent on the "AirplaneX" simulation?

It seems to be only changed for that type simulation, would it be possible to remove it from "Airplane" simulation too? Community addons that use that type of simulation still seem to have autorudder enabled.

would it be possible to remove it from "Airplane"

Yes, on monday.

gutsnav added a subscriber: gutsnav.May 7 2016, 4:54 PM

The main issue I have with the rudder is that when lining up for a CAS gun run, I adjust slightly , and the rudder swings the nose back the opposite direction. This causes rounds to fly everywhere but the target. I think that what is happening is that after I press a rudder key, the rudder engages in the opposite direction for about 1/4 a second. No idea why it's doing this, but please fix it.

I adjust slightly , and the rudder swings the nose back the opposite direction.

Even in current beta?

would it be possible to remove it from "Airplane"

Yes, on monday.

Done.
I Also added new parameter - rudderInfluence, which can be used to increase, how much will rudder turn the plane.

well, isn't that efficient AND quick, thanks guys, the jets will feel much more realistic without the rudder moving on its own :D

I can confirm that autorudder has been removed from "Airplane".

If there is nothing more to add hladas, I think we can close this? :)

I adjust slightly , and the rudder swings the nose back the opposite direction.

Even in current beta?

This isn't happening for me, I've tested it in the latest dev branch and aiming is much better.

dezkit added a subscriber: dezkit.May 7 2016, 4:54 PM

So this is the ticket that killed the aircraft physics. Good thing we don't move in the air anymore when we bank right guys?

So this is the ticket that killed the aircraft physics.

Could you please give me a little more details, how rudder should influence airplane?

hladas, please don't take this the wrong way, but...

This is how the rudder was before the update:
http://www.youtube.com/watch?v=4oZPTGWu-8A [Video 1]

This is the rudder after the update:
http://www.youtube.com/watch?v=jHpIYgGKWoc [Video 2]

If you look at the first video you can see how the jet actually moves to the left after banking, when you look at the second video you can see how the jet is practically at a standstill after banking.

This applies to every single aircraft in the game, modded or not.

If you download my aircraft that I released in my Ivory Aircraft mod on the forum, you can see for yourself how if you bank, the big airliner doesn't turn at all.

In all of the previous arma games, every single jet had the feature where the airplane moves to the side it banks, but it was removed in an update around October 22 2013 in arma 3.

A lot of people have been complaining about this and I have not seen a BI developer respond to it.

I sincerely hope you look into this issue and save the aviation community within ArmA 3.

Thank you very much!

Also. I tried rudderInfluence, it doesn't bring back the rudder. I tried values -100, -1, 0, 1, and 100.

Will look at it.

Keep me updated, hladas. If you release an update to the dev branch with a fix, I will literally drop dead. I love you, for life.

hladas added a comment.Feb 4 2014, 5:03 PM

Few notes

  • flight model has not changed, only automatic use of rudder was removed. This was wrong and will not return (also is different problem)
  • I will add (soon) more config parameters, so some level of this effect could be achieved

Thanks for the update hladas.

I understand that the auto rudder will not return, and I agree that that is a faulty concept, but, will there be a fix so that the airplane actually turns when banking? That is the most important question! :)

There's many tickets relating to this, and there is one that is on the front page of this bug tracker right now.

Anyways, auto-rudder or not, this turning effect when banking has to be achieved in every jet due to simple physics.

Hope i hear from you soon!

Also, check out this aircraft that I am making into arma 3: http://www.youtube.com/watch?v=yXL9Cw5kJ40