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Zek
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User Since
Mar 10 2013, 5:15 AM (349 w, 15 h)

Recent Activity

May 10 2016

Zek added a comment to T74216: (A)RCO - Medium range scope reticles are blurry / out of place.

Any updates on this? still going on after the last patch.

May 10 2016, 7:07 AM · Arma 3
Zek edited Steps To Reproduce on T73211: AI gunners in self propelled artillery always unable to fire on order.
May 10 2016, 6:32 AM · Arma 3
Zek added a comment to T73210: MRCO doesn't have actual zoom.

Awww ok I found it, just have to press CTRL to switch modes as if it has a collimator.

May 10 2016, 6:32 AM · Arma 3
Zek edited Steps To Reproduce on T73210: MRCO doesn't have actual zoom.
May 10 2016, 6:32 AM · Arma 3
Zek edited Steps To Reproduce on T73209: MRCO reticle markers are blurred/fuzzy.
May 10 2016, 6:32 AM · Arma 3
Zek added a comment to T73208: Demo charge unrealistically strong.

I agree, they are pretty strong.

It has been always that way, I remember back in OFP they were like an artillery shell :P

Charges should be strong enough to destroy/disable a vehicle but not a whole building

May 10 2016, 6:32 AM · Arma 3
Zek edited Steps To Reproduce on T73047: AI cannot walk through open fence gates.
May 10 2016, 6:28 AM · Arma 3
Zek edited Steps To Reproduce on T72787: FIA explosive specialist without clothes in inventory.
May 10 2016, 6:21 AM · Arma 3
Zek edited Steps To Reproduce on T72785: Clothes clipping with some FIA solider models.
May 10 2016, 6:21 AM · Arma 3
Zek edited Steps To Reproduce on T72781: Incorrect zeroing for TRG21 - EGLM Grenade Launcher.
May 10 2016, 6:21 AM · Arma 3
Zek added a comment to T72435: Make the independent FIA placeable in the editor again. (scope=public).

I know it's too late but I think that it would be better to allow us to decide which factions belongs to each side in the editor, so we can make missions like Nato and CSAT working together without any strange workarounds... mmm maybe for arma 4 :P

May 10 2016, 6:13 AM · Arma 3
Zek added a comment to T72001: Land_Net_Fence_Gate_F very hard to interract with.

I just found that, it's a pain to open those fences...

May 10 2016, 6:01 AM · Arma 3
Zek edited Steps To Reproduce on T71751: Change tracer color for Opfor/AAF.
May 10 2016, 5:54 AM · Arma 3
Zek added a comment to T71313: Stomper UAV kills you when you "kill" an AR-2 next to him..

I Agree, I accidentally shot a friendly UAV and the stomer I was operating killed me, that's weird

May 10 2016, 5:42 AM · Arma 3
Zek added a comment to T70199: Assassin Helmet Shadow Bug.

Yeah i'm experiencing the same, changed all the video settings several times but the bug is always there.

May 10 2016, 5:03 AM · Arma 3
Zek added a comment to T63202: I found the cause of the 30+ fps drops (forest trees).

I'm running the game with a quad core 3.5 ghz, radeon hd 6770 and 3 gb of ram and don't see any fps drop in that place. Perhaps it's something related to your hardware configuration, what are your computer specs?

May 10 2016, 12:33 AM · Arma 3

May 9 2016

Zek added a comment to T62355: Rain in buildings.

upvoted, this is an ugly immersion breaker, since mmm, ofp? :P

May 9 2016, 11:57 PM · Arma 3
Zek added a comment to T61369: Realistic Wounding System.

It's a good idea, but I fear that it may ruin multiplayer experience (in most of the public servers medics go lonewolf...). So it should be optional. More blood and gore would be good.

May 9 2016, 11:00 PM · Arma 3
Zek added a comment to T60025: No female soldiers models available.

Jesus people, keep the bug tracker clean, there is a forum for discussing this kind of subjects.

May 9 2016, 7:49 PM · Arma 3
Zek added a comment to T59033: At small font sizes, many characters look the same..

Numbers 6 and 8 are the most confusing, in all resolutions.

May 9 2016, 4:16 PM · Arma 3