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Helo DLC feedback 5 - Helos explode with almost every crash
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Description

Are the helicopter frames made of dynamite? Please tone down the constant Hollywood explosions. They should occasionally fall sideways and break apart WITHOUT exploding, and/or randomly wait 5, 15, or 30 seconds before exploding.

Sim Flight gear: Thrustmaster Cougar Joystick & Throttle. CH Pro USB Rudder Pedals. Track IR 5.

Details

Legacy ID
458033006
Severity
None
Resolution
Open
Reproducibility
Sometimes
Category
Engine
Steps To Reproduce

Lightly crash with the helo tipping over sideways. It always explodes.

Event Timeline

heyvern69 edited Additional Information. (Show Details)
heyvern69 set Category to Engine.
heyvern69 set Reproducibility to Sometimes.
heyvern69 set Severity to None.
heyvern69 set Resolution to Open.
heyvern69 set Legacy ID to 458033006.May 7 2016, 7:48 PM

This is probably the most annoying thing in Arma 3 for me. Helicopters are really made out of explosives which go off at any little too hard crash/flip/contact with everything.

It is wierd that they are ignoring this. This bug is horrible.

Helicopters explode not always! Sometimes even the helicopter can get hit from a Titan-Launcher and not explode!
I see an explosion in 100%, only if the helicopter falls from a great height, that is normal.

You haven't flown one yourself then. Sure they can take alot of hits, but if they touch any object they explode immediately...

Sure, it can land hard, but crashing... no way. There is no "crashing" a helicopter in Arma 3, it is either you explode or you not explode.
(Cars lose wheels and windows in crashes, which is still better than just exploding.)

Take a helicopter and try to crash in any way. Either it is flip to the side or simply scraping a tree, you will explode.

Even "PC GAMER" says in an article that the "flip 'n' explode"-thing is frustrating and ridiculous. http://www.pcgamer.com/arma-3-helicopters-dlc-review/#

It's completely unrealistic!
When an helicopter falls sideway or hits a tree with the main rotor it SOULDN'T explode!!! please fix!

gutsnav added a subscriber: gutsnav.May 7 2016, 7:48 PM

They only usually explode from a reasonable crash when the helicopter tips a little less than 90 degrees to the side. Crash landings are possible, it's just that this bug makes rolling the helicopter impossible.

It's crazy that an helicopter, which never explodes when hit by a single Titan Missile, explodes when the main rotor hits a tree...

They are not ignoring this issue and it isn't deliberate. They commented on this several times on the forums and in sitrep.
This is what they said in one of the sitreps.
"One of the most noted issues - helicopters' tendency to explode when rolled over to a side - is still a valid problem. It's not a deliberate design decision. Just like you, we despair when a skillful autorotation turns into a mass murder just by a tiny mistake. Different concurrent simulations have posed a limitation in collision detections. We are trying to tackle it and our programmers have already gone a couple of extra (air) miles. We don't yet know quite how far there is to go."

Thank you very much for the information, strangere.

i once ended up exploding by rolling backwards against a roadsign.

"One of the most noted issues - helicopters' tendency to explode when rolled over to a side - is still a valid problem. It's not a deliberate design decision. Just like you, we despair when a skillful autorotation turns into a mass murder just by a tiny mistake. Different concurrent simulations have posed a limitation in collision detections. We are trying to tackle it and our programmers have already gone a couple of extra (air) miles. We don't yet know quite how far there is to go."

What happened to this...? There haven't been any helping improvements on this since Alpha...

Snipedhunter added a subscriber: Snipedhunter.EditedMay 23 2016, 12:37 PM

Will this ever be fixed ? Not just DLC but all helos do this..

Same thing is when you touch the tree.. instant explosion - like what the hell..

The fact is explosive devices and fuel tanks in real life are designed to prevent explosion even in catastrophic situations. The question is how BIS can decently issue an advanced flight model for helos and soon for planes (which I can't wait to see...) without adressing this issue ?

For the record, I survived an ingame crash once (without advanced flight model) the gameplay was so realistic ! Including mayday calls I made while going down and giving my last position to whoever could rescue me... I wan t this kind of situation to happen again...