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even leader can't chnage players' combat mode,players' radio chatting always make loud sound
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Description

only leader can change combat mode,also if 'player leader' changes 'players'' combat mode,it won't be changed,even 'player leader' can't change 'his combat mode'
mission makers must use a scipt to shut them up if they don't want to for some reason
so I want I can change my combat mode even I'm not a leader of group.
why? actually,IA can't hear radio chatting,but players? they can hear.
specially king of the hill,radio chatting was enabled,but now,not
players can hear enemys' radio chatting clear and loud

Details

Legacy ID
2846874285
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Gameplay

Event Timeline

mik4409 edited Steps To Reproduce. (Show Details)Nov 17 2013, 4:54 PM
mik4409 edited Additional Information. (Show Details)
mik4409 set Category to Gameplay.
mik4409 set Reproducibility to N/A.
mik4409 set Severity to None.
mik4409 set Resolution to Open.
mik4409 set Legacy ID to 2846874285.May 7 2016, 5:26 PM
AD2001 added a subscriber: AD2001.May 7 2016, 5:26 PM

I don't understand what you're trying to say.

@AD2001 i think he's saying squad leaders still shout in stealth mode

mik4409 added a subscriber: mik4409.May 7 2016, 5:26 PM

@AD2001sorry for my bad english
@shadowmaster
players shout at any situation,include leader(without AI)
modified it

You mention a specific mission, King of the Hill. I assume you hear players using direct chat or simply their radio channels. Also, as far I know there is no AI in this mission.

Please only report one issue per ticket and make sure it's not community-mission specific.

Fireball// 1~0 buttons for reporting,anwsering above many keys.
I mean radio chatting is "enemy front 100 meters" somthing like that.
reporting automatically,untill king of the hill v7? v6? that mission don't script that disabling radio chatting.(sry it's not now)
every TVT,PVP missions that don't use script disabling radio chatting have this issue.
some PVP,TVT missions can play with AI also have this issue,if it don't use that script.
anyway if I infiltrate,so enemys are nearby,but make loud noise for reporting,it's......very odd