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LondonLad
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User Since
Mar 7 2013, 8:29 PM (397 w, 6 d)

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Sun, Oct 18

LondonLad added a comment to How to report Game Crash.

OS: Ubuntu 20.04.1 LTS (GNU/Linux 5.4.0-48-generic x86_64)
Dedicated Server: Arma3 Server (Linux) 2.00.146766 x64{F1962661}

Sun, Oct 18, 6:02 PM

May 10 2016

LondonLad added a comment to T80939: Dedicated Server Crash: 1.38 Performance v2.

Added another crash file to this ticket (stable exe)

arma3server_2015-02-08_19-04-33.zip

No further information available

May 10 2016, 10:15 AM · Arma 3
LondonLad added a comment to T80939: Dedicated Server Crash: 1.38 Performance v2.

Added another crash file to this ticket.

arma3server_performance_138v2_2015-02-07_18-52-33.zip

No further information available

May 10 2016, 10:15 AM · Arma 3
LondonLad added a comment to T80939: Dedicated Server Crash: 1.38 Performance v2.

Brilliant - I hope its a fairly simple resolvable one for the team.

I've been given a heads up by one of our 16AA group members who has said that the crash 'might' be related to a 'placed down a broken static weapon' (a weapon from a mod that was ported from Arma 2)

May 10 2016, 10:15 AM · Arma 3
LondonLad added a comment to T80939: Dedicated Server Crash: 1.38 Performance v2.

I forgot to add that the 'client crash' file is running the 'Stable' release, and not the 'Performance' exe.

May 10 2016, 10:15 AM · Arma 3
LondonLad added a comment to T80939: Dedicated Server Crash: 1.38 Performance v2.

Server Crash File 'arma3server_performance_138v2_2015-02-04_19-53-35.rar'

End user crashed just before the server crash and has provided the crash dumps from his system - Client Crash file 'clientcrash.rar'

May 10 2016, 10:15 AM · Arma 3
LondonLad edited Steps To Reproduce on T80939: Dedicated Server Crash: 1.38 Performance v2.
May 10 2016, 10:15 AM · Arma 3
LondonLad added a comment to T80925: development branch of arma 3 tools is broken.

Similar / Related ticket - http://feedback.arma3.com/view.php?id=22133

May 10 2016, 10:15 AM · Arma 3
LondonLad added a comment to T80925: development branch of arma 3 tools is broken.

Hmm, I'm wondering if its something similar that I've encountered over the past day

http://feedback.arma3.com/view.php?id=22552

I've used both the Stable and latest Performance EXE's (Windows)

If you check your RPT while the server is started, do you see the message that it's connected to the 'Steam Servers'? I don't, unless I remove the offending 'bikey' from the 'keys' folder of the dedicated server.

example - end of RPT file

13:59:09 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303

The next line, if successful would show (but doesn't, unless I remove the bikey causing the issue):

14:03:00 Connected to Steam servers

I've also noticed that if I kill/terminiate/end task the service via the 'Wait chain' I get a crash dump appear (if I just kill the service via end tasking the exe process I don't)

What I mean is this:

  1. Resource Monitor
  2. Select the service - in this case the a3 server exe
  3. Right-click it and select 'Analyse Wait Chain
  4. Select all the processes listed
  5. Select 'End Task'

A crash dump/rpt then occurs.

If I go the normal route and just 'End Process Tree', the server exe from the Resource Monitor, I don't get the dumps.

May 10 2016, 10:14 AM · Arma 3
LondonLad added a comment to T80910: Dedicated Server Crash.

I believe a resign of the keys resolved the issue for the particular mods key which wasn't working/corrupted.

May 10 2016, 10:14 AM · Arma 3
LondonLad added a comment to T80910: Dedicated Server Crash.

Crash also occurs in the latest performance exe (1.38_perf_v2)

Crash File attached:
arma3server_performance_138v2_2015-02-03_13-36-00.rar

May 10 2016, 10:14 AM · Arma 3
LondonLad added a comment to T80910: Dedicated Server Crash.

Another 1.38 server crash....

File added: arma3server_2015-02-03_12-56-17.rar

Some what related to the above issues reported but in this case with the sig keys.

Sig keys signed for the mod doesn't connect to the steam servers on this Windows 8 Enterprise x64 dedicate server system (but DOES when run from a Windows 7 Enterprise x64 or Windows Server 2008 R2 dedicated server). Weird one. Usually it doesn't provide a crash dump/rpt but in this case I terminated the session 'wait chains' which prodcued the RPT and Dumps.

