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BullHorn
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User Since
Jan 28 2015, 2:51 AM (295 w, 5 d)

Recent Activity

May 10 2016

BullHorn added a comment to T92312: FOV settings affect scoped-view FOV.

This has already been reported
http://feedback.dayzgame.com/view.php?id=1571

May 10 2016, 6:35 PM · DayZ
BullHorn edited Steps To Reproduce on T92312: FOV settings affect scoped-view FOV.
May 10 2016, 6:35 PM · DayZ
BullHorn added a comment to T87992: Increasing FOV reduces effectiveness of weapon scope's zooming capabilities.

This bug is also a great advantage for CQB. You can set your FOV to the maximum and remain constantly-scoped into your iron sights to improve your reaction time.

May 10 2016, 4:01 PM · DayZ
BullHorn edited Additional Information on T82481: Default player profile is tied to Windows username and cannot be edited/deleted.
May 10 2016, 11:04 AM · Arma 3
BullHorn added a comment to T82426: Too easy to distinguish between dead and unconscious units.

Partially related to http://feedback.arma3.com/view.php?id=4063

May 10 2016, 11:03 AM · Arma 3
BullHorn set Category to category:anims on T82426: Too easy to distinguish between dead and unconscious units.
May 10 2016, 11:03 AM · Arma 3
BullHorn added a comment to T82391: Pushing Ctrl while zoomed in zooms you out.

It's strange that you say this - because this issue has been fixed since 1.48. You must be referring something else.

May 10 2016, 11:01 AM · Arma 3
BullHorn added a comment to T82391: Pushing Ctrl while zoomed in zooms you out.

Related to http://feedback.arma3.com/view.php?id=23959

May 10 2016, 11:01 AM · Arma 3
BullHorn added a comment to T82391: Pushing Ctrl while zoomed in zooms you out.

New information discovered:
The bug happens because the default Optics Mode key is Ctrl+RMB (Switching from CQB to magnifying sights).

It wasn't a problem in the past though...

May 10 2016, 11:01 AM · Arma 3
BullHorn edited Steps To Reproduce on T82391: Pushing Ctrl while zoomed in zooms you out.
May 10 2016, 11:01 AM · Arma 3
BullHorn set Category to category:sound on T82352: Listener of gunshots inside a building always sounds muffled.
May 10 2016, 11:00 AM · Arma 3
BullHorn added a comment to T81979: Marksmen DLC sonic cracks too loud and overall weird.

They're aware of the sound issues. Telling them "bring back the old" is not constructive and was rightfully closed by Adam.

When you have something concise to report you're going to get different replies.

May 10 2016, 10:48 AM · Arma 3
BullHorn added a comment to T81979: Marksmen DLC sonic cracks too loud and overall weird.

@FrankHH

Feel free to watch any of Dslyecxi's last videos or even my own videos. Proper balance can be easily achieved with some volume slider tweaking, even with the current very WIP status of the game audio.

May 10 2016, 10:48 AM · Arma 3
BullHorn added a comment to T81979: Marksmen DLC sonic cracks too loud and overall weird.

Lower your game volume to 25-50 % for a better balance. I personally use 30%, YMMV.

May 10 2016, 10:48 AM · Arma 3
BullHorn set Category to category:weaponstabilization on T81956: Bipod deployment always shoulders weapon to right shoulder.
May 10 2016, 10:47 AM · Arma 3
BullHorn set Category to category:gamesettings on T81854: A2 trees have negative impact on PVP/competitive play when ATOC settings aren't uniform between players.
May 10 2016, 10:44 AM · Arma 3
BullHorn added a comment to T81645: Increasing/Decreasing FOV increases/reduces effectiveness of weapon scope's zooming capabilities.

It was brought to my attention that FOV can be changed WITHOUT the use of mods - via a change in the player's user config file by adjusting fovTop and fovLeft values.

This is an issue because where servers can whitelist specific mods, they can't enforce changes that are done in the user config settings.

May 10 2016, 10:37 AM · Arma 3
BullHorn added a comment to T81645: Increasing/Decreasing FOV increases/reduces effectiveness of weapon scope's zooming capabilities.

Official BI stance is already supporting my report, see here: http://feedback.arma3.com/view.php?id=6780#c25983

May 10 2016, 10:37 AM · Arma 3
BullHorn edited Additional Information on T81645: Increasing/Decreasing FOV increases/reduces effectiveness of weapon scope's zooming capabilities.
May 10 2016, 10:37 AM · Arma 3
BullHorn added a comment to T79254: [Audio] Multiple vehicles near you don't work well with the rain sound effect..

Just noticed the issue as well, even after all the audio changes etc
https://www.youtube.com/watch?v=-CjhojiCsf8

May 10 2016, 9:14 AM · Arma 3
BullHorn added a comment to T78622: Please remove ambient animations from player controlled characters....

Bump. This was never even acknowledged nor closed by BI.

The 1st person animation is terrible and serves absolutely no purpose.

May 10 2016, 8:56 AM · Arma 3
BullHorn added a comment to T74106: Female soldiers models should be available in the game.

http://en.wikipedia.org/wiki/Caracal_Battalion

May 10 2016, 7:02 AM · Arma 3
BullHorn added a comment to T73943: Disable extended Armor by default.

I've spent numerous hours trying to find information about this feature but it is really unclear.

Does armor=1 only affect friendly infantry? Or friendly infantry and vehicles? How does it work in multiplayer? What if you're having a PVP between two sides, which side gets the bonus from the feature?

May 10 2016, 6:55 AM · Arma 3
BullHorn added a comment to T69085: Easy way to significantly improve the clunky action menu.

Pls Dwarden.
Yes Cenwulf, from Dslyecxi's tone in one of his videos (forgot which), he'd hinted that an overhaul to the action menu is somewhere over the horizon. My estimate is around the 2016 Expansion.

May 10 2016, 4:22 AM · Arma 3
BullHorn added a comment to T68287: Allow customization of all controls.

Really, this feature is a must have.

May 10 2016, 3:49 AM · Arma 3