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sqwishy
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User Since
Nov 10 2013, 8:33 AM (538 w, 5 h)

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May 10 2016

sqwishy added a comment to T85538: Error with headless client signature check on Linux, timing out.

Oddly enough, I also don't get this issue doing the reverse; a headless client on linux connecting to a dedicated server on windows.

Maybe it's a problem with isolation? I'm curious what will happen with a linux everything on two different machines, virtual machines/containers, or different users on the same machine?

May 10 2016, 12:40 PM · Arma 3
sqwishy added a comment to T85538: Error with headless client signature check on Linux, timing out.

I tried with the arma 3 server running in a docker container and the headless client on the host and the headless client still froze up. I don't have the resources to try running each on separate linux machines. But that isn't really a viable workaround anyway, and neither is using visualization as you pointed out.

May 10 2016, 12:40 PM · Arma 3
sqwishy added a comment to T85538: Error with headless client signature check on Linux, timing out.

This issue doesn't occur when testing a headless client on windows connecting to a dedicated server on linux.

May 10 2016, 12:40 PM · Arma 3
sqwishy added a comment to T82346: Headless Client startup problem.

I get this issue as well on 1.54. It might happen only after connecting to a server with a mission running or when starting a mission. Happens for me on both Linux and Windows servers and headless clients.

Also it seems to be mostly harmless as everything else continues to work normally.

May 10 2016, 10:59 AM · Arma 3
sqwishy edited Steps To Reproduce on T78587: BIS_fnc_randomPos does not produce points in a uniform distribution.
May 10 2016, 8:55 AM · Arma 3
sqwishy edited Steps To Reproduce on T78133: Allow include paths to be specified on a per-mission basis..
May 10 2016, 8:44 AM · Arma 3
sqwishy edited Steps To Reproduce on T74325: Documentation incorrect for BIS_fnc_vectorMultiply.
May 10 2016, 7:09 AM · Arma 3
sqwishy added a comment to T65699: Grenades will go through unbroken windows.

40mm grenades also seem to be similarly affected.

May 10 2016, 2:09 AM · Arma 3