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Increasing FOV reduces effectiveness of weapon scope's zooming capabilities
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When you increase your FOV and zoom in with a scoped weapon the scope itself will occupy a smaller segment of the screen, making the zoom less effective as well as making the markings on the scope (particularly on the ACOG) less legible and useful.

The zoom leves and scope sizes should remain consistent regardless of FOV settings.


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AmirBK edited a custom field.May 8 2016, 2:33 PM

It's a trade off you have to receive for having a wider FOV, not a bug. Downvoted.

AmirBK added a subscriber: AmirBK.May 8 2016, 2:33 PM

I hardly think that's relevant. The tradeoff for 'larger FOV' exists in the zoomed out view in that it's harder to parse information within a wider FOV. When you switch to scoped view your view should correlate to the view through the scope.

ThomQ added a subscriber: ThomQ.May 8 2016, 2:34 PM
ThomQ added a comment.Dec 19 2013, 7:32 PM

When aiming it should reset the FOV to default obviously. Definitely a bug, not a "trade off" (??). Up voted.

Minjon added a subscriber: Minjon.May 8 2016, 2:34 PM

If i have high fov its because i wan't it all the time, also if its zoomed in then most likely the sensitivity will also be off like in other games and i don't see the devs putting separate sensitivity for free look and zoom in. Down voted.

Bohemia added a subscriber: Bohemia.May 8 2016, 2:34 PM

I just noticed this ingame. With changing your ingame fov the fov while looking through sights e.g. PU-Scope, red dot etc. is also changed. This makes it a huge advantage for players with a low fov because they see a lot more and can aim better.

The dev's should exactly do this: "The zoom levels and scope sizes should remain consistent regardless of FOV settings."

gibonez added a subscriber: gibonez.May 8 2016, 2:34 PM

Huge bug. The faster it is fixed the better.

FOV should stay the same scoped or no, it only depend of the width of your screen and the distance you are seated from it, nothing more. More info of how to calculate it here :

Basically what you want is benefit of extra wide view in TPS to see everything around but benefit also of ultra zoom while scoping, you cant have both IMHO.
It will disadvantage too much the guys who don't want to play with abused fish eye view.

What Radsr8 said.

Except some people get motion sick with lower FOV. Is it fair that my scope isn't as good because I can't play at a lower FOV? They could easily cap it to prevent the fisheye effect that comes with setting it way high.

My preferred FoV (not to get motionsick) shouldn't give me a disadvantage in a competetive game such as DayZ.

Primeey added a subscriber: Primeey.May 8 2016, 2:34 PM

This is not at all a trade off. Definitely a bug.

app0815 added a subscriber: app0815.May 8 2016, 2:34 PM

It's not a bug. If you notice things around you seem generally further away with a high FOV. D'UH!

pl0x added a subscriber: pl0x.May 8 2016, 2:34 PM
pl0x added a comment.Dec 22 2013, 2:53 AM

The bug is that it is not a constant FOV for scopes, not that having a higher FOV makes scopes zoom less.

The other night at the airfield, I alternated between a wide FOV for running around and looting, then when I took up a sentry position with an ACOG'd M4, I switched to a narrow FOV so as to maximize the effect of my scope. This is clearly gaming the graphics settings, and shouldn't be allowable. When zoomed it, it should be equal for all players regardless of FOV setting, in order to balance the playing field. Also, how does it make sense that one player with no scope can see more than a player with a scope with a different FOV setting? The solution of changing the FOV during the zoom-in animation is PERFECT and would solve this in one fell swoop.

This definitely has to be addressed seeing as I play on 1920x1080 like many others. This means that the optimal FOV for playing is 90 Horizontal.

For ARMA/DayZ.

I hope a system is implemented where when you zoom into iron-sights/scope as the gradual camera animation is happening your FOV is changed to be default and then put back to where you set it after your done aiming.

