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im_orange
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User Since
Dec 17 2013, 1:44 AM (319 w, 19 h)

Recent Activity

Dec 9 2016

im_orange created T122006: Loading repeater deletes ammo.
Dec 9 2016, 3:18 PM · DayZ

May 10 2016

im_orange added a comment to T100858: Chaotic behavior when switching weapons.

related to http://feedback.dayzgame.com/view.php?id=129

May 10 2016, 11:34 PM · DayZ
im_orange added a comment to T95724: Flying Castle [Devil's].

So it's rendering the castle, but not the ground beneath it from that distance.

May 10 2016, 8:41 PM · DayZ
im_orange added a comment to T95421: DayZ minimising to start bar after run game for the first time..

dxdiag

May 10 2016, 8:30 PM · DayZ
im_orange added a comment to T95264: [suggestion] GUI for Energized Hydrated Healthy on the main screen.

"To satisfy the lowest common denominator" The lowest denominator can go play CoD and leave us alone. If somebody finds THIS game too complicated, then they shouldn't have bought it, seriously, it's not that difficult to understand.

May 10 2016, 8:24 PM · DayZ
im_orange added a comment to T93235: Character save loss.

For me it actually spawns me as a new character EVERY time I log into a server. Doesn't matter if it's the same one or a different one, if there's a zombie or other player nearby or not, and it doesn't even matter that I just spawned somewhere and had no loot, I will still respawn. Sometimes without a flashlight/battery even.

Edit: Scratch that, just logged out in the middle of the wilderness and could join another server with the same character just fine.

Edit2: Scratch that again. Apparently only some servers are affected. On some servers, I get a new character, if I switch back to the old one, I get my old character back. One that seems to be affected is FR 3-102. If I join that one, I spawn on the coast EVERY time I rejoin it.

Edit3: Seems to me that some servers can't connect to the hive to update player position and items they have? I have been playing on DE 3-102 for a while now and I've had NO problems like this one since then.

May 10 2016, 7:10 PM · DayZ
im_orange added a comment to T91626: Logging out on wrecked cargo ship can get you stuck.

duplicate

May 10 2016, 6:14 PM · DayZ
im_orange added a comment to T91624: zombies can push a character in the window.

Wtf? And probably duplicate.

May 10 2016, 6:13 PM · DayZ
im_orange added a comment to T91623: I can open and close the doors at the second floor of the building.

duplicate

May 10 2016, 6:13 PM · DayZ
im_orange added a comment to T91620: Character deleted?.

duplicate

May 10 2016, 6:13 PM · DayZ
im_orange added a comment to T91619: Ladders Kill players too.

duplicate

May 10 2016, 6:13 PM · DayZ
im_orange added a comment to T91618: Castle Loot Under Floors.

duplicate

May 10 2016, 6:13 PM · DayZ
im_orange added a comment to T91442: The gun lookes "stripped" wich is a bit annoyiong, it maybe isn't the biggest priority!.

Duplicate of many many issues. Use search before posting.

May 10 2016, 6:06 PM · DayZ
im_orange added a comment to T91441: Delete .pbo files.

duplicate

May 10 2016, 6:06 PM · DayZ
im_orange added a comment to T91330: Reloading game respawns items.

maybe he means #vote restart to restart the server

May 10 2016, 6:02 PM · DayZ
im_orange added a comment to T91227: Player Random Reset.

duplicate. Also, don't absuse the tags, wtf.

May 10 2016, 5:59 PM · DayZ
im_orange added a comment to T91217: Character jumps from base towers and or hunters posts but doesn't climb down.

Duplicate.
If you press climb down while crouching, your character will start running before climbing down.

May 10 2016, 5:59 PM · DayZ
im_orange added a comment to T91184: Sound from walking in water is generated to far away from the water..

Can confirm.

May 10 2016, 5:57 PM · DayZ
im_orange added a comment to T91062: Graphics bug for T3NRDS when lying prone, black texture blocks view.

duplicate

May 10 2016, 5:54 PM · DayZ
im_orange added a comment to T90999: Better support for AMD CPU's and GPU's.

Duplicate.

May 10 2016, 5:52 PM · DayZ
im_orange added a comment to T90896: Mosin cannot reload without removing all rounds beforehand.

Duplicate

May 10 2016, 5:48 PM · DayZ
im_orange added a comment to T90824: Stomach feels stuffed - dieing of starvation.

Did he ever vomit?

