Switching weapon in state of walking/jogging/running makes your character stops almost every time depending of what you take when you walk at a certain speed.
I can understand that switching weapon while running made my character slow down but that's not always the case.
Plus it also depend on the state you are in : fists/weapon lowered or raised.
In the worst case (running while fist raised), your character will jump, stop, and then switch weapon!!!
The only proper state is jogging with fists/weapon lowered, all other are messed up.
Since there are 40 different states, I've made a spreadsheet you can see here :
https://imagizer.imageshack.us/v2/1293x202q90/746/aec2da.png
We really need a smooth transition when switching or taking out a weapon and even better : not being stuck in walking speed while switching because for now, if I switch from axes to riffle while jogging, I'm stuck in jog mode during the animation of switching even if I release W (Z in my case, azerty keyboard ^^).
Description
Description
Details
Details
- Legacy ID
- 257190071
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
Steps To Reproduce
Switch weapon when your character is moving.
Event Timeline
Comment Actions
Yes, that's indeed related. Once an animation starts, like a running cycle, there is no way to stop it. Walk/jog/run should be independent animation and not linked by actions player does. I know the movements are going to be improved, but for now can we fix at least the "stop" and stay in the speed we are while switching? I don't even talk about the "jump-stop"...