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PiP Scopes
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Description

Hi,

It's great that you have included the new PiP scopes in the beta, but I have one problem to report.

The scope (ACOG) zooms in, but the area around the scope (the area not in the picture of the scope, but the area outside the scope) still zooms in. The ACOG has a lens that zooms in INSIDE of the scope, therefore the area NOT inside the scope should NOT zoom in.

The point of PiP scopes is to see your surroundings around you, an if the outside of the scope didn't zoom just like the inside, then you would have much more situational awareness, as in real life. {F20322} {F20323}

Details

Legacy ID
3396403979
Severity
None
Resolution
Duplicate
Reproducibility
Always
Category
Other
Steps To Reproduce

Aim with an ACOG scope.

Event Timeline

btwinch edited Steps To Reproduce. (Show Details)Jun 26 2013, 5:40 AM
btwinch edited Additional Information. (Show Details)
btwinch set Category to Other.
btwinch set Reproducibility to Always.
btwinch set Severity to None.
btwinch set Resolution to Duplicate.
btwinch set Legacy ID to 3396403979.May 7 2016, 2:57 PM

Noticed that as well.I believe the 2010 game Medal of Honor did this, and it worked out well...

btwinch added a subscriber: btwinch.May 7 2016, 2:57 PM

Updated the discription

They aren't PiP so you can't have two different levels of zoom. PiP uses to many resources to be used this way.

Personally I think the current 3d scopes are much better than the old 2d overlay.

I agree with OP, too many games just zoom everything in, it should be just the scopes, makes it much more realistic

MadDogX added a subscriber: MadDogX.May 7 2016, 2:57 PM

Duplicate. #2510