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Snipedhunter
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User Since
Mar 6 2013, 7:56 PM (349 w, 3 d)

Recent Activity

Apr 18 2017

Snipedhunter added a comment to T124413: Spawning "Empty" Drone.

Really ? If you want to have it as a static object there is a lots of options how to do it.. eg. an option "Simple object", disable simulation too, or disableAI.

Apr 18 2017, 4:25 PM · Arma 3

Apr 17 2017

Snipedhunter created T124413: Spawning "Empty" Drone.
Apr 17 2017, 11:51 PM · Arma 3
Snipedhunter created T124412: Changing seat with virtual AI entity in UAV/UGV.
Apr 17 2017, 11:42 PM · Arma 3

Jun 19 2016

Snipedhunter created T118281: Make compositions part of mission/addon instead of user profile.
Jun 19 2016, 3:44 PM · Arma 3

May 26 2016

Snipedhunter created T116791: Show local time in EDEN.
May 26 2016, 4:05 PM · Arma 3

May 23 2016

Snipedhunter added a comment to T80002: Helo DLC feedback 5 - Helos explode with almost every crash.

Will this ever be fixed ? Not just DLC but all helos do this..

May 23 2016, 12:37 PM · Arma 3

May 22 2016

Snipedhunter added a comment to T63740: Allow rifles to be equipped in both the primary and secondary slot.

Would love to see that in future updates but I'm really afraid that there are no plans for this either. And I think It would require whole inventory overhaul. And as there is new inventory system in A3 but still no 2 main weapons ability - you see that It's obviously not possible to make.

May 22 2016, 9:48 AM · Arma 3

May 20 2016

Snipedhunter added a comment to T63740: Allow rifles to be equipped in both the primary and secondary slot.

Is this really possible to make in this engine?

May 20 2016, 9:47 PM · Arma 3

May 10 2016

Snipedhunter added a comment to T86236: CTD when opening or saving mission (CZECH language issue only).

Hi razazel,
main branch is fully working, dev branch is not working at all (can't even run the game), but that's different story line.

You can now close the ticket and mark as resolved.
Thanks :)

May 10 2016, 1:00 PM · Arma 3
Snipedhunter added a comment to T86236: CTD when opening or saving mission (CZECH language issue only).

So just realised the source of the problem - it's some kind of Czech language bug. I switched to English language and everything's working perfectly.

May 10 2016, 1:00 PM · Arma 3
Snipedhunter added a comment to T86236: CTD when opening or saving mission (CZECH language issue only).

Hello.

I'm not running any mods. Problem happens every single time as long as there is ANY mission in my /missions folder. I don't have any corrupted mission files..

And I found only *.RPT files. *.bidmp and *.mdmp are nowhere to find.

May 10 2016, 1:00 PM · Arma 3
Snipedhunter edited Steps To Reproduce on T86236: CTD when opening or saving mission (CZECH language issue only).
May 10 2016, 1:00 PM · Arma 3
Snipedhunter added a comment to T86137: Skill slider position is not equal to the displayed percentage.

Why It's not 0-100% ? I know there is written that 0% AI is really stupid, but we are in editor.. let the developer give AI any skill he wants.

May 10 2016, 12:58 PM · Arma 3
Snipedhunter edited Steps To Reproduce on T86100: Unlimited Ammo.
May 10 2016, 12:57 PM · Arma 3
Snipedhunter edited Steps To Reproduce on T86066: Changing Mission Author's name does not work.
May 10 2016, 12:56 PM · Arma 3
Snipedhunter edited Steps To Reproduce on T85928: unit INIT field is cut.
May 10 2016, 12:52 PM · Arma 3
Snipedhunter added a comment to T85927: Arsenal for vehicles.

Well in Virtual garage you have instant preview of how the skin looks like and the removed doors etc..