May 10 2016, 5:45 PM · DayZ
im_orange added a comment to T90626: Motorbike Helm Spawning more often than Food or Medic Stuff.

There's not enough loot in to really balance the game at the moment. It's all just placeholder for more stuff to come. Balancing will be done very, very late down the road once most things are finished.

May 10 2016, 5:39 PM · DayZ
im_orange added a comment to T90622: Water bottles on UI bar picks first bottle only.

You can refill the second one, just empty your hands and drag the empty one into your hands in the inventory screen.

May 10 2016, 5:39 PM · DayZ
im_orange added a comment to T90554: Bullets impacting 'invisible wall' while shooting.

@Mycaelis yeaaa, that's the rocks and their weird hitboxes, I would guess. The rocks have always been problematic, at least they don't break your legs and kill you anymore.

May 10 2016, 5:37 PM · DayZ
im_orange added a comment to T90370: Objects dissapearing on the sides of my screen.

Duplicate.

May 10 2016, 5:30 PM · DayZ
im_orange added a comment to T90355: Rify ship Stuck in a room.

Duplicate

May 10 2016, 5:30 PM · DayZ
im_orange added a comment to T90332: Desyncing through walls/structures.

Duplicate.

May 10 2016, 5:29 PM · DayZ
im_orange added a comment to T90308: Trying to do a running vault doesn't always work..

Duplicate of http://feedback.dayzgame.com/view.php?id=587

May 10 2016, 5:28 PM · DayZ
im_orange added a comment to T90304: [Website] Unable to comment on resolved issues, even if they are not actually resolved.

Still not fixed.

May 10 2016, 5:28 PM · DayZ
im_orange added a comment to T90304: [Website] Unable to comment on resolved issues, even if they are not actually resolved.

The problem with the (un)shouldering bug was partly fixed, but the solution is very bad programming wise IMO. Instead of making running and the switching weapon part independent, they basically added a new "running and switching weapons" animation that starts playing if you hit a button on your hotbar while running. You can't cancel that animation, meaning you can't stop while switching weapons, there's no sound(!) for that animation, meaning you can actually run silently, and it's all in all just a very half-assed solution that doesn't work half of the time for some reason.

May 10 2016, 5:28 PM · DayZ
im_orange edited Additional Information on T90304: [Website] Unable to comment on resolved issues, even if they are not actually resolved.
May 10 2016, 5:28 PM · DayZ
im_orange added a comment to T90299: Silencer not silencing.

duplicate. Search before posting

May 10 2016, 5:28 PM · DayZ
im_orange added a comment to T90296: Pushing other players.

I think pushing should be a melee attack. But not the way it is right now, of course.

May 10 2016, 5:28 PM · DayZ
im_orange added a comment to T90295: Desynchronisation issues regarding player position.

Fun fact: This makes you able to hide inside walls and houses by simply walking against it. On your screen it just looks like your in front of the wall walking against it, but for others you are actually inside the house.

May 10 2016, 5:28 PM · DayZ
im_orange added a comment to T90294: Unable to stop/start running while changing weapons and unable to change weapons while moving any direction other than forward.

Related to/Duplicate of http://feedback.dayzgame.com/view.php?id=129

Also related to 3396 I believe.

May 10 2016, 5:28 PM · DayZ
im_orange added a comment to T90208: Losing items when 'auto swap' (like with magazines) and no room in inventory..

Another way to loose items is by emptying a magazine while no having space in your inventory, OR by emptying a magazine that is on the floor. It goes empty in both cases, but you won't get any rounds.

May 10 2016, 5:25 PM · DayZ
im_orange added a comment to T90135: Life not Regenerating correctly (no Healthy or Healing display in the UI).

You need to have full blood before you regenerate health. Keep your character above 5000 energy and 2500 water to regenerate blood, once the blood level reaches 5k you will regen health.

May 10 2016, 5:22 PM · DayZ
im_orange added a comment to T90084: Change Server = Full Inventory.

That's probably the worst description of "serverhopping" I've seen on here so far.

May 10 2016, 5:21 PM · DayZ
im_orange added a comment to T90048: Random guy being able to talk and chat on global and kick other people.

Duplicate of the #vote kick, #vote admin and #vote restart issues I guess.

May 10 2016, 5:19 PM · DayZ
im_orange set Category to category:server on T90048: Random guy being able to talk and chat on global and kick other people.
May 10 2016, 5:19 PM · DayZ
im_orange added a comment to T89969: Being able to vote for admin commands on servers.

