Back in 2008 i was impressed that you could knock down walls and fences in ArmA 2 but now it's 2013,and the current animation is unchanged and old.Walls simply sink into the ground.The current animation should be replaced with one in which walls crumble and leave behind dust instead of just sinking piece by piece.Gates should force open when driving through them instead of sinking and bringing down pillars with them.And with the support of physx,this should be easier.Thank you for your attention. {F22774} {F22775} {F22776} {F22777}
Description
Details
- Legacy ID
- 2577226464
- Severity
- None
- Resolution
- Open
- Reproducibility
- N/A
- Category
- Visual-Structures
Just destroy a wall
Event Timeline
PhysX SHOULD make this possible, but the devs chose not to use this option for some stupid reason
This is not high priority.
They could've just made it like the building destruction, without PhysX.
there already are crumbled wall models in-game,all they have to do is replace and add dust and rubble
A two or three phase destruction might work best, you have the first phase which is intact, then the second which spawns dust particles and maybe some 'rock particles' that vanish into the ground in the dust cloud. And the third phase wherein if an adjacent wall is destroyed, the previous one vanishes.
This only goes for solid walls, not so much things like chain links.
There's also chicken wire fences,wich do not smash but bend.They already have destroyed models too.And this kind of fence does not produce dust or rubble.
Biggest issue with this stuff is that units\players can walk through and hide inside these knocked over walls.
Are you refering to the current model?Because yes units can pass through them as if they don't exist.