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shadowmaster
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User Since
Oct 25 2013, 9:47 PM (543 w, 5 d)

Recent Activity

May 10 2016

shadowmaster added a comment to T75454: Game crashes and errors.

Thank you for taking the time and looking into this i will do the benchmark.

May 10 2016, 7:36 AM · Arma 3
shadowmaster added a comment to T75454: Game crashes and errors.

Ok i have uploaded the files(i used 7zip for the folder)

May 10 2016, 7:36 AM · Arma 3
shadowmaster added a comment to T75454: Game crashes and errors.

Soory it's the only time it crashes no problem with anything else

May 10 2016, 7:36 AM · Arma 3
shadowmaster edited Steps To Reproduce on T75454: Game crashes and errors.
May 10 2016, 7:36 AM · Arma 3
shadowmaster added a comment to T74484: futuristic arma 3 is not futuristic enough-if you would read the description you might understand what it's about.

http://www.youtube.com/watch?v=lUbgGm_qM2Q not my vid but it shows the red ring on the bottom of the screen.It shows in wich direction is the nearest hostile,a feature that should be revived.

May 10 2016, 7:13 AM · Arma 3
shadowmaster added a comment to T74484: futuristic arma 3 is not futuristic enough-if you would read the description you might understand what it's about.

wow seriously?4 votes down?i really wanna know why.

May 10 2016, 7:13 AM · Arma 3
shadowmaster added a comment to T74484: futuristic arma 3 is not futuristic enough-if you would read the description you might understand what it's about.

i hope the 2 downvoters can handle fighting with torches and bows and use carrier pigeons

May 10 2016, 7:13 AM · Arma 3
shadowmaster added a comment to T74484: futuristic arma 3 is not futuristic enough-if you would read the description you might understand what it's about.

As for architectural progression-there are office buildings in the major cities.
As for the slum and garbage is what you'd expect in a warzone/post-war country.

May 10 2016, 7:13 AM · Arma 3
shadowmaster added a comment to T74484: futuristic arma 3 is not futuristic enough-if you would read the description you might understand what it's about.

@circus i am not talking about houses i'm talking about gadgets,gear and vehicles.there is nothing wrong with the houses.they are traditional greek country houses

May 10 2016, 7:13 AM · Arma 3
shadowmaster added a comment to T74484: futuristic arma 3 is not futuristic enough-if you would read the description you might understand what it's about.

u like.why u no vote?

May 10 2016, 7:13 AM · Arma 3
shadowmaster edited Steps To Reproduce on T74484: futuristic arma 3 is not futuristic enough-if you would read the description you might understand what it's about.
May 10 2016, 7:13 AM · Arma 3
shadowmaster added a comment to T74472: cars have too much grip.

i think he understood driving not diving

May 10 2016, 7:12 AM · Arma 3
shadowmaster added a comment to T74467: even leader can't chnage players' combat mode,players' radio chatting always make loud sound.

@AD2001 i think he's saying squad leaders still shout in stealth mode

May 10 2016, 7:12 AM · Arma 3
shadowmaster added a comment to T74440: No way to modify gravity.

i vote up,put just too much to ask.the devs still have problems to fix for planet earth

May 10 2016, 7:12 AM · Arma 3
shadowmaster added a comment to T74440: No way to modify gravity.

arma on mars...hehe that would be fun

May 10 2016, 7:12 AM · Arma 3
shadowmaster added a comment to T74435: illumination problems-black holes.

at certain hours there is zero natural light in the game

May 10 2016, 7:11 AM · Arma 3
shadowmaster added a comment to T74435: illumination problems-black holes.

thx

May 10 2016, 7:11 AM · Arma 3
shadowmaster added a comment to T74435: illumination problems-black holes.

then upon what criteria a report changes severity and priority

May 10 2016, 7:11 AM · Arma 3
shadowmaster edited Steps To Reproduce on T74435: illumination problems-black holes.
May 10 2016, 7:11 AM · Arma 3
shadowmaster added a comment to T74435: illumination problems-black holes.

how do i increase priority for this

May 10 2016, 7:11 AM · Arma 3
shadowmaster added a comment to T74435: illumination problems-black holes.

will try,but only 4 votes so far...

May 10 2016, 7:11 AM · Arma 3
shadowmaster added a comment to T74434: destroyed walls simply sink into the ground.