At the moment you only need 1 guy to vote for something and it happens. If ONE guy writes #vote restart the server instantly restarts.

May 10 2016, 5:17 PM · DayZ
im_orange added a comment to T89839: Ammo Disappearing Upon Emptying.

Also emptying a mag rarely gives you the right ammount of ammo back, usually you get only 10-20 rounds, even when you empty full 40-60 round mags.

May 10 2016, 5:12 PM · DayZ
im_orange edited Steps To Reproduce on T89818: Movement is completely silent while switching out weapons.
May 10 2016, 5:11 PM · DayZ
im_orange set Category to category:server on T89790: DE 1-285 restarting 3 times in 20 minutes.
May 10 2016, 5:10 PM · DayZ
im_orange added a comment to T89633: I don't seem to be able to type a message to other survivors.

We need more info on that. What button are you using and what is that button bound to in the options? Does voice-chat work?

May 10 2016, 5:04 PM · DayZ
im_orange edited Steps To Reproduce on T89469: Zombie attacking air.
May 10 2016, 4:58 PM · DayZ
im_orange set Category to category:animations on T89468: Unreachable loot spawn in vending machine.
May 10 2016, 4:58 PM · DayZ
im_orange added a comment to T89395: Rify ship.

log out facing a wall, log back in and run forward as soon as you can (you might even still be in the loading screen). I've heard you can glitch through walls that way.

May 10 2016, 4:56 PM · DayZ
im_orange added a comment to T89381: How long does an item last.

This is a bug tracker, not a forum. Post your question in the forums and don't clog up the tracker.

May 10 2016, 4:55 PM · DayZ
im_orange added a comment to T89328: you should incorporate a spawn system where you can join next to your friend.

This is a bug tracker, not a suggestion forum. Go to the forums for suggestions.

May 10 2016, 4:54 PM · DayZ
im_orange added a comment to T89274: Character stops while switching weapons.

No, it does NOT always work, Phillard.

Issue is not resolved and should be reopened.

Also, there is a TON of other animation that make you unable to run.

May 10 2016, 4:51 PM · DayZ
im_orange added a comment to T89021: Syringes.

The syringes don't seem to work at all for me (at least with injection vials). If I put anti-viral in the syringe, the syringe basically gets completely useless, you can only "inspect" it but don't actually do anything with it. You can't even empty it anymore.

May 10 2016, 4:42 PM · DayZ
im_orange edited Additional Information on T88975: Laying on the ground on a hillside makes you able to see through the floor in first person.
May 10 2016, 4:40 PM · DayZ
im_orange added a comment to T88974: Unreliable and Imprecise Player Movement.

+1

At the moment, aside from the mouse acceleration, the thing that REALLY bugs me is the broken jumping. It worked better in the mod than it does right now. It seems like every time I hit "V" it throws a dice and only if I get a 6 my character jumps. 2 other times he vaults even though he should jump since I'm running, and the other 3 times he doesn't do anything and just keeps running.

Soooo frustrating. IMO movement is one of the things that should get rewritten from scratch. It takes away so much from the game when it feels so clunky. Take an example from Counterstrike and compare that to Arma/DayZ. The difference is enormous.

May 10 2016, 4:40 PM · DayZ
im_orange added a comment to T88971: Brightness and Gamma ruining night mode..

Different people have different monitors, you can't level the playing field unless you put in the option to turn brightness and gamma up.

Although I kinda agree with you, since you should be able to set your brightness on your monitor anyways.

May 10 2016, 4:40 PM · DayZ
im_orange added a comment to T88969: Rog Castle.

Reported a billion times now. Use search before posting!

May 10 2016, 4:40 PM · DayZ
im_orange added a comment to T88967: FNX45 put back into Chest Holster animation.

Also, when you get the pistol back out he grabs it from his chest, no matter if you're wearing a holster or not.

May 10 2016, 4:40 PM · DayZ
im_orange added a comment to T88966: Gates disappearing when standing in a specific position whilst rotating the camera.

Yea, I remember that from Arma II. Once a specific part of the gate is outside your cameras POV, it doesn't get rendered anymore.

May 10 2016, 4:40 PM · DayZ
im_orange edited Additional Information on T88944: While reading books you have to press tab to bring up "next page" & "previous page".
May 10 2016, 4:39 PM · DayZ
im_orange added a comment to T88944: While reading books you have to press tab to bring up "next page" & "previous page".