May 10 2016, 10:14 AM · Arma 3
LondonLad added a comment to T80910: Dedicated Server Crash.

Nailed what the mod issue was...

ATLAS_LHD mod
http://forums.bistudio.com/showthread.php?186728-ATLAS-Mod-LHD-Plus

Seems one of the PBO's (ATLAS_Weapons.pbo) wasn't correct (not the mod makers fault but possibly internally to our group when sorting our mod pack out).

We had to re-pack the ATLAS_Weapons.pbo and include it back into our mod.

This seems to have resolved the problem.

Still I believe this should have a developer look into ways of reporting it into the RPT rather than having the server crash.

May 10 2016, 10:14 AM · Arma 3
LondonLad added a comment to T80910: Dedicated Server Crash.

While we haven't attempted to run it without our set of mods (which was updated). We suspect it is one of the mods that has caused the issue.

The purpose for reporting this is that is crashes the dedicated server exe (blah blah has stopped working).

It was suggested by one of our group members that it seems to be a possible 'clipping' issue with an object 'clipping' on the 'Chernarus' map.

Because its a hard crash of the Dedicated server I think it's worth the BIS Devs taking a look to see if there's anything that can stop the server from 'crashing' and do something different to warn of errors in this instance.

May 10 2016, 10:14 AM · Arma 3
LondonLad added a comment to T80910: Dedicated Server Crash.

Uploaded another v1.38 Server Crash (.zip)

May 10 2016, 10:14 AM · Arma 3
LondonLad edited Steps To Reproduce on T80910: Dedicated Server Crash.
May 10 2016, 10:14 AM · Arma 3
LondonLad added a comment to T80742: Game Doesnt Launch......

You're welcome - Glad to read that you're back up and running :)

@Moderators - You can probably close this ticket :)

May 10 2016, 10:08 AM · Arma 3
LondonLad added a comment to T80742: Game Doesnt Launch......

Check this thread, it might be the cause to your issue...

http://forums.bistudio.com/showthread.php?187922-Game-crashes-instantly-on-launch/page2

May 10 2016, 10:08 AM · Arma 3
LondonLad added a comment to T80491: Some .bikey file combinations prevent dedicated server from loading.

Similar / Related issue - http://feedback.arma3.com/view.php?id=22567

May 10 2016, 9:55 AM · Arma 3
LondonLad added a comment to T79340: Dedicated server crashes [PRIMARY REPORT].

I've added a crash dump from the latest release (v1.38)

'1-38-servercrash.rar'

May 10 2016, 9:17 AM · Arma 3
LondonLad edited Steps To Reproduce on T77467: RPT Errors.
May 10 2016, 8:27 AM · Arma 3
LondonLad added a comment to T77467: RPT Errors.

Server & HC RPTs from the same session added to the ticket

May 10 2016, 8:27 AM · Arma 3
LondonLad added a comment to T75313: Dedicated Server: RPT Error.

Ignore this ticket as I've found out this is related to the Virtual Ammobox System (VAS)

http://forums.bistudio.com/showthread.php?149077-Virtual-Ammobox-System-(VAS)

Potentially fixed in the latest version too (v2.3)

http://forums.bistudio.com/showthread.php?149077-Virtual-Ammobox-System-(VAS)&p=2603701&viewfull=1#post2603701
May 10 2016, 7:33 AM · Arma 3
LondonLad edited Steps To Reproduce on T75313: Dedicated Server: RPT Error.
May 10 2016, 7:33 AM · Arma 3
LondonLad added a comment to T75313: Dedicated Server: RPT Error.

3rd Party Mod

This will be/has been resolved by the 3rd party mod that was the actual cause for the error message.

May 10 2016, 7:33 AM · Arma 3
LondonLad added a comment to T73208: Demo charge unrealistically strong.

Apparently fixed in today's DEV Branch Update

http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2517747&viewfull=1#post2517747

Advise to re-test and confirm results here.

May 10 2016, 6:32 AM · Arma 3
LondonLad added a comment to T71603: Game Crashes When moving missiles from Hex pack to ground.