May 10 2016, 12:52 PM · Arma 3
Snipedhunter set Category to category:edeneditor on T85927: Arsenal for vehicles.
May 10 2016, 12:52 PM · Arma 3
Snipedhunter added a comment to T85852: Arsenal in EDEN does not work in game.

Fixed in today's development build 1.55.134043

Arsenal now works perfectly and as expected. Thank you for quick response. Ticket can be closed now.

May 10 2016, 12:49 PM · Arma 3
Snipedhunter added a comment to T85852: Arsenal in EDEN does not work in game.

I know. I just want them to be aknowledged.

May 10 2016, 12:49 PM · Arma 3
Snipedhunter edited Steps To Reproduce on T85852: Arsenal in EDEN does not work in game.
May 10 2016, 12:49 PM · Arma 3
Snipedhunter edited Steps To Reproduce on T85851: Copied units are not affected by Arsenal modifications.
May 10 2016, 12:49 PM · Arma 3
Snipedhunter added a comment to T84888: Description.ext settings [Suggestions].

force advanced flight model

It's already there, in Scenario section.

No It's not there...at least I can't find it anywhere

May 10 2016, 12:20 PM · Arma 3
Snipedhunter edited Steps To Reproduce on T84610: Constant switching between jogging and sprinting causes stamina exploit.
May 10 2016, 12:11 PM · Arma 3
Snipedhunter set Category to category:fatigue on T84609: [Feature Request] Individual Stamina for each soldier.
May 10 2016, 12:11 PM · Arma 3
Snipedhunter set Category to category:gamephysics on T84560: Death animation on Quad bike.
May 10 2016, 12:10 PM · Arma 3
Snipedhunter set Category to category:edeneditor on T84559: Ability to Drag & Drop existing entities.
May 10 2016, 12:10 PM · Arma 3
Snipedhunter set Category to category:edeneditor on T84558: [Feature request] Delete missions directly within EDen.
May 10 2016, 12:10 PM · Arma 3
Snipedhunter added a comment to T84454: ARMA3 has no basic animations..

That's what we wish for years.. It would be nice but as there are bigger priorities right now I don't think that there will be any changes.. only UGL animations were included..

May 10 2016, 12:07 PM · Arma 3
Snipedhunter set Category to category:edeneditor on T84453: [Feature request] New activation of Rotation Widget .
May 10 2016, 12:07 PM · Arma 3
Snipedhunter set Category to category:edeneditor on T84451: [Feature request] Suggestion to make Auto grouping a very practical feature.
May 10 2016, 12:07 PM · Arma 3
Snipedhunter edited Steps To Reproduce on T84283: Environmental sounds while building mission in EDEN.
May 10 2016, 12:02 PM · Arma 3
Snipedhunter added a comment to T84282: Add possibility to teleport yourself while testing mission in EDEN.

Still nothing as of 10/4/2015

May 10 2016, 12:02 PM · Arma 3
Snipedhunter set Category to category:edeneditor on T84282: Add possibility to teleport yourself while testing mission in EDEN.
May 10 2016, 12:02 PM · Arma 3
Snipedhunter added a comment to T84272: Option to disable small animals.

Would be good If DEVS added more things into INTEL stuff.. like this and more weather options...

May 10 2016, 12:02 PM · Arma 3
Snipedhunter added a comment to T84263: Ability to change advanced fog settings in EDEN (height, density, etc).

This

May 10 2016, 12:01 PM · Arma 3
Snipedhunter set Category to category:edeneditor on T84138: Eden Improvement Suggestions.
May 10 2016, 11:58 AM · Arma 3
Snipedhunter added a comment to T84076: Eden Editor - Possibility to edit missions with friends/multiple users.

That's exactly what I thought of today... having multiple people working on one mission at the same time is something BIS should take in concern..just imagine all those possibilities...

May 10 2016, 11:56 AM · Arma 3
Snipedhunter set Category to category:featurerequest on T83438: Shooting while sprinting to provide active covering fire while you're moving.
May 10 2016, 11:37 AM · Arma 3
Snipedhunter added a comment to T83437: Sounds of flying-by bullets.

