Many players do not realize extended armor exists. This leads to many unforeseen problems that these players experience. It should be disabled by default and only enabled if the player opts into it when first playing the game. The lowest difficulty setting would be the only one to have extended armor enabled.
- Legacy ID
- Have Not Tried
- Game Settings
Extended armor (damage reduction for player and the members of his group) will be limited to Recruit in the upcoming dev branch update. Other presets have the option disabled and not changeable.
I've spent numerous hours trying to find information about this feature but it is really unclear.
Does armor=1 only affect friendly infantry? Or friendly infantry and vehicles? How does it work in multiplayer? What if you're having a PVP between two sides, which side gets the bonus from the feature?