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Blackfoot / Ghosthawk / Mohawk / Future Helicopters manual gear control
Closed, ResolvedPublic

Description

The gear automatically deploy and retract on both the stealth-hawk and Comanche attack helicopter.

Requesting an option in the settings to disabled auto deploy/retract and to enable user manual control of the gear.

Have the gear auto deploy kills the profile of a stealth helicopter, and is quite annoying trying to hover over a tree line while watching the enemy (gaining intel) before beginning the attack due to the gear having the chance of clipping the top of a tree. {F20176}

Details

Legacy ID
1790886465
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Feature Request
Steps To Reproduce

Just hover over some trees, fly to slow.

Additional Information

The screenshot I took below, shows how it should look... It was really hard to get that screenshot due to the annoyance of the automatic gear.

Event Timeline

Evenlease edited Additional Information. (Show Details)
Evenlease set Category to Feature Request.
Evenlease set Reproducibility to Always.
Evenlease set Severity to None.
Evenlease set Resolution to Fixed.
Evenlease set Legacy ID to 1790886465.May 7 2016, 2:49 PM
arziben added a subscriber: arziben.May 7 2016, 2:49 PM

and for the mh 49 mohawk too, completely forgot to report that, thanks, upvoted

Fisgas added a subscriber: Fisgas.May 7 2016, 2:49 PM

Shouldn't be hard to implement as airplanes in ArmA 2 had this feature.
/upvoted

But the Gear should then destroy the Radar-absorbing effect if lowered/ forgot to pull up ( as requested in [Issue# 0009894] ).

@Khaindar

True, however if you test them both against other helicopters equipped with radar, these supposed stealth helicopters get detected, regardless of range, speed or altitude. So while it would be a real life issue or if stealth was modeled at all into the game, as it is, it doesn't break anything.

the stealth breaking should also work with the use of the opening of the rockets and missiles pod on the sides of the comanche

We need stealth to be modeled.

This looks silly when hovering low to attack.

oukej added a comment.Jun 26 2013, 9:39 AM

Thank you for your feedback.

Sadly, this isn't a design decision to have the gear operated automatically and there are several issues that would lurk behind such change. (Wondering why manually controlled gear worked in airplanes in previous games is completely valid)

It would definitely be more of a new feature. Sadly we can't promise anything atm.

I'm all for this. I has posted a duplicate feature request without realizing it.

I was practicing masking with the AH-99, and I too noticed that the gears automatically extended. It was quite disheartening to see my stealth helicopter blow its own cover like that.

You've got my up-vote!

kebman added a subscriber: kebman.May 7 2016, 2:49 PM

Raising the gear by pressing a key should be no problem. It can be done in any respecatble game. Not having it in this game, is just silly.

Fri13 added a subscriber: Fri13.May 7 2016, 2:49 PM
Fri13 added a comment.Jul 23 2013, 9:56 AM

The stealth against radars doesn't work on helicopters. AH-99 (Blackfoot) (aka RAH-66 Comanche) isn't better in stealth than PO-30 (Orca), Mi-48 (Kajman) and so on.

The helicopter rotors generate a airflow what is a huge blob on radar, it is like a 50x50x50 cubic meter sized giant would try to sneak at you. No matter how you paint or design surface to reflect radar waves, you are very big object.

It doesn't matter do you have wheels in or out as they are not visible on radar when you are flying.

When comparing a helicopter hulls etc in radar when they are not flying, AH-99 (RAH-66) has 1/3 of the radar signature what is example from AH-64 Apache. But once you start your engines, your radar signature is not possible to be minimized.

That is one reason why RAH-66 was never placed to production as the stealth characteristics didn't work as radars picked it anyways.

So don't even think your "Stealth cover" is blown because gears are out.

But gears needs to be get up as when you are flying at very low level of trees and so on, you don't want your gear to hit them.
And Russians changed their minds from Mi-24 retracting wheels to permanent like in Mi-28 for clever reason, what I don't anymore remember :/

I don't like at all that gears are working automatically, as I want to choose when lower them and when I just hover lower.

Heruon added a subscriber: Heruon.May 7 2016, 2:49 PM

To me it's more an issue of the surprise when my gear suddenly hits the ground when I was sure I would clear the crest.

All aircraft with gears should be manual, and have breaks that you can acess using the scroll menu when your gear is down.

Completely agree with this. If it is possible for the devs to do this without causing further problems, they should totally do it once they have the time.

also, maybe change the description to Blackfoot/Ghosthawk/Mohawk ?

gutsnav added a subscriber: gutsnav.May 7 2016, 2:49 PM

I hope this will be added after / pre final release.

It's tough to do a running landing when you have to wait for your gear to be extended automatically. BI you need to implement this.

Why did we have automatic gear to begin with? This is a must for the full game.

well, there we go, the moderator has spoken :p

I was hoping today's update (dev 0.77 build) would have it incorporated.

oukej, what issues would occur with allowing the player to have manual control over an aircrafts gear? Just curious because past Arma games and TOH had the ability for the player to control gear.

Just realized fixed wing aircraft like the Greyhawk have manual gear.

So when are they adding it to helicopters then? After full release?

crawl55 added a subscriber: crawl55.May 7 2016, 2:49 PM

Also, if you do a run on landing fast enough for the gear not to deploy in the CH-49, the helicopter will sit the same height above the ground as if the gear are down and no damage is done to the helicopter until you reach an airspeed that the gear would normally come down. I will create a separate issue as well.

And Progamer, I disagree with your suggestion that the brakes be controlled via the mouse wheel. It's already cluttered as it is, I recommend it be set to a keybinding.

I definitely agree with the unwanted gear extension while hovering low.

I would like to add an extra argument: I have a HOTAS joystick setup with lots of control options and it would be awesome to use those to control the helicopter gear.

Arma3 could position itself nicely between arcade flying and hard-core flight sim by adding some aircraft functions to key-binds like helicopter gear, engine on/off etc.

I wonder if the TKOH flight model has retractable gear?

I did some searching and it looks like the Hind in TKOH has manually retractable gear. But those helo's have operable doors as well, whereas Arma's door animations are not finished yet.

Currently I am sacrificing two kittens each night to maximize the cosmic chances that TKOH in ARMA will be totally awesome.

haha poor kittens.
what issues would come from having retractable gear? is that also why we don't have manual door control?

oukej added a comment.Jul 8 2014, 1:12 PM

fyi this should happen as a part of Helicopter DLC.

AD2001 added a subscriber: AD2001.May 7 2016, 2:49 PM

Should or will?

He said "should". That means that BI is no longer making any promises about its content.

and they're right to do so because people can't understand that certain limitations apply and get angry

MadDogX added a subscriber: MadDogX.May 7 2016, 2:49 PM

This has been implemented on the dev branch.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.