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When aircraft crash at high velocity they just bump into the ground and burst onto flames...
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In reality the vehicle would be almost unrecognisable.

Maybe on impact, the vehicle model could disappear completely and be seamlessly replaced with the explosion and shattering debris & fragments, creating a realistic crash site on the ground.

This could also happen in the sky with direct hits from rockets and other highly destructive ammunition.


Legacy ID
Have Not Tried
Feature Request

Event Timeline

FeralCircus edited Additional Information. (Show Details)
FeralCircus set Category to Feature Request.
FeralCircus set Reproducibility to Have Not Tried.
FeralCircus set Severity to None.
FeralCircus set Resolution to Duplicate.
FeralCircus set Legacy ID to 4103289358.May 7 2016, 5:22 PM

this would make a lot of sense. another option would to have the plane split into multiple items and fly in various directions. If im not mistaken, the PhysX part of the game engine can allow for very high quality destruction on all objects(seen a few demos on it, its pretty good)

@vryoffbtdrummr that would be Awsome!!!

yes it would... i dont know why they dont add this to the current buildings
its an available feature in all PhysX engines

this should not be hard at all. like vryoffbtdrummr said, depending on the force of the impact/explosion, different levels of destruction should occur. if a helicopter gets hit by an HE MBT shell, do you want it to catch on fire and slowly fall to the ground? NO! The round should rip off whatever it hits, rotor blades should fly off, pieces of metal should rain down in flames.

I like the PhysX idea very very much! Really want this to be added!
There are some good videos. The planes practically crumple into nothing on impact.