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FinKone
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User Since
Dec 25 2013, 1:50 AM (327 w, 6 d)

Recent Activity

May 10 2016

FinKone edited Steps To Reproduce on T93838: Burlap sack not working (Hardcore server, US 1-11).
May 10 2016, 7:32 PM · DayZ
FinKone added a comment to T93836: Some items that should combine don't.

I understand what hes saying with items such as vitas, tabs, and so forth. I wouldn't carry 2 half full bottles of pain relievers IRL - just makes sense. More of a suggestion then a bug report, but got a + from me.

May 10 2016, 7:32 PM · DayZ
FinKone added a comment to T91810: Get's teleported back / reset - then stuck, not able to move.

They are tracking this issue and are attempting fixes for the next patches.

May 10 2016, 6:19 PM · DayZ
FinKone added a comment to T91808: ingame the mouse cursor floats to the left without me moving the mouse..

Do you have a joystick or any other controllers plug'd in?

Only asking because sometimes my joystick conflicts with my game similar to the manner you are talking about, have to unplug it.

Just trying to help.

May 10 2016, 6:19 PM · DayZ
FinKone edited Steps To Reproduce on T91776: Revolver needs adjustments (reloading, inspection window).
May 10 2016, 6:18 PM · DayZ
FinKone added a comment to T91775: Rubberband address (old verison report, updated reporting).

0.32.114557 rubberbanding has turned into minor harsh glitches back. Servers seem more unstable, often getting more yellow/red chains, and even some crashes. Playing 2 servers they both went down within a 5 minute period, then the second one (once rejoined) went down shortly after (maybe 10 minutes later.)

Buddy has also noticed reduced performance (less long term rubberband, but short banding is happening most often in servers even with 50/60 ping for us)

Just wanted to give additional feedback on the same old topic.
0.32.114557

May 10 2016, 6:18 PM · DayZ
FinKone added a comment to T91775: Rubberband address (old verison report, updated reporting).

For some of you that DON'T know about the games experimental choices...
The current testing build IS 030113935...

You can find TEST servers for 030113933.

The current RELEASED verison is 030113925...

Check into how to Opt into betas on Steam, and you'll know whats going on then. No disrespect.

May 10 2016, 6:18 PM · DayZ
FinKone edited Steps To Reproduce on T91775: Rubberband address (old verison report, updated reporting).
May 10 2016, 6:18 PM · DayZ
FinKone added a comment to T91757: Game teleports me back to a set place after about 5 minutes of running, then freezes..

They are aware and are working on fixing it.

May 10 2016, 6:18 PM · DayZ
FinKone added a comment to T91622: Cuffing persons, distance not a factor..

Not sure if you guys even see these private ones? A reply would be nice to know this method works. I try to keep real abusive stuff I find off the main page...

May 10 2016, 6:13 PM · DayZ
FinKone set Category to category:items on T91622: Cuffing persons, distance not a factor..
May 10 2016, 6:13 PM · DayZ
FinKone added a comment to T91618: Castle Loot Under Floors.

http://feedback.dayzgame.com/view.php?id=3906

May 10 2016, 6:13 PM · DayZ
FinKone added a comment to T91510: [FEATURE REQUEST] Balancing of server hopping in PVP.

I don't. Most will have the balls to spawn in anyways. Now they have new found knowledge to search the area and kill the player in the military area.

Not to mention a player mechanic could be abused on a smaller level by said script kiddies. I don't want to hand them a half finished player location function, they need to at least make their own.

Honestly, if you are logging off in a area where you have to worry about someone hearing you, or you are worried in general you are one of the following...

A person server hopping at some airstrip or other building of interest.

A person that doesn't understand the concept of a safe log out.

You spend hours working out gear, going from building to building, and I understand sometimes life can interrupt the video game world, but the fact is find a nice safe bush to come in at thats not in downtown...

From another suggestion :

The idea suggested that a person be warped outside the city if they log off in a area of interest is a better route in my opinion. It not only makes it so players take longer when server hopping to grab gear, makes it harder for said groups to stay together, and puts them at additional risk for not logging off in a secure place, it also lets players CLEAR the city, and HOLD a building for sure without wondering if some server hopper' is coming in right behind them, also helping players that currently get stuck in walls get unstuck.

May 10 2016, 6:09 PM · DayZ
FinKone added a comment to T91503: Splints.

Wow. Just Wow.

May 10 2016, 6:08 PM · DayZ
FinKone set Category to category:general on T91471: [DUPLICATION OF ITEMS] More so a dupe of the entire character..
May 10 2016, 6:07 PM · DayZ
FinKone added a comment to T91448: 60 bullet stacks of M4 ammunition.

Its abuse of a unintended game mechanic in my opinion.

May 10 2016, 6:06 PM · DayZ
FinKone added a comment to T91446: Clipped in a building and can't get out!.

Yea you have a few options. As stated by AntonioAJC, vaulting will sometimes work. On buildings with better collisions they will still keep you contained sometimes, the other option is move close to the wall where you want to exit, close the game out completely, start it up from steam, join into a server as soon as possible (trying to prevent the game from loading entirely), and the second you enter the server keep the W (forward) key pressed, often you can get out because the server is still loading everything up, but on the client side your computer will not register the collider for several seconds it seems. You only have a few seconds to move, the character will become locked in place until the game loads more afterwards.

