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Handcuff key disappears after one time use.
Closed, ResolvedPublic

Description

After releasing hostage from handcuffs, your key disappears.

Details

Legacy ID
158233848
Severity
None
Resolution
Fixed
Reproducibility
Have Not Tried

Event Timeline

Bnut set Category to category:items.Dec 18 2013, 8:50 AM
Bnut set Reproducibility to Have Not Tried.
Bnut set Severity to None.
Bnut set Resolution to Fixed.
Bnut set Legacy ID to 158233848.May 8 2016, 2:22 PM

Confirmed. Probably a feature, but I'm not sure.

If it's a feature, it makes no sense. Upvoted

Sidu added a subscriber: Sidu.May 8 2016, 2:22 PM
Sidu added a comment.Dec 21 2013, 2:09 AM

same, but my keys disapeard I got information that play got uncaffed but he still was ;/ after relog he was free ^^

in patch 0.30

I have noticed this too, as others have said, if this is a feature it is a very bad one that should be changed, at least to the point where only ruined/badly damaged keys have a chance of breaking and pristine ones last indefinitely.

Gator added a subscriber: Gator.May 8 2016, 2:22 PM
Gator added a comment.Dec 22 2013, 8:07 AM

same happened to us, however I was still handcuffed. never got a message stating otherwise.

confirmed here as well.

Holok added a subscriber: Holok.May 8 2016, 2:22 PM
Holok added a comment.Dec 23 2013, 6:56 AM

Would be better if quality could diminish and risk of breaking, for ex.

Pristine: 75% success, 25% success + being worn
Worn: 55% success, 45% success + being Damaged
Damaged: 35% success, 50% success + being Badly damaged, 15% success + being destroyed
Badly damaged: 15% success, 55% success + being worn, 15% success + being destroyed, 15% fail + being runied
Ruined: 5% success 65% success + being destroyed, 30% fail + being destroyed

Sometimes you also need to relog to get released. Even after seeing the released message.

Phugoid added a subscriber: Phugoid.May 8 2016, 2:22 PM

Yep this is total nonsense. What kind of a key disappears? You don't have to take a trip to the locksmith every time you open your front door.

drdiv added a subscriber: drdiv.May 8 2016, 2:22 PM
drdiv added a comment.Jan 7 2014, 9:41 PM

It is unrealistic and nonsense for these key to be one-time use. Upvoted.

ottk3 added a subscriber: ottk3.May 8 2016, 2:22 PM
ottk3 added a comment.Jan 8 2014, 3:13 PM

I like Holok's idea (http://feedback.dayzgame.com/view.php?id=1079#c5946) of a chance to break the key.

confirmed, should be changed.

Junos added a subscriber: Junos.May 8 2016, 2:22 PM
Junos added a comment.Feb 13 2014, 5:56 PM

This was fixed in the last stable release (not the recent hotfix).

Bohemia added a subscriber: Bohemia.May 8 2016, 2:22 PM

Fixed a long time ago