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Add AP and AT missiles for the Titan non compact variant.
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Description

Right now, the compact titan launcher can only fire AT and AP missiles, while the longer non-compact titan can only fire AA missiles.

I can understand why the compact launcher can't fire AA missiles, as they need a lot of fuel and have a high range, but having two different launchers lowers the flexibility of using the titan.

I suggest adding AT and AP missiles for the non-compact titan launcher, that would have a higher range and allow for switching between AA and AG quickly. The downside to this would be the increased weight of those missiles.

Details

Legacy ID
1676923788
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request

Event Timeline

nmdanny edited Steps To Reproduce. (Show Details)Jun 23 2013, 7:11 PM
nmdanny edited Additional Information. (Show Details)
nmdanny set Category to Feature Request.
nmdanny set Reproducibility to N/A.
nmdanny set Severity to None.
nmdanny set Resolution to Open.
nmdanny set Legacy ID to 1676923788.May 7 2016, 2:48 PM
Byku added a subscriber: Byku.May 7 2016, 2:48 PM
Byku added a comment.Jun 24 2013, 12:46 PM

Unfortunately im against, it will create a situation on mp servers where a guy with titan will be both anti-tank and anti-air, now at least you have to think a bit, what might be more useful. Btw, the at/ap and aa might have also different dimensions so using them in non-compact titan might be impossible.

nmdanny added a subscriber: nmdanny.May 7 2016, 2:48 PM

It's already the situation with the RPG-42, which is also smaller and more compact. I think it can be balanced by mission editors by limiting the available missile launcher versions.

I'm not suggesting to use the current AT/AP missiles who fit in the compact titan, I'm suggesting to create a bigger version of those missiles that can only fit in the non-compact titan. (With the same dimensions as the AA missile)

Byku added a comment.Jun 24 2013, 6:26 PM

Then what will be the purpose of the compact version?

@Byku: Maybe it should just be a lot lighter and easier to carry.This
would make the compact much more suitable for smaller teams to carry over distance, while the non-compact is heavy but is capable of engaging aircraft and vehicles (maybe at longer range), this would make it more of a crew served weapon.

Also: AP and AT missiles should be the same size in a backpack and non-compact rounds should be massive so that the load must be spread across the team.

samogon added a subscriber: samogon.May 7 2016, 2:48 PM
runekn added a subscriber: runekn.May 7 2016, 2:48 PM
runekn added a comment.Jul 1 2013, 8:37 PM

According to the ingame guide. The Titan non-compact version is actually supposed to be able to fire AT missiles

Nice ticket name...... i also think that only 50 shots for a big giant APC its way too little

i think it is reasonable to think that the big version could fire the large AA-missiles as well as the smaller AT and HE missiles, while the compact variant could only fire the shorter missiles.

This would be logical from a realism point of view. gameplay and balancing wise this could always be tweaked by the mission maker in many ways. consider that there is also a dedicated non-guided at-launcher, which gives the titan some special weapon status in either way.

i did not vote, because i don't want to argue with the pvp-people;)

be nice!

MadDogX added a subscriber: MadDogX.May 7 2016, 2:48 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.