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Night Vision Googles by faction.
Closed, ResolvedPublic

Description

Today I saw devs stream.I saw every faction uses diffirent gear,uniform,have diffirent vehicles,but all rest of them use same model of night vision googles.May you create diffirent models of night vision googles?This is small and not so important detail,but I will be glad,if it will be.Thank you.
(Don't know modern NVGs,post this as example,soon i'll lurk moar)

http://russianguns.ru/wp-content/uploads/2011/09/4124148.jpg
http://www.nvoptic.ru/published/publicdata/NOUTSUMKNVOPTIC/attachments/SC/products_pictures/dvs828e3d_enl.jpg

Details

Legacy ID
999972343
Severity
None
Resolution
Open
Reproducibility
Unable To Reproduce
Category
Visual-Characters

Event Timeline

samogon edited Steps To Reproduce. (Show Details)Jun 1 2013, 10:18 PM
samogon edited Additional Information. (Show Details)
samogon set Category to Visual-Characters.
samogon set Reproducibility to Unable To Reproduce.
samogon set Severity to None.
samogon set Resolution to Open.
samogon set Legacy ID to 999972343.May 7 2016, 2:23 PM
Twinkle added a subscriber: Twinkle.May 7 2016, 2:23 PM

second good

add this mon monocular.

I think that different kinds of NVG should be, and now there is a feeling that opfor and blufor are purchased in one shop

samogon added a subscriber: samogon.May 7 2016, 2:23 PM

It would be nice to see, especially if BiS decides to stick with OPFOR's crazy looking HUD setup. Currently all scopes, binoculars, NV just get placed over the opaque eye pieces.

Fisgas added a subscriber: Fisgas.May 7 2016, 2:23 PM

Use NVG's like the ones the SEALs used in Zero Dark Thirty for BLUEFOR. If they were used in 2011 i think it's sage to assume that they would be widespread (if not completely phased out) in 2035. Besides we will have the ghost hawk from that movie as well in the beta.

Regarding the OPFOR, their helmets look so futuristic and advanced that i'd assume they have nught vision capabilities built into those eye piece things.

MadDogX added a subscriber: MadDogX.May 7 2016, 2:23 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.