@DarkSideSixOfficial
Really? I've never had noticed that. Do you have any video proof?

May 10 2016, 11:37 AM · Arma 3
Snipedhunter set Category to category:featurerequest on T83437: Sounds of flying-by bullets.
May 10 2016, 11:37 AM · Arma 3
Snipedhunter set Category to category:featurerequest on T83133: Graphic Filters.
May 10 2016, 11:27 AM · Arma 3
Snipedhunter added a comment to T82821: Stance indicator should show damaged body parts.

There are standing,sitting and lying pictures of stances.. so why not?

May 10 2016, 11:17 AM · Arma 3
Snipedhunter set Category to category:featurerequest on T82821: Stance indicator should show damaged body parts.
May 10 2016, 11:17 AM · Arma 3
Snipedhunter edited Steps To Reproduce on T82155: Light cones shining through the walls.
May 10 2016, 10:53 AM · Arma 3
Snipedhunter added a comment to T82155: Light cones shining through the walls.

And are there any plans to fix it?

May 10 2016, 10:53 AM · Arma 3
Snipedhunter set Category to category:featurerequest on T81932: Voices inside buildings.
May 10 2016, 10:46 AM · Arma 3
Snipedhunter added a comment to T81369: More Virtual Arsenal filtering options.

I've changed the title name to prevent misunderstanding. Thanks for telling me.

May 10 2016, 10:28 AM · Arma 3
Snipedhunter set Category to category:featurerequest on T81369: More Virtual Arsenal filtering options.
May 10 2016, 10:28 AM · Arma 3
Snipedhunter added a comment to T81301: v1.40 new weapon sounds sound horrible to me.

I like the new sounds.
/DOWNVOTED

May 10 2016, 10:26 AM · Arma 3
Snipedhunter added a comment to T81143: Steam Subscribed addons are not loaded properly.

Hi,

I've uploaded files here so please take a look.
Thanks.

May 10 2016, 10:21 AM · Arma 3
Snipedhunter added a comment to T81143: Steam Subscribed addons are not loaded properly.

So.. I fixed the problem by downloading all the steam mods and using them as local mods, which is not the best solution,but there is yet no other solution and there even won't be..

May 10 2016, 10:21 AM · Arma 3
Snipedhunter edited Steps To Reproduce on T81143: Steam Subscribed addons are not loaded properly.
May 10 2016, 10:21 AM · Arma 3
Snipedhunter added a comment to T81142: Editor: Mark Group leader.
  1. Which is not very well visible when looking at map from afar or when there are milions of lines everywhere
  2. When there are only 2 units in group, which of these two is leader??

Seriously there should be any kind of mark to identify group leader

May 10 2016, 10:21 AM · Arma 3
Snipedhunter edited Steps To Reproduce on T81142: Editor: Mark Group leader.
May 10 2016, 10:21 AM · Arma 3
Snipedhunter edited Steps To Reproduce on T80299: Zeus ability to pause simulation of AI.
May 10 2016, 9:49 AM · Arma 3
Snipedhunter added a comment to T80202: Advanced Driving Model.

Totally must be in-game!

May 10 2016, 9:46 AM · Arma 3
Snipedhunter edited Steps To Reproduce on T79329: GPS should not be able to display entire map.
May 10 2016, 9:17 AM · Arma 3
Snipedhunter added a comment to T79328: Ability to Access Virtual Arsenal load-outs from the editor.

+1

May 10 2016, 9:17 AM · Arma 3
Snipedhunter added a comment to T74378: HandleDamage is now completely broken.

Can you please write me that script? I really don't know this scripting language.

