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meinsweeper
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User Since
Jun 24 2013, 6:08 PM (415 w, 6 d)

Recent Activity

May 10 2016

meinsweeper added a comment to T68595: NLAW and RPG32 are the same weapon.

NLAW should be weaker but lighter, especially now that Blufor has the Titan.

May 10 2016, 4:00 AM · Arma 3
meinsweeper added a comment to T68548: Where is Altis?.

I believe that they said there was a very slight possibility that parts of Altis would be in the Dev branch towards the end of Beta.

May 10 2016, 3:58 AM · Arma 3
meinsweeper added a comment to T68481: Add interiors for buildings: "diesel powerplant factory (small)", "transformer", and "radar station"..

There are like 4 of them at the air base. The airbase actually has a lot of non-enter able buildings which is a disappointment.

Edit : Actually there are 8 of them at the airbase. If they are going to put them in a location as vital as the airbase there NEEDS to be interiors.

May 10 2016, 3:55 AM · Arma 3
meinsweeper edited Steps To Reproduce on T68479: Make AI react to enemy IR lasers and flashlights at night..
May 10 2016, 3:55 AM · Arma 3
meinsweeper edited Steps To Reproduce on T68473: Can we have a holster-pistol option?.
May 10 2016, 3:55 AM · Arma 3
meinsweeper edited Steps To Reproduce on T68470: Is it possible to add a FLIR camera to the co-pilot seat in the MH-9, AH-9, and possibly the UH-80?.
May 10 2016, 3:55 AM · Arma 3
meinsweeper added a comment to T68465: Optic stances Icon?.

@ShotgunSheamuS: I knew he was refering to the RCO and ARCO, but when he wrote "put in an icon to show which scope is CURRENTLY IN USE" I thought that he wanted an icon while you are scoped in, which would be pointless. On the contrary, now that I know he meant that he wanted an icon while the scope is not "in use," I changed my vote because the feature would actually be useful.

May 10 2016, 3:55 AM · Arma 3
meinsweeper added a comment to T68465: Optic stances Icon?.

What would this offer? You should be able to see the difference between a red dot and a scope.

Edit: Now that I know this is an icon for use when not scoped in, it makes sense and I changed my vote. Sorry for the misunderstanding, Sounds good.

May 10 2016, 3:55 AM · Arma 3
meinsweeper edited Steps To Reproduce on T68459: MX 6.5 and all 7.62 rifles sound weak and too high-pitched.
May 10 2016, 3:54 AM · Arma 3
meinsweeper added a comment to T68443: Units.

@vryoffbtdrummr: Make a ticket for that, good idea.

May 10 2016, 3:54 AM · Arma 3
meinsweeper added a comment to T68442: CLOSE THIS.

Water should be a choice for an unavoidable hard crash-landing, not instant death.

May 10 2016, 3:54 AM · Arma 3
meinsweeper added a comment to T68440: There should be a grenade roll.

It shouldn't be too late as they aren't even officially in BETA yet.

May 10 2016, 3:54 AM · Arma 3
meinsweeper added a comment to T68429: helicopter interior RED lighting (at night).

Only if it can be turned off.

May 10 2016, 3:53 AM · Arma 3
meinsweeper added a comment to T68367: Blackfoot / Ghosthawk / Mohawk / Future Helicopters manual gear control.

We need stealth to be modeled.

May 10 2016, 3:52 AM · Arma 3
meinsweeper added a comment to T68360: Add AP and AT missiles for the Titan non compact variant..

@Byku: Maybe it should just be a lot lighter and easier to carry.This
would make the compact much more suitable for smaller teams to carry over distance, while the non-compact is heavy but is capable of engaging aircraft and vehicles (maybe at longer range), this would make it more of a crew served weapon.

Also: AP and AT missiles should be the same size in a backpack and non-compact rounds should be massive so that the load must be spread across the team.

May 10 2016, 3:51 AM · Arma 3
meinsweeper added a comment to T68124: [Feature request] Realistic tracer ammunition behavior....

Just make a particle effect of sparks and a tiny burst of light where tracers hit a solid object at a steep angle like when rounds hit the ground and puff dust.

May 10 2016, 3:42 AM · Arma 3

May 9 2016

meinsweeper added a comment to T62195: Unable To Holster Both Weapons.

Thanks for listening BIS!

May 9 2016, 11:48 PM · Arma 3
meinsweeper added a comment to T60025: No female soldiers models available.

Here's my stance: Let them be in the game. If they want to play as females, why not?

But:
A: Most people saying no are in serious teams, and as the military likely won't have women in roles such as special forces even in 2035, your groups probably won't allow it except for certain positions such as officers and pilots anyways so it won't effect you. (maybe make it disable able on servers?)
B: Since wasteland and similar mods are based on choice and freedom, not realism, it is fine that people play as women in combat there.
C: BIS please ensure that male AI don't use women's voices and vice-verse.

This is low priority and fixable by mods but if BIS wants to add them, let them.

@Sneakson: It's arguments like yours' that make people furious and foam at the mouth in this thread. There is no logic there. Where did you get that 97% want women in game, did you even look at the votes at the top of the page?

May 9 2016, 8:43 PM · Arma 3