Yea the book UI still sucks. A lot.

May 10 2016, 4:39 PM · DayZ
im_orange added a comment to T88921: M4 Silenced is not an effective weapon...Melee knock out weapons are overpowered....

You either missed, server lagged, you lagged, he lagged, or the game just didn't register the hits right.

I actually think it might be the last one, I got killed by an axe guy aswell after pumping 5 mosin shots into him at point blank, which should kill you (he had no armor or anything). To me it just seems like the netcode is not registering hits properly sometimes. Especially true when your target is sprinting.

But no, melee weapons are not OP, if anything the blunt ones need to be buffed a bit to be any good. Getting close enough to hit somebody with your axe should be a death sentence to the one you're hitting.

May 10 2016, 4:39 PM · DayZ
im_orange added a comment to T88846: Player Bodies Disappear Immediately after Dead Player Respawns.

Duplicate of 0002376 and probably some others.

May 10 2016, 4:36 PM · DayZ
im_orange added a comment to T88843: Hackers in game.

In what game version? Please read the guide before posting an issue... (Top right corner)

May 10 2016, 4:36 PM · DayZ
im_orange added a comment to T88453: Vomiting makes you loose more water and food than it empties your stomach, making you unable to drink/eat more.

I understand that it doesn't necessarily mean the same thing, but 600 seems to be too less.

There is no "vomit" status effect, if you eat/drink too much, you vomit once, get the "sick" status effect, and be done with it. After that you don't vomit again unless you eat/drink too much again, at least in my experience. Haven't tested other sources of vomitting.

The problem is just that if you vomit a few times in a row, you will become hungry, thirsty, AND full, making you unable to saturate your hunger and thirst.

May 10 2016, 4:21 PM · DayZ
im_orange edited Steps To Reproduce on T88453: Vomiting makes you loose more water and food than it empties your stomach, making you unable to drink/eat more.
May 10 2016, 4:21 PM · DayZ
im_orange added a comment to T88381: Color not coming back after regenerating blood back from blood loss.

Have a read here: http://dayzdb.com/guide/11-standalone-status-effects

Explains it all very well.

May 10 2016, 4:18 PM · DayZ
im_orange added a comment to T88209: FNX 45, .45ACP ammo don't work (Wiki says it should).

Lindenkron, that's how guns work...

May 10 2016, 4:11 PM · DayZ
im_orange added a comment to T88116: Suggestion : be abable to check the amount of ammo in the clip..

Bug trackers are not a place for suggestions. Use the forums for that.

May 10 2016, 4:07 PM · DayZ
im_orange added a comment to T88019: Floating loot..

There's a TON of this stuff. I'll attach a few more screenshots from floating loot I found in build 30.

May 10 2016, 4:03 PM · DayZ
im_orange added a comment to T87992: Increasing FOV reduces effectiveness of weapon scope's zooming capabilities.

"Humans have an almost 180° Field-of-View without the fish-eye-aspect of vision. So whats going on here?"

Please, try play a game with 180° view on your small screen. I can garantuee you it's not gonna work and look like shit.

May 10 2016, 4:01 PM · DayZ
im_orange added a comment to T87960: Weapon Attachments disappear(just the graphics).

Use search before posting issues. This has been said 100 times before.

May 10 2016, 4:00 PM · DayZ
im_orange added a comment to T87950: Portable Gas Lamp not working in Hands (switching if on, but no efect).

Search before posting, there's a few threads about this already.

May 10 2016, 3:59 PM · DayZ
im_orange set Category to category:ingameui on T87880: "Use ___ on Mosin 9130" in action menu when looking at a Mosin on the ground.
May 10 2016, 3:57 PM · DayZ
im_orange added a comment to T87877: Other players sometimes clip through building floors..

This is happening in 2 cases for me:

  1. The player is running against a wall. If somebody does that, he will actually be INSIDE the wall for other players as long as he keeps running into it, friends confirmed it on me aswell. It won't update his actual position until they stop running. Effective way of hiding actually, just run against a wall.
  1. Player running up some stairs. His X and Y coordinates seem to still update, but his height doesn't, making him run into the stairs and stay under ground for a few seconds. After a while they just pop back up.
May 10 2016, 3:56 PM · DayZ
im_orange added a comment to T87874: Wearing masks will slowly drain blood from character..

Are you sure you are not just low on food/drinks?

May 10 2016, 3:56 PM · DayZ
im_orange added a comment to T87871: Can't get into Zub.