May 10 2016, 7:10 AM · Arma 3
Snipedhunter edited Steps To Reproduce on T74378: HandleDamage is now completely broken.
May 10 2016, 7:10 AM · Arma 3
Snipedhunter edited Steps To Reproduce on T73452: Sunglasses should do Its job.
May 10 2016, 6:42 AM · Arma 3
Snipedhunter edited Steps To Reproduce on T73347: Units' Map Icons are broken.
May 10 2016, 6:38 AM · Arma 3
Snipedhunter added a comment to T72925: Arma 3 Vehicle Realisim - Transmission & Indicators.

Yes please!

May 10 2016, 6:24 AM · Arma 3
Snipedhunter added a comment to T72630: New cars are too fast....

Yeah seriously, It's 2035 - Cars will be able to go this speed.

May 10 2016, 6:17 AM · Arma 3
Snipedhunter edited Steps To Reproduce on T72383: Autonomous Static Guns are bleeding when they get hit.
May 10 2016, 6:11 AM · Arma 3
Snipedhunter added a comment to T70487: Bad hit animation.

2 years now..still nothing

May 10 2016, 5:14 AM · Arma 3
Snipedhunter added a comment to T69608: All customizable fields of view.

Just wanted to write a ticket about it :P
Good you did it for me :) Voted up.

May 10 2016, 4:42 AM · Arma 3
Snipedhunter added a comment to T69604: [FEATURE REQUEST] Add a Fastrope waypoint to the editor (only works for cargo helicopters).

Confirmed? Source?

May 10 2016, 4:41 AM · Arma 3
Snipedhunter added a comment to T69537: asthma inhaler.

Can be added as mod
/Downvoted

May 10 2016, 4:39 AM · Arma 3
Snipedhunter added a comment to T69522: Use of Apex physx features..

Kol9yN if everything you say is true, then why It's not in-game yet? I'm pretty sure that DEV knows about this. Maybe just RV engine cannot handle that, who knows.

May 10 2016, 4:38 AM · Arma 3
Snipedhunter edited Steps To Reproduce on T69392: Vermin .45 ACP should have 2-round burst.
May 10 2016, 4:33 AM · Arma 3
Snipedhunter added a comment to T69344: MSE-3 Marid's icon.

Bug is still present in 0.73.107682

May 10 2016, 4:32 AM · Arma 3
Snipedhunter edited Steps To Reproduce on T69141: [Feature Request] Module for advanced AI skill editing.
May 10 2016, 4:24 AM · Arma 3
Snipedhunter added a comment to T69104: APEX Demolition for buildings and concrete.

I doubt that this will be ever in ArmA 3. Devs are busy with much more important stuff.

May 10 2016, 4:23 AM · Arma 3
Snipedhunter added a comment to T68739: Railgun / coilgun tank availability.

Why not! Railguns will bring a little bit of futuristic theme into this game!
/VOTED UP

May 10 2016, 4:06 AM · Arma 3
Snipedhunter added a comment to T68732: 3D scopes allow TrackIR users to view freely around with zoomed in view.

Sniper's SOS works fine because It's not 3D optics.

May 10 2016, 4:06 AM · Arma 3
Snipedhunter added a comment to T68437: Manipulation with weapons that you don't have in hands.

Maybe it will be okay if they just fix the reloading animation bug as seen on the video and we will just have to deal with the attachments mounting on weapons you don't have in hands.

May 10 2016, 3:54 AM · Arma 3
Snipedhunter added a comment to T68437: Manipulation with weapons that you don't have in hands.

Suggest your solution please. I cannot think of any :)

May 10 2016, 3:54 AM · Arma 3
Snipedhunter edited Steps To Reproduce on T68437: Manipulation with weapons that you don't have in hands.
May 10 2016, 3:54 AM · Arma 3
Snipedhunter added a comment to T68422: Comanche rockets fire before wing pods are fully deployed.

Still not fixed, DEV Branch version: 0.75.108659.

May 10 2016, 3:53 AM · Arma 3
Snipedhunter added a comment to T68160: Scorpion EVO-4 had no recoil on full-auto..

Duplicate of #0009907

May 10 2016, 3:44 AM · Arma 3
Snipedhunter added a comment to T67279: Interactive doors..

