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Demo charge unrealistically strong
Closed, ResolvedPublic

Description

i am able to destroy a large building that is made out of concrete with one demo charge. this should not be possible

Details

Legacy ID
521985083
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Explosives

Event Timeline

vryoffbtdrummr edited Additional Information. (Show Details)
vryoffbtdrummr set Category to Explosives.
vryoffbtdrummr set Reproducibility to Always.
vryoffbtdrummr set Severity to None.
vryoffbtdrummr set Resolution to Fixed.
vryoffbtdrummr set Legacy ID to 521985083.May 7 2016, 4:52 PM
Zek added a subscriber: Zek.May 7 2016, 4:52 PM
Zek added a comment.Sep 23 2013, 7:14 AM

I agree, they are pretty strong.

It has been always that way, I remember back in OFP they were like an artillery shell :P

Charges should be strong enough to destroy/disable a vehicle but not a whole building

Apparently fixed in today's DEV Branch Update

http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2517747&viewfull=1#post2517747

Advise to re-test and confirm results here.

rogerx added a subscriber: rogerx.May 7 2016, 4:52 PM
Bohemia added a subscriber: Bohemia.May 7 2016, 4:52 PM

Its not fixed, still blows up whole houses and kills from 40 meters away.

They're strong on buildings - but if you use them on a Sochor 2S9 it takes about 9-10 to completely destroy it!!!

When I think about it, the explosive strength tends to even-out with other mitigating factors, such as being able to survive nearby simply being behind a rock or other concrete structure.

Likely one of the reasons somebody wants to minimize the explosive effect of satchels, so they don't have to walk as far or can minimize the chances of them being killed by one. ;-)

Think the explosive radius is pretty much similar to reality. Might want to tweak other factors, such as increasing shrapnel damage or increasing human explosive pressure damage. Might also consider increasing sound DB levels of of the explosion when immediately nearby.

I'm pretty happy with the performance of the satchels and the powerful punch of they provide within the game, as well as most damage caused. Think there's far more important bugs to work on.

when one demo charge, not satchel charge, can take out a concrete building 3 stories tall alone, they are overpowered...

rogerx added a comment.Oct 1 2013, 4:43 AM

Oops. My mistake, I was presuming this was concerning the satchel charge!

Mass-closing resolved issues not updated in 10 days.