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Desynchronisation issues regarding player position
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Description

There seems to be a constant synchronisation issue regarding player position. If another player stops moving he'll continue to move for a second on other peoples screen, before stopping and sliding back a couple of meters. Especially noticeable indoors because people will be moving through walls. I practically live on top of the server (<10 ping lol) so latency is not an issue.

Details

Legacy ID
1302398165
Severity
None
Resolution
Open
Reproducibility
Always
Category
Multiplayer
Steps To Reproduce

Look at another player moving.

Event Timeline

Bass edited Steps To Reproduce. (Show Details)Dec 25 2013, 2:03 AM
Bass set Category to Multiplayer.
Bass set Reproducibility to Always.
Bass set Severity to None.
Bass set Resolution to Open.
Bass set Legacy ID to 1302398165.May 8 2016, 3:24 PM

Fun fact: This makes you able to hide inside walls and houses by simply walking against it. On your screen it just looks like your in front of the wall walking against it, but for others you are actually inside the house.