I've noticed people that have poor performing PC's that can get away with weak colliders (such as fences) - they can literally glide right past them.

Hope this work around helps - they are tracking the issue. Be careful of friends also as they can "push" you past the colliders it seems the collisions they've programed in takes priority of wall colliders sometimes.

May 10 2016, 6:06 PM · DayZ
FinKone added a comment to T91419: Mosin Bayonet causes you to shoot the ground while lying down.

I think the weapons/character models should be looked into a bit more, even without a knife or poker on the end of my weapon I've noticed more collision issues with prone fighting then say the MOD or Arma II in general.

Upvoted.

May 10 2016, 6:05 PM · DayZ
FinKone added a comment to T91334: M4A1 - T3N RDS Optics - vision bug.

I second this - I have had a issue with ONLY this optic in first person (from the standing/taking a knee).

Mine was clipping from the left side of the character - I had a black tactical vest on w/ a white/black checker shirt.

Changing the FOV slider did not correct the issue though.

May 10 2016, 6:02 PM · DayZ
FinKone added a comment to T90549: Game does not fully utilize GPU.

The Arma 2 engine invented the term Bottle Neck in 1991 I believe (Joking).

All jokes a side it is a rather dated engine, the fact that she don't like to use more then 2 CPU cores says a lot. I feel your pain and second this post - I doubt anything will come of it. I think everyone that wrote the Arma 2 engine died of old age by now. (Another Joke)

May 10 2016, 5:37 PM · DayZ
FinKone added a comment to T90373: Loot spawning in ground in some areas.

See my report for link to pictures of how jacked up black mountain is.

May 10 2016, 5:30 PM · DayZ
FinKone edited Steps To Reproduce on T90329: Using compass leads to repeat of swaping character animations..
May 10 2016, 5:29 PM · DayZ
FinKone edited Steps To Reproduce on T90328: Black Mountain loot spawn broken (under floor).
May 10 2016, 5:29 PM · DayZ
FinKone added a comment to T90230: Private servers / kicking players as they wish for loot. Exploit..

They just need to fix it, a wipe is not needed, its only Alpha.

Corrective action should be taken though to stop this from going on.

May 10 2016, 5:25 PM · DayZ
FinKone added a comment to T87992: Increasing FOV reduces effectiveness of weapon scope's zooming capabilities.

I like how it is now. The zoom on the acog is good, I feel like Rocket wants us to get in closer to fight, and thats why we are seeing weapons limited out to 800/1000 meters right now (Mosin) and the M4 which by the optics and functions require a close engagement to even see.

ACOG on M4 IRL and you still have to scan aggressively sometimes to pick up on a 300M target even when you know its there.

Loving how it currently is. Not sure why this things getting so many votes. ;)

Down.

May 10 2016, 4:01 PM · DayZ
FinKone added a comment to T87251: Bodies Disappearing after being killed.

Yea. These people ain't always combat logging (most the time they are) but for the most part, they click respawn, it doesn't work correctly (1 2 3 ready pops up in bottom left, nothing happens) and forces them to back out and the body also disappears.

Buddy and me tested it. If he sits there at the you are dead screen, body stays. If he clicks respawn, body stays, if he exits, body disappears. If he Alt F4's body disappears.

May 10 2016, 3:30 PM · DayZ
FinKone added a comment to T86888: Third person gives unfair advantage / decreases experience of the game.

Men = first person
Women = 3rd person.

Everyone knows this.

Being able to gain battle field data without sticking your neck out is a joke. Its annoying. I use 3rd because I refuse to let someone get the advantage on me. I wish I didn't have to.

While this in the wrong place... (its a opinion, not a bug), to many people would cry about 3rd being gone.

Lower the camera orbit point at least....

May 10 2016, 3:06 PM · DayZ
FinKone added a comment to T86833: Hunger/Thirst/Stamina Rate Too High [PRIMARY REPORT].

Food/Water system works great. Players fail to understand the mechanics.

May 10 2016, 2:51 PM · DayZ
FinKone added a comment to T86812: Tip of flashlight always glows even when it is turned off.

Very bad, found people because of this. It screams in the night (even when off but in hands)

May 10 2016, 2:45 PM · DayZ
FinKone added a comment to T86782: quick swap 1-9 doesn't work correctly 100% of the time.

Yea I'm still having problems. I'll transition from pistol to primary, and sometimes it will pull it out (highlight white for a second or to) and then put it away, and I must press it again...

May 10 2016, 2:38 PM · DayZ
FinKone added a comment to T86579: Random Zombie Sounds [PRIMARY REPORT].

You guys are aware that Rocket stated that rabbits currently have some of the basic zed AI scripting, and thus play the sound as a sound place holder as a temp thing? Most the time you guys scan for a zombie, and not a rabbit.

Look at that one guys pics (the 4 of them) at night, its a rabbit.

....

May 10 2016, 1:56 PM · DayZ