Page MenuHomeFeedback Tracker

Disable extended Armor by default
Closed, ResolvedPublic

Description

Many players do not realize extended armor exists. This leads to many unforeseen problems that these players experience. It should be disabled by default and only enabled if the player opts into it when first playing the game. The lowest difficulty setting would be the only one to have extended armor enabled.

Details

Legacy ID
2105285564
Severity
None
Resolution
Fixed
Reproducibility
Have Not Tried
Category
Game Settings

Event Timeline

ProGamer edited Steps To Reproduce. (Show Details)Oct 23 2013, 5:43 AM
ProGamer edited Additional Information. (Show Details)
ProGamer set Category to Game Settings.
ProGamer set Reproducibility to Have Not Tried.
ProGamer set Severity to None.
ProGamer set Resolution to Fixed.
ProGamer set Legacy ID to 2105285564.May 7 2016, 5:12 PM
FrankHH added a subscriber: FrankHH.May 7 2016, 5:12 PM

Agreed. Can't recall how many threads about "invincible soldiers" I've seen on the forums.

Yeah, this way people think you need 10 headshots from a 9 mm to kill a person, when you actually need only 8.

AFAIK you need only one headshot to kill someone without an helmet using a 9mm.

Apparently extended armor is only for players, not for AI.

I was always wondering why AI repeatedly takes 3-5 rifle rounds without even flinching. The cause is different.

Without extended armor, a 9mm through the head kills for me.

Extended armor (damage reduction for player and the members of his group) will be limited to Recruit in the upcoming dev branch update. Other presets have the option disabled and not changeable.

I've spent numerous hours trying to find information about this feature but it is really unclear.

Does armor=1 only affect friendly infantry? Or friendly infantry and vehicles? How does it work in multiplayer? What if you're having a PVP between two sides, which side gets the bonus from the feature?