Anyone who thinks that this is some "tradeoff" is being stupid. The FOV slider is not a gameplay mechanic.

Should definately be fixed, also the max FOV should be locked at the max that is humanly possible (I think thats 180 degrees or something). And when we're on it zooming should be disabled because a human cant zoom his eys in.

I think this should be fixed because the option to change the FOV is in the game now.

In the mod, you had to change a configuration file, so you wore it, but now its an in game option, there should be no reason for it to return to normal when zoomed in.

(Pardon me if this makes no sense, I am tired and full of Christmas food)

Rusk added a subscriber: Rusk.May 8 2016, 2:34 PM
Rusk added a comment.Dec 25 2013, 11:55 AM

Shouldn't increasing the FOV simply add more visibility to the edges of the screen? Why is it zooming out in the first place? Humans have an almost 180° Field-of-View without the fish-eye-aspect of vision. So whats going on here?

FinKone added a subscriber: FinKone.May 8 2016, 2:34 PM

I like how it is now. The zoom on the acog is good, I feel like Rocket wants us to get in closer to fight, and thats why we are seeing weapons limited out to 800/1000 meters right now (Mosin) and the M4 which by the optics and functions require a close engagement to even see.

ACOG on M4 IRL and you still have to scan aggressively sometimes to pick up on a 300M target even when you know its there.

Loving how it currently is. Not sure why this things getting so many votes. ;)


You can't have both atvantages only high arvernes (hing FOV) or higher Zoom (more details but more tunnel like view). So it's up to you that you prefere the most.


Look guys, its a matter of "not being able to make your cake, and eat it to". It's almost a life lesson, you need to find the right balance of FOV and Scope Zoom that suits you.

If they made it so that regardless of how wide you wanted your FOV, the zoom on the scope would always be the same then everyone would just go for the widest possible FOV, which is unrealistic (think a horse, with the eyes on the side of the head).

I played a lot of ArmA 2, and DayZ Mod, so I guess I'm used to this trade off. But if there's this many people being unruly about its fairness, I'm thinking that the @DayZDevelopmentTeam should just set it fixed to somewhere just about halfway. This is the sort of decision that they should make, without us users trying to sway them either way, as it's a fency point.

At the end of the day, they are their most experienced (and lets be honest, most wise) users.

"Humans have an almost 180° Field-of-View without the fish-eye-aspect of vision. So whats going on here?"

Please, try play a game with 180° view on your small screen. I can garantuee you it's not gonna work and look like shit.

If there's an FOV slider in the game configuration options it shouldn't screw up the way scopes work, as I said earlier the tradeoff for high FOV is the fact that your image is zoomed out and possibly distorted when you're moving around, when you use a scope your scope shouldn't be more distant from the screen and occupy a smaller portion of it, not to mention that changing FOV should most certainly not screw up your mildots/ACOG markings. And LASTLY, you guys do realize that using a lower FOV will make your scopes even more powerful allowing guys to lower their FOV when they move into a sniping position and get turn every scope in the game 2-3 times more powerful.

None of this is a trade-off, a scope is an optic instrument that provides a specific level of magnification, the FOV slider is a usability config. The solution is simple instead of having scopes change your FOV by a multiplier of your current FOV they should change it to a fixed FOV based on the scope's properties, thus preventing both the issues born of low FOV and high FOV as well as fixing mildots/ACOG alignments, regardless of zoomed out view FOV.

Purp added a subscriber: Purp.May 8 2016, 2:34 PM
Purp added a comment.Dec 27 2013, 6:11 AM

This isn't a bug because in a lot of other games if you increase FOV your aiming becomes smaller. Downvote.

I agree with armir-bk. Scopes should always zoom to their specified magnification.
Fov could be locked but then you would limit the game for users with multi screen setups etc.
I still say max fov of 180, even though people could try to cheat by settig this to max. It would limit their visibility in the distance because everything will also get smaller.