Will make AI problems and won't be much usable in Singleplayer at all. Maybe as a module for a multiplayer only.

May 10 2016, 3:14 AM · Arma 3
Snipedhunter added a comment to T67212: Arma 3 - Wishlist.

Why you didn't post this on forum? It's weird to post something like this into bug reporting place..

BTW I agree with almost everything in your wishlist.

May 10 2016, 3:11 AM · Arma 3
Snipedhunter added a comment to T67168: The sound inside buildings is exactly the same as outside....

I really doubt that RV's sound engine is capable of real-time sound filtering..
BTW Must say that Battlefield 4 does this really well.. at least did in it's 17 minutes gameplay reveal..
http://www.youtube.com/watch?feature=player_detailpage&v=U8HVQXkeU8U#t=519s

May 10 2016, 3:09 AM · Arma 3
Snipedhunter added a comment to T67074: I wish combat knife in the game.

Duplicate of #0002714

May 10 2016, 3:05 AM · Arma 3
Snipedhunter edited Steps To Reproduce on T66969: Move+Team Switch causes unit to run straight It's way, ignoring everything in it's path.
May 10 2016, 3:02 AM · Arma 3
Snipedhunter edited Steps To Reproduce on T66930: Default difficulty Customisation.
May 10 2016, 3:00 AM · Arma 3
Snipedhunter edited Steps To Reproduce on T66918: Character doesn't pull the trigger while magazine is empty.
May 10 2016, 3:00 AM · Arma 3
Snipedhunter added a comment to T66805: SDAR UW Bullets too weak.

It's intended. On surface use STANAG, in water use UW ammo, which is effective underwater. Underwater gun will be never as effective as normal gun. Deal with it.

May 10 2016, 2:55 AM · Arma 3
Snipedhunter added a comment to T66474: SDAR underpowered.

This weapon is not intended to be used on surface. It's underwater gun..

May 10 2016, 2:43 AM · Arma 3
Snipedhunter added a comment to T66452: Pilot and Divers bodies/Uniforms invisible - cannot load texture warning.

They just got Harry Potter's cloak of invisiblity

May 10 2016, 2:42 AM · Arma 3
Snipedhunter added a comment to T66410: Handledamage doesn't work on players.

Yeah I think that this could be the problem.

May 10 2016, 2:40 AM · Arma 3
Snipedhunter edited Steps To Reproduce on T66410: Handledamage doesn't work on players.
May 10 2016, 2:40 AM · Arma 3
Snipedhunter added a comment to T66409: Strange damage distribution.

Also, Handledamage doesn't even work at player. You still get killed normally. BIS should fix it.

May 10 2016, 2:40 AM · Arma 3
Snipedhunter edited Steps To Reproduce on T66401: [Feature Request] Amputations.
May 10 2016, 2:40 AM · Arma 3
Snipedhunter edited Steps To Reproduce on T66354: Changing uniform changes entire character model.
May 10 2016, 2:38 AM · Arma 3
Snipedhunter added a comment to T66353: No pistols on the holster.

I gave you downvote for not using search function. There is TONS of same issues like yours, guys like you, who don't know about searching, just spam feedback with useless tickets. You know, it really wastes moderators' time. So please, next time ask a search function, before posting.

+ DEVS already know about it as stataed in #369

May 10 2016, 2:38 AM · Arma 3
Snipedhunter added a comment to T66353: No pistols on the holster.

When you look for "holster" you will see about 20 same issues like yours.

#0007484
#0000369
#0007331
#0006132
#0007186
#0006494
#0006496
#0006045
#0001196
#0002778
#0005402
#0002059
........
and so on

May 10 2016, 2:38 AM · Arma 3
Snipedhunter added a comment to T66283: engine noise.

In real, the engine behaves the same way - or you think that with Engine On you can hear whispering of enemies far from you?

/Downvoted

May 10 2016, 2:34 AM · Arma 3