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Grenades will go through unbroken windows
Closed, ResolvedPublic

Description

When you throw a grenade at an unbroken window it goes through as if the window isn't there. The window does not break crack or make any sound and the grenade is not blocked or does not go through window.

Details

Legacy ID
2481775844
Severity
Major
Resolution
Not Fixable
Reproducibility
Always
Category
Visual-Environment
Steps To Reproduce

Look at window WITH glass, throw grenade.

Event Timeline

waylonlstephens edited Additional Information. (Show Details)
waylonlstephens set Category to Visual-Environment.
waylonlstephens set Reproducibility to Always.
waylonlstephens set Severity to Major.
waylonlstephens set Resolution to Not Fixable.
waylonlstephens set Legacy ID to 2481775844.May 7 2016, 1:40 PM

I confirm, but:

Reproducibility - sometimes, not always.

At this time we can't make windows destroyable by grenades.

How about making grenades bounce off?

hafiz added a subscriber: hafiz.May 7 2016, 1:40 PM

Wait can't you try to make the window object "0" and the object then check for grenade class items if within range of 0 when it gets to 0 have the window explode? i think there are a few ways to implement it, with the limited engine

Why is it more difficult than a bullet?

I'm truly not sure. a second Dev opinion.... I think Moricky has the answer

@plutoto74: a bullet is simulated as a bullet and therefore deals damage on collision. Grenades are simulated as physX objects that are bouncing around. They don't deal damage on collision but on explosion (time trigger).

At this point, we can't damage building parts by physX collisions (which is eg. why you can't demolish part of a building by ramming it with a tank).
It's something we'd like to look into but I can't make any promises right now.

Ok, thanks for the answer.

sqwishy added a subscriber: sqwishy.May 7 2016, 1:40 PM

40mm grenades also seem to be similarly affected.