Duplicate of 0000011

May 10 2016, 3:56 PM · DayZ
im_orange added a comment to T87868: When swapping servers, character loses all acquired items.

Duplicate of 0000078

May 10 2016, 3:56 PM · DayZ
im_orange added a comment to T87848: Typo in a message *screenshot included*.

"My stomach feels much more full THAN it DOES usually"

May 10 2016, 3:55 PM · DayZ
im_orange edited Steps To Reproduce on T87828: 2-handed weapon held in only one hand, unable to properly aim down sights.
May 10 2016, 3:55 PM · DayZ
im_orange added a comment to T87796: "Wait for host" "Server is full" or "Confirmation of changes".

It seems to let me join "full" servers. If I do that, I get stuck in Wait for host.

May 10 2016, 3:54 PM · DayZ
im_orange added a comment to T87719: Unable to enter Zub Castle..

Duplicate of 0000011

May 10 2016, 3:50 PM · DayZ
im_orange added a comment to T87709: can't switch to pistol while moving..

Confirmed. Works fine for ANY item I have, only the pistol seems to stop you.

May 10 2016, 3:50 PM · DayZ
im_orange added a comment to T87500: Handcuff key disappears after one time use..

Confirmed. Probably a feature, but I'm not sure.

May 10 2016, 3:40 PM · DayZ
im_orange added a comment to T87407: Grass/Tress texture error.

Related to 580 maybe?

May 10 2016, 3:36 PM · DayZ
im_orange edited Additional Information on T87215: Left-Cicking on the map shoots the weapon you are currently holding.
May 10 2016, 3:28 PM · DayZ
im_orange added a comment to T87174: Floating Items.

Yup, some items are not accessible, for example the can that floats above the TV in one of my screenshots. I was unable to get it via the action menu and vicinity.

May 10 2016, 3:19 PM · DayZ
im_orange added a comment to T87174: Floating Items.

Delivered some screenshots here since you closed the other thread already. Most of these are from build 30. This bug is NOT fixed.

May 10 2016, 3:19 PM · DayZ
im_orange edited Steps To Reproduce on T87166: Climbing ladder inside medium appartment building in outskirts of Cherno will make you fall down and break legs..
May 10 2016, 3:19 PM · DayZ
im_orange set Category to category:ingameui on T87124: 3D model Mosin in Inventory when holding in hands turns off center.
May 10 2016, 3:17 PM · DayZ
im_orange added a comment to T87008: Can't jump in certain situations.

Not fixed after 3 months.

May 10 2016, 3:13 PM · DayZ
im_orange added a comment to T87008: Can't jump in certain situations.

No, nifrek. It is random. Sometimes it works with fists up, sometimes with fists down. It seems to depend on the stance sometimes, aka switching your stance will make it work or break jumping, but which stance works and which doesn't is random every time I play. Sometimes both don't work, sometimes pulling out a weapon makes it work, it's really weird.

May 10 2016, 3:13 PM · DayZ
im_orange set Category to category:movement on T87008: Can't jump in certain situations.
May 10 2016, 3:13 PM · DayZ
im_orange edited Additional Information on T87001: Bushes and Trees sometimes turn completely black or white.
May 10 2016, 3:12 PM · DayZ
im_orange added a comment to T86998: Pressing ESC while unconscious makes you able to see your surroundings.

Note that I'm standing in the screenshot, even though I'm actually unconscious. Probably another bug.

May 10 2016, 3:12 PM · DayZ
im_orange edited Steps To Reproduce on T86998: Pressing ESC while unconscious makes you able to see your surroundings.
May 10 2016, 3:12 PM · DayZ
im_orange added a comment to T86982: Alcohol tincture *drinking shows bandage animation*.

Same with vitamin pills. Placeholder animations?

May 10 2016, 3:12 PM · DayZ
im_orange edited Steps To Reproduce on T86973: Rolling on the ground in first person sometimes doesn't roll your camera.
May 10 2016, 3:11 PM · DayZ
im_orange added a comment to T86973: Rolling on the ground in first person sometimes doesn't roll your camera.

sorry, the screenshot kinda sucks, but you can see that the axe is upside down. It's in the middle of a roll, the camera is still facing right side up.

May 10 2016, 3:11 PM · DayZ
im_orange edited Steps To Reproduce on T86905: Character looks like holding a gun without actually holding it.
May 10 2016, 3:08 PM · DayZ