Purp, just because a lot of games have this issue doesn't mean it's NOT a bug. In fact, all of the games that I know have had this issue, have been FIXED. Upvote.

nope, downvoted because fisheyes AND regular scope powers is just too much for you "fishheads".

EDIT: actually, let's just get rid of the FOV slider and deal with this that way. fair game for all the same.

Locking FOV shouldn't happen; you'll just give too much advantage to TiR/Oculus users etc.

Why are so many people going on about RL? We're playing a GAME on a MONITOR sat on our desks! All this FOV stuff is just to make up for that 'small' issue. The players have different size monitors and sit different distances from them. Most peeps will set their FOV up to look 'right' with that in mind and still keep the game playable.

Wide or Narrow FOV has it's own tradeoffs already; you don't need to extend them to the view from a scope, which should have a fixed FOV.

UZZA added a subscriber: UZZA.May 8 2016, 2:34 PM
UZZA added a comment.Dec 30 2013, 2:33 AM

I dont think that this fov stuff is a bug... Its trade off, and you can change the fov at all times so fucking change it to lowest when u want to shoot an enemy @ long range and change it back afterwards lol
And dont cry about advantages and easier aim with lower fov... Thats the case in every fps with changeable fov.

I have a solution for the ppl who think thats a bug: unchangeble fov
U want that?
The dev team gave you the oportunity to choose between angle of view and zoom and you complain about it lol.
This bugreport here is completely useless


Dude you forgot about the OP. It's about the relationship between scoped view and FOV setting.

root added a subscriber: root.May 8 2016, 2:34 PM
root added a comment.Dec 30 2013, 10:24 AM

@0007804 ... you can still edit your FOV in .cfg file, the same way you can do for Arma2. And I don't think removing that option from menu will fix the issue.

AndrewM added a subscriber: AndrewM.May 8 2016, 2:34 PM

The option to change your FOV is great and since it is there it should be fully optimised. I wouldn't say it's a direly urgent feature but it should be implemented down the line.

Player2 added a subscriber: Player2.May 8 2016, 2:34 PM

Zoom scale should be the same regardless of FOV setting.
If you want to play with fisheye fov be my guest but unless you're looking down your scope all the time you're going to have that spotting trade-off at distance.

This bug is also a great advantage for CQB. You can set your FOV to the maximum and remain constantly-scoped into your iron sights to improve your reaction time.

Yompy added a subscriber: Yompy.May 8 2016, 2:34 PM
Yompy added a comment.Jan 4 2014, 1:16 AM

The FOV slider is not a game-play mechanic, your fov should have no effect on the usefulness of scopes
Hopefully this will be rectified soon

Bug. Scopes have a specific zoom value. FOV shouldn't change that.

deewd22 added a subscriber: deewd22.May 8 2016, 2:34 PM

Why not the same FOV for everyone? In most 3rd person console games it´s like that and no one complains.

FOV should expand the view, but seems to simply move the camera further away (which in a sense does make the view wider). After this you get to see all sorts of weird stuff, like a canteen floating before you.

The zoom should not be a trade-off for setting a FOV that is comfortable to play.

how about stop exploiting the game you cheap shot, AmirBK

Dear App0815, your reading comprehension is laughably poor. If you have anything pertinent to say concerning this issue that hasn't already been said before please feel free to add it to the discussion, otherwise you can go back to reddit or to the official forums to rage at people whom you think are exploiting the game by using features that were placed there intentionally by the dev team.

FYI, in one of the streams Rocket was made aware of this subject and agreed with the interpretation I presented in the original report wherein the magnification provided by weapon optics should not be a factor of the user's FOV but rather a fixed amount representing its actual optical capabilities. So we should expect to see this issue fixed sometime in the future.

eant added a subscriber: eant.May 8 2016, 2:34 PM
eant added a comment.Mar 9 2014, 9:42 AM

This is a huge issue, and it should be changed so that everyone has the same amount of zoom no matter their FOV settings.