There's also chicken wire fences,wich do not smash but bend.They already have destroyed models too.And this kind of fence does not produce dust or rubble.

May 10 2016, 7:11 AM · Arma 3
shadowmaster added a comment to T74434: destroyed walls simply sink into the ground.

Are you refering to the current model?Because yes units can pass through them as if they don't exist.

May 10 2016, 7:11 AM · Arma 3
shadowmaster added a comment to T74434: destroyed walls simply sink into the ground.

the 3rd photo shows the default models

May 10 2016, 7:11 AM · Arma 3
shadowmaster added a comment to T74434: destroyed walls simply sink into the ground.

how do i increase priority

May 10 2016, 7:11 AM · Arma 3
shadowmaster added a comment to T74434: destroyed walls simply sink into the ground.

i did not say high.it is of low towards medium.

May 10 2016, 7:11 AM · Arma 3
shadowmaster added a comment to T74434: destroyed walls simply sink into the ground.

there already are crumbled wall models in-game,all they have to do is replace and add dust and rubble

May 10 2016, 7:11 AM · Arma 3
shadowmaster edited Steps To Reproduce on T74434: destroyed walls simply sink into the ground.
May 10 2016, 7:11 AM · Arma 3
shadowmaster added a comment to T74415: Game inexplicably switches to 3rd person when it should zoom when right clicking in vehicles..

yeah but i noticed that by default "t" alo lock on target but sometimes it does not work and rightclick does

May 10 2016, 7:11 AM · Arma 3
shadowmaster added a comment to T74415: Game inexplicably switches to 3rd person when it should zoom when right clicking in vehicles..

as far as i remember right click is zoom,switch view and lock on target

May 10 2016, 7:11 AM · Arma 3
shadowmaster edited Steps To Reproduce on T74178: airport objects shadow bugs.
May 10 2016, 7:06 AM · Arma 3
shadowmaster added a comment to T74106: Female soldiers models should be available in the game.

This feedback has turn into sexist-antisims-pro feminist fighting ground rather than actual feedback.The devs said they aknowledged it but did not say they were going to do sth about it

May 10 2016, 6:59 AM · Arma 3
shadowmaster added a comment to T74106: Female soldiers models should be available in the game.

at least they should add civilian females.how is the population of altis supposed to multiply?

May 10 2016, 6:59 AM · Arma 3
shadowmaster added a comment to T74106: Female soldiers models should be available in the game.

I really miss hookers from ArmA 2

May 10 2016, 6:59 AM · Arma 3
shadowmaster added a comment to T74086: crane glitches.

ok do i keep this open?do i have to change anything about the report?

May 10 2016, 6:58 AM · Arma 3
shadowmaster added a comment to T74086: crane glitches.

ok thanks for looking into this

May 10 2016, 6:58 AM · Arma 3
shadowmaster edited Steps To Reproduce on T74086: crane glitches.
May 10 2016, 6:58 AM · Arma 3
shadowmaster edited Steps To Reproduce on T73996: ArmA 3 Vehicle Wrecks.
May 10 2016, 6:56 AM · Arma 3
shadowmaster added a comment to T69330: Realistic/Cost-Effective 2035 Technology .

Again,downvotes.Why?

May 10 2016, 4:31 AM · Arma 3
shadowmaster added a comment to T63774: Unreal Explosions In ARMA 3.

penetrator effects are not the only thing we demanded.any kind of explosion should be improved

May 10 2016, 12:58 AM · Arma 3
shadowmaster added a comment to T63774: Unreal Explosions In ARMA 3.

as part of this vehicles should not explode if they do not have any ammo or fuel

May 10 2016, 12:58 AM · Arma 3
shadowmaster added a comment to T63774: Unreal Explosions In ARMA 3.

:|

May 10 2016, 12:58 AM · Arma 3
shadowmaster added a comment to T63774: Unreal Explosions In ARMA 3.

For assigning someone to do this i really respect bohemia and for everything they do for the community

May 10 2016, 12:58 AM · Arma 3

May 9 2016

shadowmaster added a comment to T61081: Some sort of melee?.

i agree with melee provided that it is reasonable and doesn't work like in CoD and everybody is running around throwing knives that do more damage than tanks

May 9 2016, 10:48 PM · Arma 3
shadowmaster added a comment to T61081: Some sort of melee?.

dude i'm 90% shure this will not happen

May 9 2016, 10:48 PM · Arma 3