Reported fixed here:

http://forums.bistudio.com/showthread.php?149636-Beta-Development-branch-changelog&p=2480597#post2480597

I advise re-testing and confirming the fix :)

May 10 2016, 5:50 AM · Arma 3
LondonLad added a comment to T71320: RPT file logging for steam workshop related events in the scenerios menu.

http://forums.bistudio.com/showthread.php?149636-Beta-Development-branch-changelog&p=2473876&viewfull=1#post2473876

Anyone available to test and confirm so this ticket can be set to fixed/resolved?

May 10 2016, 5:42 AM · Arma 3
LondonLad added a comment to T71302: Dedicated Server + Headless Client: HC RPT Error.

This is still occurring in the latest DEV Branch Build

Type: Public Beta
Branch: Development
Version: 0.77.109940

Uploaded a recent HC (Headless Client) RPT file

May 10 2016, 5:41 AM · Arma 3
LondonLad edited Steps To Reproduce on T71302: Dedicated Server + Headless Client: HC RPT Error.
May 10 2016, 5:41 AM · Arma 3
LondonLad added a comment to T71255: Dedicated Server + Headless Client: Summary of Errors (within the RPT Logs).

Type: Public Beta
Branch: Development
Version: 0.77.109136

  • Start Dedicated Server (I have CBA enabled)
    • Start Headless Client (Optional)
    • Start 'Players' Client & connect to Dedicated Server
    • Select mission 'COOP 7 Headhunters'

Play the mission as you want (I just used 1 player, disabled AI) and walked upto the Lighthouse, facing towards the Range where the 1st target is - Decided to take a few pot shots until the enemy vehicle eventually killed my character.

Upon disconnection I checked the server RPT to find the errors which I've attached to this ticket (a3-svr_rpt-errors1.zip).
Some errors will be the same from the originally logged issue.

May 10 2016, 5:40 AM · Arma 3
LondonLad added a comment to T71255: Dedicated Server + Headless Client: Summary of Errors (within the RPT Logs).

Type: Public Beta
Branch: Development
Version: 0.77.109643

Mission: Official BIS (COOP 07 Headhunters)

Another error (fairly new) now seen within the RPT.

c:\w\c_branch\poseidon\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!

May 10 2016, 5:40 AM · Arma 3
LondonLad added a comment to T71255: Dedicated Server + Headless Client: Summary of Errors (within the RPT Logs).

Type: Public Beta
Branch: Development
Version: 0.77.109243

  • Start Dedicated Server (I have CBA enabled)
    • Start Headless Client (Optional)
    • Start 'Players' Client & connect to Dedicated Server
    • Select mission 'COOP DEFEND 10 Defend Kamino'

Play the mission as you want - In my case I just connected as the Bluefor Squad Leader and randomly started laying mines around the place.

Errors can be seen within the Log 'a3-svr-rpt2.txt

May 10 2016, 5:40 AM · Arma 3
LondonLad edited Steps To Reproduce on T71255: Dedicated Server + Headless Client: Summary of Errors (within the RPT Logs).
May 10 2016, 5:40 AM · Arma 3
LondonLad added a comment to T71199: class V_PlateCarrierGL_rgr using two different models.

Claimed fixed...

http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2523846&viewfull=1#post2523846

I advise that this is re-tested and confirmed so the ticket can be closed.

May 10 2016, 5:38 AM · Arma 3
LondonLad added a comment to T70845: Missing/Inaccessible hidden selections on Units and Vehicles.

This has been labelled as fixed...

http://forums.bistudio.com/showthread.php?149636-Beta-Development-branch-changelog&p=2462587&viewfull=1#post2462587

Recommend this is regressed/re-tested and confirmed as fixed so this ticket can be closed.

May 10 2016, 5:27 AM · Arma 3
LondonLad added a comment to T69732: User Texture Objects (5m and 10m) are Illuminated as if by Sunlight when in Shade or Inside Buildings.

This has been labelled as fixed....

http://forums.bistudio.com/showthread.php?149636-Beta-Development-branch-changelog&p=2462587&viewfull=1#post2462587

I recommend this is regressed/re-tested and confirmed so this ticket can be closed.

May 10 2016, 4:46 AM · Arma 3
LondonLad added a comment to T68867: Optics mi-48 is too dirty.

This has been reported fixed here...

http://forums.bistudio.com/showthread.php?149636-Beta-Development-branch-changelog&p=2469366&viewfull=1#post2469366

Advise to regress/re-test and confirm the fix :)

May 10 2016, 4:11 AM · Arma 3
LondonLad added a comment to T67468: Headless Client cannot connect to a password protected server.