The "trade off" argument is very poor in this case, since you already have even trade offs with high and low FOV settings. Low FOV users see further and high FOV users have more peripheral vision.

Having same level of zoom for everyone would make the most even playing field for everyone.

I'm kind of baffled by the lack of logic in reasoning in a lot of these replies.

Let me break it down for you guys
Games have settings. Settings are meant for users to optimise gaming experience. Changing these settings is fair by default because everyone can do it. If changing the settings results in lack of functionality we can call this a bug.

There is functionality loss with any FOV other than default. This way you also have a disadvantage when you lower your FOV. Or would you rather state that is to compensate for the benefit you get from lowering your FOV?

Basically: If we can manipulate it in settings, it should be working properly.

@deewd22: Because the difference in angle from your eyes to the edges of the computer monitor can vary more with computer monitors. Having your screen closer and or bigger than normal will result in a far greater change in FOV compared to difference in TV screens since those are much further away.

Man the comments in this post are totally baffling, how could anyone possibly consider the FOV settings moving away or closer to the optics anything BUT a bug? Have any of you claiming its normal used a scope in real life? In what magical land does your cheek rest behind the buttstock when using iron sites, RDS, or ACOG? Take your time, I'll wait. Up Voted.

Hello everyone,

Thanks for sending in your feedback regarding this issue. We have notified the devs of the issue so they can have a look into it.

Please feel free to monitor this issue for further updates.



actually having FOV setting in game like this should be considered bug.

with minimum FOV you have excellent Binoculars without carrying them. Can be used to get a temporary advantage in combat if used wisely.

Not fair for less skilled players IMO.

up voted.

Wow, there are actually a lot of people claiming a bug is a designed part of the game when the devs say it is not. That's funny.

Anyhow, it IS a bug, since it is not intended to function that way. End of story kiddies.

A scope with x4 magnification should make the things appear 4 times bigger on your screen no matter your FOV, not 6 times bigger with 90 FOV or 2 times bigger with 40 FOV.
That why fixed scope FOV is wrong and probably why they didn't changed it.

If they want counter FOV abusers they better lock this setting ingame until reboot, cause peoples abusing this setting don't do it only with scope but with the normal view as well, i saw a streamer do it in live in front of 2K viewers..

I think that FOV option should be accesible by hotkeys +/- ... this would simulate real world focusing

Two things need doing to fix this:

  • FOV MUST be unchangeable in game so that it can't be abused. However, players should still be able to set it prior to joining a game in the main menu. A tiny test level could be loaded so that the player can set it correctly in the first place.
  • Scopes should be fixed so that they zoom the same amount regardless of your FOV. No one is getting motion sickness whilst sniping, if you are, you are doing it wrong. Alternatively, if people believe this unfairly gives an advantage to the "fish-eyes", and if the in game FOV was unchangeable, then the scope could work as currently (multiplying the non-scoped view)...just as long as the mildots are fixed.

With the way it is now, everyone can simply lower it in the menu when the are sniping, and then reset it when they are finished. I have seen this done by streamers and also in Youtube videos. In addition to that, you can lower your FOV without a scope which results in hilarious binocular eyes.

First off, You people need to read the post before replying. The OP is saying that the FOV settings should not alter your view while scoped. The OP is not in anyway saying that the FOV slider should be removed.

Second, I agree with the OP having the FOV slider change your scoped view removes the effectiveness of the range finder on the scopes which I find very annoying. It needs to be fixed. UPVOTED

Any game that has an adjustable FOV slider and the ability to aim down sights with different scopes generally has a fixed zoom ratio for the scope. This shouldn't changed with the FOV. Upvoted.

We can finally top this off the list as of 0.57 FOV abuse fix.

mist3r added a subscriber: mist3r.May 8 2016, 2:34 PM

This should be solved indeed:)

Geez added a comment.Jun 19 2015, 2:47 PM

Hello AmirBK.
The issue has been fixed.