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Environmental Effects On Your Character
Closed, ResolvedPublic

Description

I was reading this post, and got to thinking.
http://feedback.arma3.com/view.php?id=6189

If something like the ability to implement snow was ever added, why not add something such as selecting the temperature. With the wonderful advent of clothing added, the possibility of shivering could be added if you are too cold, meaning you'd need to wear heavier clothing such as jackets and etc. Of course, shivering directly translates to affecting your aim.

Clothing, and more specifically maneuverability with bulkier winter clothing has never been taken into account, and it's something worth taking a look at.

Details

Legacy ID
3651839517
Severity
None
Resolution
Open
Reproducibility
Have Not Tried
Category
Anims

Event Timeline

Crierd edited Steps To Reproduce. (Show Details)Jun 17 2013, 6:38 PM
Crierd edited Additional Information. (Show Details)
Crierd set Category to Anims.
Crierd set Reproducibility to Have Not Tried.
Crierd set Severity to None.
Crierd set Resolution to Open.
Crierd set Legacy ID to 3651839517.May 7 2016, 2:38 PM

if its being done in DayZ, i doubt it could be hard here. upvoted

MadDogX added a subscriber: MadDogX.May 7 2016, 2:38 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.