When you throw a grenade at an unbroken window it goes through as if the window isn't there. The window does not break crack or make any sound and the grenade is not blocked or does not go through window.
- Legacy ID
- Not Fixable
Look at window WITH glass, throw grenade.
Wait can't you try to make the window object "0" and the object then check for grenade class items if within range of 0 when it gets to 0 have the window explode? i think there are a few ways to implement it, with the limited engine
@plutoto74: a bullet is simulated as a bullet and therefore deals damage on collision. Grenades are simulated as physX objects that are bouncing around. They don't deal damage on collision but on explosion (time trigger).
At this point, we can't damage building parts by physX collisions (which is eg. why you can't demolish part of a building by ramming it with a tank).
It's something we'd like to look into but I can't make any promises right now.