Confirmed its working for me as I no longer get the error as mentioned in my last post above:

Type: Public Beta
Branch: Development
Version: 0.77.108906

I think it would be good if others could test and confirm :)

May 10 2016, 3:21 AM · Arma 3
LondonLad added a comment to T67468: Headless Client cannot connect to a password protected server.

Type: Public Beta
Branch: Development
Version: 0.75.108717

I'm no long seeing the issue appearing in the console output (I've disabled BE):

<time> Cannot join the session. Wrong password was given.

My HC however never seem to be able to keep a connection to the server.
This is probably now a different issue, and hopefully one that is just configuration issues if everyone is able to connect ok)

[Server Console output]
15:08:33 Dedicated host created.
15:08:36 Host identity created.
15:08:56 Player [HC]Client_1 connecting.
15:10:27 Player [HC]Client_1 connected (id=76561198095017001).
15:10:34 Player [HC]Client_1 disconnected.
15:10:49 Player [HC]Client_1 connecting.

[HC Console output]
15:08:52 Dedicated client created.
15:08:57 > Player [HC]Client_1 connecting
15:08:57 > Welcome to 16AA ARMA3 Beta Server #1
15:08:59 > Website - http://www.16aa.com
15:09:02 > Forum - http://www.16aa.net/forumindex.php
15:09:05 > Blade BL460c, 2 * Intel Xeon(R) CPU E5420 @ 2.5GHz (2 Physical Processors) - Quad Core
15:09:08 > 16GB RAM PC2-5300 DDR2, 2 * 146GB SFF SAS HDD's (RAID 1), Windows Server 2008 Standard x64 (64-bit OS)
15:10:28 > You were kicked off the game.
15:10:49 Client connected: 127.0.0.1:2302
15:10:49 > Player [HC]Client_1 connecting
15:10:49 > Welcome to 16AA ARMA3 Beta Server #1
15:10:52 > Website - http://www.16aa.com
15:10:55 > Forum - http://www.16aa.net/forumindex.php
15:10:58 > Blade BL460c, 2 * Intel Xeon(R) CPU E5420 @ 2.5GHz (2 Physical Processors) - Quad Core
15:11:01 > 16GB RAM PC2-5300 DDR2, 2 * 146GB SFF SAS HDD's (RAID 1), Windows Server 2008 Standard x64 (64-bit OS)

May 10 2016, 3:21 AM · Arma 3
LondonLad added a comment to T67468: Headless Client cannot connect to a password protected server.

Issue still present in the latest dev beta release

Type: Public Beta
Branch: Development
Version: 0.75.108659

May 10 2016, 3:21 AM · Arma 3
LondonLad added a comment to T67468: Headless Client cannot connect to a password protected server.

Issue still present in the latest dev beta release

Type: Public Beta
Branch: Development
Version: 0.75.108541

May 10 2016, 3:21 AM · Arma 3
LondonLad added a comment to T67468: Headless Client cannot connect to a password protected server.

Issue still persists in the latest dev beta release

Type: Public Beta
Branch: Development
Version: 0.75.108469

May 10 2016, 3:21 AM · Arma 3
LondonLad added a comment to T67468: Headless Client cannot connect to a password protected server.

Yes confirm - HC is still NOT working when a server (join) password is set

<Server & Client Version>
Type: Public Beta
Branch: Development
Version: 0.75.108378

Client responds with:

<time> Cannot join the session. Wrong password was given.

May 10 2016, 3:21 AM · Arma 3
LondonLad added a comment to T67468: Headless Client cannot connect to a password protected server.

Issue still present in today's update....

Type: Public Beta
Branch: Development
Version: 0.75.108432

May 10 2016, 3:21 AM · Arma 3
LondonLad added a comment to T65008: BIS - remove the everytime attached handleDamage EVH from the players object.

Claimed fixed...

http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2551502&viewfull=1#post2551502

I suggest you chaps re-test and confirm so this ticket can be closed :)

May 10 2016, 1:44 AM · Arma 3
LondonLad added a comment to T62597: Infomation about the version, the players and the expansions in the server browser are misaligned..

I confirm I get similair experiences (using the development build) @ 1920 x 1080 resolution (not tested at any other resolution)

May 10 2016, 12:07 AM · Arma 3